Hi... this is my PvP monk build based on current skill tree, showing truly how powerful this class can be without needing to stand there spamming spirit generators like a motor cranking itself.
Mantras are on 15 second cool downs, with a "Bonus" 3 second effect upon activation, actual mantra lasts 120 seconds.
Having Mantra of Healing on.. generates 2.4 spirit/second (with talent) .. any other mantra 1 spirit/second.
The bread/butter DPS of this build is an 11 spirit Dashing Strike with 160% weapon damage and 1 second root/gap closer skill. WoF is there to generate quick spirit to perform Dashing Strike, in addition a gap closer as well.
The heart of this build revolves around juggling the Mantras AND their bonus effects during situations where they are needed to support escape/chase/damage etc. You basically have 4 skills on 15 second cooldowns which take nothing to activate.. for 3second buffs/120sec long buffs (not to sure if these 3sec buffs can be stacked for short time).. and WoF/Dashing Strike as gap-closers / damage.
Eg. Mantra of Retribution: activate when facing melee opponent, making him dmg himself for insane (remember 3second bonus) return damage, or run (where you can activate other mantra or dash strike/WoF chase)
Mantra of Healing: Your out of combat mantra, for regen (3second bonus is 400hp/sec regen) and important spirit regen.. roughly 5seconds gives one Dashing Strike, pretty much use this after/before engaging opponent to gain spirit.
Mantra of Conviction: This is your bread/butter Mantra to combine with Dashing Strike for amazing damage. 40% increase 3seconds.. can get off 2-3 Dashing Strikes, also have this active for the 38% aura slow vs. runners/chased etc.
Mantra of evasion: 3second of Two 25% evasion buffs, and 30% impairing effect lessend.. use this to escape demon hunters/wizards/ anything ranged.. or also to close the gap
A standard rotation could be have MoHealing active... get 20 yards to opponent.. activate MoConviction, Dash, WoF, Dash, etc. Against Barb/Monk can activate MoRetribution, then combine MoConviction/Dash combos when like 33 spirit
Actually one correction to the build... take out WoF for Exploding Palm with Obsidian rune. (5 time stacking 10% additional damage taken for 5 seconds every first 2 hits of EP.
Reason is that it has synergy with the build entirely.. from helping stack thorn damage against barbs/monks by spamming EP vs. them... to getting a quick 2 hits off + activating MoC 40% damage taken with Dashing Strike spam.. can get quick 60% damage taken debuff on opponent.. or a potential 110% damage taken debuff vs. a tank. This build makes alot more sense now.
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http://us.battle.net/d3/en/calculator/monk#idVgRb!bUc!ZbZbcY
Things to notice in this build :
Mantras are on 15 second cool downs, with a "Bonus" 3 second effect upon activation, actual mantra lasts 120 seconds.
Having Mantra of Healing on.. generates 2.4 spirit/second (with talent) .. any other mantra 1 spirit/second.
The bread/butter DPS of this build is an 11 spirit Dashing Strike with 160% weapon damage and 1 second root/gap closer skill. WoF is there to generate quick spirit to perform Dashing Strike, in addition a gap closer as well.
The heart of this build revolves around juggling the Mantras AND their bonus effects during situations where they are needed to support escape/chase/damage etc. You basically have 4 skills on 15 second cooldowns which take nothing to activate.. for 3second buffs/120sec long buffs (not to sure if these 3sec buffs can be stacked for short time).. and WoF/Dashing Strike as gap-closers / damage.
Eg. Mantra of Retribution: activate when facing melee opponent, making him dmg himself for insane (remember 3second bonus) return damage, or run (where you can activate other mantra or dash strike/WoF chase)
Mantra of Healing: Your out of combat mantra, for regen (3second bonus is 400hp/sec regen) and important spirit regen.. roughly 5seconds gives one Dashing Strike, pretty much use this after/before engaging opponent to gain spirit.
Mantra of Conviction: This is your bread/butter Mantra to combine with Dashing Strike for amazing damage. 40% increase 3seconds.. can get off 2-3 Dashing Strikes, also have this active for the 38% aura slow vs. runners/chased etc.
Mantra of evasion: 3second of Two 25% evasion buffs, and 30% impairing effect lessend.. use this to escape demon hunters/wizards/ anything ranged.. or also to close the gap
A standard rotation could be have MoHealing active... get 20 yards to opponent.. activate MoConviction, Dash, WoF, Dash, etc. Against Barb/Monk can activate MoRetribution, then combine MoConviction/Dash combos when like 33 spirit
http://us.battle.net/d3/en/calculator/monk#UdVgRb!bUc!cbZbcY
Reason is that it has synergy with the build entirely.. from helping stack thorn damage against barbs/monks by spamming EP vs. them... to getting a quick 2 hits off + activating MoC 40% damage taken with Dashing Strike spam.. can get quick 60% damage taken debuff on opponent.. or a potential 110% damage taken debuff vs. a tank. This build makes alot more sense now.