Heya all! We play on the PS4 and I'm wondering how to make a monk less squishy.
What we have going on is a friend of mine likes EP a lot, even using SSS to apply it. He also has some sort of pbaoe that freezes things. The issue we have is that he gets one shot when he stops freezing to apply EP.
Generally I would say add on life, and resistances and get some health return either passive, on hit or even both but that's thinking as a wizard and barb primarily.
To improve monks durability is it the same as the other classes or is there a class way of handling survivability?
Well, you didn't say too much to us about your friend's build. But, ok, lets go...
1º) Try to learn about what is killing you. Is it the elite afixes? Are the physical attacks from monsters? Ranged attacks?
2º) Use your skills and map to build a strategy to keep alive. Monk has a great advantage about moviment and dodge to avoid most of dmg. Use it.
3º) There is a simple math i like to use to see if i'm ready to farm at certain difficulty level. Go to Filds of Misery, find a bull and let it rush to you.If you survive it, good. if you survive 2 bulls rush without healing or using a potion, It's enough! (To farm at T6, something about 500-600k life is very good).
4º) Put your AR high. Most of monks need 1000+ AR. Look for gears with specific elemental resist or AR in EVERY item you can. To do some high level GR you will need 1400+ AR to stay alive 1 second at most (o.O). If you need, use some diamond instead of emeralds until you get enough AR.
5º) Most of time, CDR is better than life% or Armor bonus at gears, as you recharge your defensive skills sooner, you will stay alive more time... Some builds really don't need a big CDR, so change it to other defensive or dmg bonus (if you kill fast, no monster will hit you! ^.^)
Sixth Sense = Reduce all non-Physical damage taken by 25% (Helps a lot at first)
Near Death Experience = You will need it in everything above GR 50.
About gears:
Inna's Mantra Set = Lots of thougness even with 2 pieces (double mantra and Mystic Ally effect), best with 4 items to get the 4 mantras effects (and doubled too).
Blackthorn's Battlegear = 10% dmg reduction to elites, imune to some elite afixes.
Aughild's Authority = 15% dmg reduction to elites and 7% dmg reduction to melee and ranged attacks
Ulianas Stratagem = Lots of palms + good survival as you become invulnerable at SSS. Just need a really good CDR (50-60% CDR + Flow of Eternity Daibo) to use SSS most of time and take care about elite afixes (season 4 only, next week indeed!)
String of Ears = ~25-30% melee dmg reduction
Binding of the lost = ~21-49% dmg reduction after using SSS (season 4 only)
Ancient Parthan Defenders = Each stunned/frozen enemy within 25 yards reduces your damage taken by 9–12%
Spirit Guards = Your Spirit Generators reduce your damage taken by 30–40% for 3 seconds (season 3, if you play at NS, wait until next week to get it)
Eye of Etlich = Reduces damage from ranged attacks by 27.7–32.9%
Try to mix some sets with the non-set defensive items (a Ring of Royal Grandeur may help a lot). Use some legendary gems to gain even more thougness if you need (and most of time all melee classes need it). A good regen is crucial to keep alive after being struck and survive after. Try to have a good Life per Hit, Life per second and Life per Spirit Spent as your build fits better.
Heya all! We play on the PS4 and I'm wondering how to make a monk less squishy.
What we have going on is a friend of mine likes EP a lot, even using SSS to apply it. He also has some sort of pbaoe that freezes things. The issue we have is that he gets one shot when he stops freezing to apply EP.
Generally I would say add on life, and resistances and get some health return either passive, on hit or even both but that's thinking as a wizard and barb primarily.
To improve monks durability is it the same as the other classes or is there a class way of handling survivability?
Thanks in advance!
Well, you didn't say too much to us about your friend's build. But, ok, lets go...
1º) Try to learn about what is killing you. Is it the elite afixes? Are the physical attacks from monsters? Ranged attacks?
2º) Use your skills and map to build a strategy to keep alive. Monk has a great advantage about moviment and dodge to avoid most of dmg. Use it.
3º) There is a simple math i like to use to see if i'm ready to farm at certain difficulty level. Go to Filds of Misery, find a bull and let it rush to you.If you survive it, good. if you survive 2 bulls rush without healing or using a potion, It's enough! (To farm at T6, something about 500-600k life is very good).
4º) Put your AR high. Most of monks need 1000+ AR. Look for gears with specific elemental resist or AR in EVERY item you can. To do some high level GR you will need 1400+ AR to stay alive 1 second at most (o.O). If you need, use some diamond instead of emeralds until you get enough AR.
5º) Most of time, CDR is better than life% or Armor bonus at gears, as you recharge your defensive skills sooner, you will stay alive more time... Some builds really don't need a big CDR, so change it to other defensive or dmg bonus (if you kill fast, no monster will hit you! ^.^)
About skills:
Epiphany/Deset Shroud = 50% dmg reduction
Inner Sanctuary/Forbidden Palace = 55% dmg reduction + 30% dmg bonus + CC
Mantra of Salvation/Agility = 20% AR (passive) + 35% dodge
Dashing Strike/Blinding Speed = 370% weapon damage + 40% dodge
Harmony = +++AR
Sixth Sense = Reduce all non-Physical damage taken by 25% (Helps a lot at first)
Near Death Experience = You will need it in everything above GR 50.
About gears:
Inna's Mantra Set = Lots of thougness even with 2 pieces (double mantra and Mystic Ally effect), best with 4 items to get the 4 mantras effects (and doubled too).
Blackthorn's Battlegear = 10% dmg reduction to elites, imune to some elite afixes.
Aughild's Authority = 15% dmg reduction to elites and 7% dmg reduction to melee and ranged attacks
Ulianas Stratagem = Lots of palms + good survival as you become invulnerable at SSS. Just need a really good CDR (50-60% CDR + Flow of Eternity Daibo) to use SSS most of time and take care about elite afixes (season 4 only, next week indeed!)
String of Ears = ~25-30% melee dmg reduction
Binding of the lost = ~21-49% dmg reduction after using SSS (season 4 only)
Ancient Parthan Defenders = Each stunned/frozen enemy within 25 yards reduces your damage taken by 9–12%
Spirit Guards = Your Spirit Generators reduce your damage taken by 30–40% for 3 seconds (season 3, if you play at NS, wait until next week to get it)
Eye of Etlich = Reduces damage from ranged attacks by 27.7–32.9%
Try to mix some sets with the non-set defensive items (a Ring of Royal Grandeur may help a lot). Use some legendary gems to gain even more thougness if you need (and most of time all melee classes need it). A good regen is crucial to keep alive after being struck and survive after. Try to have a good Life per Hit, Life per second and Life per Spirit Spent as your build fits better.
What a well through response and so thorough! I've shared this with my buddy already, and I'll try to check back with a progress report!
thank you very much!
~V