My first shot at a Barbarian build... the first of very, very many I'm sure. My thought behind this one was always being in the thick of things, surrounded by monsters. Leap in, Ground Stomp to stun and draw everything close, then Whirlwind/Revenge/Earthquake everything down. All of the passive skills are focused on survivability since this approach will hae you getting beat on a lot.
Summary: Based around doing a lot of Area of Effect damage as well as keeping a decent rate of critical hits. I picked Rupture on Cleave not just for the extra damage, but for style as well.
This is a mostly offensive Wizard build, I'm using glass cannon because I'm focusing on killing enemies before I can get hit.
Using Electrocute/Chain Lightning combined with Prodigy to gain Arcane power rapidly, if it works like I think it does it should gain up to 24 Arcane Power per electrocute, plus Astral presence also increases Arcane Power regeneration.
Arcane Orb will be your standard spammable ability, its cost is lowered so you can spam it even more. Disintegrate is going to be your boss killer, single target damage that increases over time, luckily Astral Presense means you can keep blasting for even longer, in theory increasing the damage even more.
Meteor is for bigger or tougher crowds of enemies, it's set to Comet so it will keep enemies inside the impact zone, as well it doesn't do too much less than Molten Impact so it seemed like a good trade-off, it's simultaneously offensive and defensive.
Your defensive options will be Wave of Force, which is set to knock people back even farther and stun them, and Mirror Image, which is set to explode and hopefully stun enemies as well. Rather than armor abilities I went with abilities that made it less likely for me to be hit in the first place, hoping to offset Glass Cannon and the fact I have no armor abilities selected to begin with.
This is a pve build that has an arcane power dump and builder for both AoE and single target situations. In aoe situations you dump your arcane power with blizzard and build up with electrocute, in boss/single target situations you dump your arcane power with hydra while channeling no cost ray of frost.
Got 15% dmg boost familiar to help the dmg and frostnova with Cd reduction to keep enemies at bay.
Passives are black ice - glass cannon and astral presence to give you most dmg and arcane power increase.
Here is my Wizard PVP ICE build. http://us.battle.net/d3/en/calculator/wizard#cPjYRm!WXU!ZZaYZZ
Good damage from ice. Also very good protective skills. Also there is a damage increase. I think it there will be one of good variants for game on arena.
We wait for a game exit, I hope for a victory
This is a pve build that has an arcane power dump and builder for both AoE and single target situations. In aoe situations you dump your arcane power with blizzard and build up with electrocute, in boss/single target situations you dump your arcane power with hydra while channeling no cost ray of frost.
Got 15% dmg boost familiar to help the dmg and frostnova with Cd reduction to keep enemies at bay.
Passives are black ice - glass cannon and astral presence to give you most dmg and arcane power increase.
The idea behind this build is to pull enemies towards you, use whirlwind/earthquake, and to keep war cry up at all times. You should be able to deal a significant amount of damage while continuously healing yourself through damage.
Active Spells:
Electrocute as AP generator
Arcane Orb with low AP cost for pretty much spammable AoE damage
Familiar for extra 15% damage and pet damage (lasts much longer than hydra and does quite the same damage according to tooltip)
Teleport to gain distance when getting surrounded by enemies
Slow Time to snare enemies even after they leave the bubble and to protect me from range projectiles
Wave of Force to knock enemies back (does also quite alot of damage)
Pretty Cool, Now moving on with passives
Passives:
Glass Canon for some extra pewpew
Astral Presence mostly to improve AP regeneration, also increases base AP by 20
Temporal Flux to slow enemies at range since i'm only using spells that deal arcane damage
Enemies should have a pretty hard time trying to reach me while i can throw a lot arcane orbs to finish them off.
Wizard Build:
Most of the choices either have a crowd control component (slowing, knockback, etc) or in the case of teleport, the ability to get out of danger. The signature spells either reduce cooldowns or regenerate Arcane Power so the abilities can be used more often.
My thinking is that it should be hard to get overwhelmed and it may take me a little longer to kill groups but it should be fairly safe.
Wizard build for inferno: http://us.battle.net/d3/en/calculator/wizard#eZYQOS!cTX!aaZbbb
By using electrocute in synergy with prodigy passive to maximize Arcane Orb and Meteor casts its possible to sustain a very high damage for a longer time, Frost Nova allows for easier targeting and a option for keeping monsters away from you. Energy Tap allows for a larger buffer of energy to be used against your foes.
Arcane Dynamo will give you that extra power punch when fighting champions and bosses, should work very well with meteor. Disintegrate is to be used versus squishy foes in large groups, it will do wonders with Volatility rune.
http://us.battle.net/d3/en/calculator/barbarian#WTfhPU!ZgS!cYbZZa
Frenzy barb with charge, sprint, siesmic slam, overpower and wrathe of the berserker.
I want to be quick with attacking, movement, and have as much crit as possible. Kinda like a hyped up little kid on mtn dew.
This is my setup for group play with a monk. All of my skills are chosen to aid my party members in battle, and mostly with healing. http://us.battle.net...XShR!dYc!YaZaac
Rocketeer DH build, that relies heavily on rockets as the name implies.
Ballistic being a must have for this build and Custom Engineering further empowering Sentry and Caltrops.
This build focuses on several sources of passive regeneration while also providing significant life steal. The combination of Frenzy and Wrath of the berserker will also allow great single target damage output while becoming nearly untouchable during the duration while using overpower on cooldown. All in all this build is meant to be able to wade into a pack of enemies and walk out feeling refreshed on the other side.
This is my Witch Doctor build. It is mostly based around summoning and increasing Wolf Zombies and Fetish units. I just love havign an army of strong minions, and I feel that the Witch doctor is what I always wanted the Necromancer to be.
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My first shot at a Barbarian build... the first of very, very many I'm sure. My thought behind this one was always being in the thick of things, surrounded by monsters. Leap in, Ground Stomp to stun and draw everything close, then Whirlwind/Revenge/Earthquake everything down. All of the passive skills are focused on survivability since this approach will hae you getting beat on a lot.
Summary: Based around doing a lot of Area of Effect damage as well as keeping a decent rate of critical hits. I picked Rupture on Cleave not just for the extra damage, but for style as well.
This is a mostly offensive Wizard build, I'm using glass cannon because I'm focusing on killing enemies before I can get hit.
Using Electrocute/Chain Lightning combined with Prodigy to gain Arcane power rapidly, if it works like I think it does it should gain up to 24 Arcane Power per electrocute, plus Astral presence also increases Arcane Power regeneration.
Arcane Orb will be your standard spammable ability, its cost is lowered so you can spam it even more. Disintegrate is going to be your boss killer, single target damage that increases over time, luckily Astral Presense means you can keep blasting for even longer, in theory increasing the damage even more.
Meteor is for bigger or tougher crowds of enemies, it's set to Comet so it will keep enemies inside the impact zone, as well it doesn't do too much less than Molten Impact so it seemed like a good trade-off, it's simultaneously offensive and defensive.
Your defensive options will be Wave of Force, which is set to knock people back even farther and stun them, and Mirror Image, which is set to explode and hopefully stun enemies as well. Rather than armor abilities I went with abilities that made it less likely for me to be hit in the first place, hoping to offset Glass Cannon and the fact I have no armor abilities selected to begin with.
This is a pve build that has an arcane power dump and builder for both AoE and single target situations. In aoe situations you dump your arcane power with blizzard and build up with electrocute, in boss/single target situations you dump your arcane power with hydra while channeling no cost ray of frost.
Got 15% dmg boost familiar to help the dmg and frostnova with Cd reduction to keep enemies at bay.
Passives are black ice - glass cannon and astral presence to give you most dmg and arcane power increase.
http://us.battle.net/d3/en/calculator/wizard#cPjYRm!WXU!ZZaYZZ
Good damage from ice. Also very good protective skills. Also there is a damage increase. I think it there will be one of good variants for game on arena.
We wait for a game exit, I hope for a victory
AOE, self heal, rage regen Barbie. not for inferno, just fo fun.
http://us.battle.net/d3/en/calculator/follower#0100
holy templar, only heal, so you can aggro the whole world.
This is a pve build that has an arcane power dump and builder for both AoE and single target situations. In aoe situations you dump your arcane power with blizzard and build up with electrocute, in boss/single target situations you dump your arcane power with hydra while channeling no cost ray of frost.
Got 15% dmg boost familiar to help the dmg and frostnova with Cd reduction to keep enemies at bay.
Passives are black ice - glass cannon and astral presence to give you most dmg and arcane power increase.
Edit: fixed the link to build
Awesome barb build:
Good dmg, survivability and health regen! lots of crit
http://us.battle.net/d3/en/calculator/barbarian#WQXSRg!Xdh!ZbZbcb
The idea behind this build is to pull enemies towards you, use whirlwind/earthquake, and to keep war cry up at all times. You should be able to deal a significant amount of damage while continuously healing yourself through damage.
I would suggest using a this as your follower build.
http://us.battle.net/d3/en/calculator/follower#0101!1101!0000
Build is full of skills I think look fun for grinding about, since you can change abilities easily and quickly I'm sure I'll try a bunch of things.
Electrocute as AP generator
Arcane Orb with low AP cost for pretty much spammable AoE damage
Familiar for extra 15% damage and pet damage (lasts much longer than hydra and does quite the same damage according to tooltip)
Teleport to gain distance when getting surrounded by enemies
Slow Time to snare enemies even after they leave the bubble and to protect me from range projectiles
Wave of Force to knock enemies back (does also quite alot of damage)
Pretty Cool, Now moving on with passives
Passives:
Glass Canon for some extra pewpew
Astral Presence mostly to improve AP regeneration, also increases base AP by 20
Temporal Flux to slow enemies at range since i'm only using spells that deal arcane damage
Enemies should have a pretty hard time trying to reach me while i can throw a lot arcane orbs to finish them off.
Hope i get chosen. Been trying to get a beta from everywhere but still no luck.
http://us.battle.net...gWlj!YXZ!YZaZab
Wizard Build:
Most of the choices either have a crowd control component (slowing, knockback, etc) or in the case of teleport, the ability to get out of danger. The signature spells either reduce cooldowns or regenerate Arcane Power so the abilities can be used more often.
My thinking is that it should be hard to get overwhelmed and it may take me a little longer to kill groups but it should be fairly safe.
Why: I don't have any technical reasons, but I picked abilitys and scores that I think sound like fun, and could work well togther.
Now wheres mah beta key? =D
Z
By using electrocute in synergy with prodigy passive to maximize Arcane Orb and Meteor casts its possible to sustain a very high damage for a longer time, Frost Nova allows for easier targeting and a option for keeping monsters away from you. Energy Tap allows for a larger buffer of energy to be used against your foes.
Arcane Dynamo will give you that extra power punch when fighting champions and bosses, should work very well with meteor. Disintegrate is to be used versus squishy foes in large groups, it will do wonders with Volatility rune.
Frenzy barb with charge, sprint, siesmic slam, overpower and wrathe of the berserker.
I want to be quick with attacking, movement, and have as much crit as possible. Kinda like a hyped up little kid on mtn dew.
http://us.battle.net...XShR!dYc!YaZaac
This is my witch doctor build for playing the game as if you were attempting to incite a zombie apocalypse, playing the role of zombie overlord.
You've got everything you need from Mass Confusion to Wall of Zombies to some simple Firebombing with flaming skulls.
Remember, zombies are in style!
Rocketeer DH build, that relies heavily on rockets as the name implies.
Ballistic being a must have for this build and Custom Engineering further empowering Sentry and Caltrops.
This build focuses on several sources of passive regeneration while also providing significant life steal. The combination of Frenzy and Wrath of the berserker will also allow great single target damage output while becoming nearly untouchable during the duration while using overpower on cooldown. All in all this build is meant to be able to wade into a pack of enemies and walk out feeling refreshed on the other side.
This is my Witch Doctor build. It is mostly based around summoning and increasing Wolf Zombies and Fetish units. I just love havign an army of strong minions, and I feel that the Witch doctor is what I always wanted the Necromancer to be.