Are there any word on previewing Rune effects on Spells?
What i mean is, when we hover over a skill, will be see all the rune effects possible? or will we need to have the rune first to see its effect?
Also, a bit off topic, i envy the people who is just finding out about D3 now.. their wait will be soooo much less than the people whos been following it for aaggess
When you drag a rune over a skill's rune slot, it displays a description of the rune effect. But obviously you'll still have to use it to see just how effective it is.
Close, but not quite. If you open up your skill panel there will be a slot next to each skill you've unlocked. So say you have an Indigo rune. If you drag that from you inventory to your skill panel, it'll show the effect of the Indigo rune on that skill. But if you want to see the effect of a Crimson rune on it, you'll have to find one first. So you'll have to do quite a bit of experimentation under the current system.
Anyone else thinking what I'm thinking holding on to at least 1 of each rune just to see their effects on skills/spells for first couple chars? I figure hold them in shared and when I i go back to town I check see what I want in my spell/skill.
Well hopefully it won't take too long to come across all the rune types. Either way it'll probably be much easier/cheaper to change a rune, and even if it isn't ideal it will probably be worth it to just wait until the next time you can get a skill if you have a very limited number of runes.
Anyone else thinking what I'm thinking holding on to at least 1 of each rune just to see their effects on skills/spells for first couple chars? I figure hold them in shared and when I i go back to town I check see what I want in my spell/skill.
Yeah, I plan on doing this. The runes will come in different ranks, so I'll just leave the level 1 rune of each type in my shared stash. Will probably do this until I can afford to keep a set of max level runes in stash, too. But, hopefully, by then we'll have a very knowledgeable source(wiki) to not have to resort to that kind of method.
I see no reason not to have at least 7 of every type of rune at the highest level I can find. It's not like I won't have enough stash space. Depending on whether runes are tradeable, they may be worth quite a bit as well (I don't know how rare they will be, but I assume high ranking ones aren't exactly common).
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Are there any word on previewing Rune effects on Spells?
What i mean is, when we hover over a skill, will be see all the rune effects possible? or will we need to have the rune first to see its effect?
Also, a bit off topic, i envy the people who is just finding out about D3 now.. their wait will be soooo much less than the people whos been following it for aaggess
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Find any Diablo news? Contact me or anyone else on the news team.
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