From what I've read, during gameplay at BlizzCons the cooldown was reported at 9 seconds. It isn't an instant spell a la Sorceress teleport either more of a Jump-Shift-Land kind of thing.
Right, the jump-shift-land thing was what I meant when I said it took longer to execute. But it has a 9 sec cooldown? What about the video that shows the different runes in skills? She teleports a couple times in a couple seconds with no cooldown.
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"You miss 100% of the shots you don't take - Wayne Gretzky"
I'm more curious about if D3 will use breakpoints to determine casting speed (and blocking, hit recovering, attacking rates) like for D2.
Hm... I am curious about those now too. To what extent will these mechanics influence the game?
Call me basic, but I never really payed attention to these stats or factored them into important things to consider in D2. Casters always obliterated mobs regardless of FCR, Melee still got the job done with slower attack speed, etc.
But cooldowns in Diablo... funky. Imagine if Fireball had a 5 second cooldown. Poor Sorceress.
How fun would it be to wait 9 seconds between each showoff? They reduced it for the video.
It is 9 seconds at level 1. Don't forget that you can level it up and put runes in it.
From What I remember reading. Originally it DIDN'T have a CD, but when it became clear at the demo's that people were just speeding through areas that blizzard wanted them to experience (ala Enigma :spam:), they CREATED a cooldown timer system.
I'm not liking the sound of these cooldowns, to be honest. In D2 I mostly did PVP..and with the exception of a few characters/character setups, PVP mostly followed these steps:
1. buff up
2. run out
3. spam skill 1
4. spam skill 2 (if applicable)
5. Repeat steps 3 and 4 over and over and over and over until duel has ended.
Seems silly maybe, but that was fun imo. I'd rather not pvp turn into something like most other MMO's...
I'm not liking the sound of these cooldowns, to be honest. In D2 I mostly did PVP..and with the exception of a few characters/character setups, PVP mostly followed these steps:
1. buff up
2. run out
3. spam skill 1
4. spam skill 2 (if applicable)
5. Repeat steps 3 and 4 over and over and over and over until duel has ended.
Seems silly maybe, but that was fun imo. I'd rather not pvp turn into something like most other MMO's...
PvP in Diablo 2 may look at that way on the surface but underneath you have 1 of the most decorated and complete PvP experiences ever, the only thing to match it is a FPS.
Diablo PvP is extremely fast paced, relies on reflexes and aiming your skills, knowing the field and what you are fighting are key things also needed to win good duels.
MMO pvp on the other hand is babied out. Auto aim skills. Jump around for 9 hours doing absolutely nothing but hitting 1 or f1. Knowing map means very little since skills are auto aimed. No need for reflexes since you can't dodge or evade attacks.
Also 90% of duels in MMO's end up with the kid crying and getting 90 guild members to jump you or heal him, MMO duels tend to last an ungodly amount of un-needed time, whereas in Diablo I can run numerous fun challenging duels before 1 boring hit for hit duel in an MMO ends.
To sum it up no game can even hold a candle to Diablo's pvp beside a FPS game cause Diablo's pvp has all the elements of a FPS but as an Action RPG.
PvP in Diablo 2 may look at that way on the surface but underneath you have 1 of the most decorated and complete PvP experiences ever, the only thing to match it is a FPS.
Diablo PvP is extremely fast paced, relies on reflexes and aiming your skills, knowing the field and what you are fighting are key things also needed to win good duels.
MMO pvp on the other hand is babied out. Auto aim skills. Jump around for 9 hours doing absolutely nothing but hitting 1 or f1. Knowing map means very little since skills are auto aimed. No need for reflexes since you can't dodge or evade attacks.
Also 90% of duels in MMO's end up with the kid crying and getting 90 guild members to jump you or heal him, MMO duels tend to last an ungodly amount of un-needed time, whereas in Diablo I can run numerous fun challenging duels before 1 boring hit for hit duel in an MMO ends.
To sum it up no game can even hold a candle to Diablo's pvp beside a FPS game cause Diablo's pvp has all the elements of a FPS but as an Action RPG.
I wouldn't go as far as to say that Diablo had the greatest PvP. It definately had it's ups though. The one and only way to actually find fun duels in the D2 era was to join Legit PvP matches held in private games.
No one can deny that public games were sloppy and unsportsman like. Some of the worst dueling in gaming history. It basically went along these lines:
1) Early D2. Amazon spamming "guided arrow" towards town exit, along with the pierce value, a single arrow would hit you 10 times. Anyone fool enough to step out would instantly die, or be trapped in an endless blocklock until death. Then came the Naked Kills when you wanted to grab your stuff. Lead to alot of people logging out in order to recover stuff but losing all their cash.
2) Mid D2: Sorceress spamming Teleport in random locations with the lightning storm skill actively striking anyone in sight without any requirements for the sorc char to actually aim. It plagued the community for a good 3 months.
3) pre 1.09 Hacked characters. Hacked Javazons, hacked Pallys, hacked Bowazons, hacked sorceresses. It was an unholy rape of D2. Then came level 30 characters equiped with a crystal sword who were invincible with millions of life points. They were the end of all public D2 PvP pre 1.09.
4) 1.09 most duped, hacked chars are finished, including legit ones who had their skills nerfed vonluntarily, and involuntarily. (e.g. my thrower barb who had 10 K damage per jav legit, had his physical damage nerfed to oblivion. ) Then came the age of elemental damage, and magic damage, runewords, etc.
You had sorcs with 10 K fireballs artillery shooting from another area code own PvPing. Barbarians who tele whirlwinded, and the worst plague of all legit dueling, town trap assassins. They exit for a milisecond, throw a trap or two and re enter town.
And it just got worse as time went by in any public dueling game.
So to conclude, I really saw a huge array of flaws in D2 PvP, which could of been prevented with proper PvP implementation/rule system. Unfortunately, the community had to take matters into their own hands and create private PvPing to avoid the plague at every corner of Bnet.
On the other hand, legit and fair dueling was very exciting due to the complexity of D2's fighting mechanics. Fps, To Hit%, Fbr, etc. etc. You could tweak characters like race cars and it really gave D2 a depth that no other game had at that time. So I hope they can build on those good parts to make PvPing a strong and FAIR part of D3.
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[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
PvP in Diablo 2 may look at that way on the surface but underneath you have 1 of the most decorated and complete PvP experiences ever, the only thing to match it is a FPS.
Diablo PvP is extremely fast paced, relies on reflexes and aiming your skills, knowing the field and what you are fighting are key things also needed to win good duels.
Exactly what I was trying to express. +1
Quote from "mattheo_majik" »
I The one and only way to actually find fun duels in the D2 era was to join Legit PvP matches held in private games.
No one can deny that public games were sloppy and unsportsman like.
Yeah, but part of the fun was overcoming and getting back at these jerks, whether it meant taking a portal to a close-by area when the choke point had blizzards/traps/hammers everywhere, or calling in your friends to help you out.
I wouldn't go as far as to say that Diablo had the greatest PvP. It definately had it's ups though. The one and only way to actually find fun duels in the D2 era was to join Legit PvP matches held in private games.
No one can deny that public games were sloppy and unsportsman like. Some of the worst dueling in gaming history. It basically went along these lines:
1) Early D2. Amazon spamming "guided arrow" towards town exit, along with the pierce value, a single arrow would hit you 10 times. Anyone fool enough to step out would instantly die, or be trapped in an endless blocklock until death. Then came the Naked Kills when you wanted to grab your stuff. Lead to alot of people logging out in order to recover stuff but losing all their cash.
2) Mid D2: Sorceress spamming Teleport in random locations with the lightning storm skill actively striking anyone in sight without any requirements for the sorc char to actually aim. It plagued the community for a good 3 months.
3) pre 1.09 Hacked characters. Hacked Javazons, hacked Pallys, hacked Bowazons, hacked sorceresses. It was an unholy rape of D2. Then came level 30 characters equiped with a crystal sword who were invincible with millions of life points. They were the end of all public D2 PvP pre 1.09.
4) 1.09 most duped, hacked chars are finished, including legit ones who had their skills nerfed vonluntarily, and involuntarily. (e.g. my thrower barb who had 10 K damage per jav legit, had his physical damage nerfed to oblivion. ) Then came the age of elemental damage, and magic damage, runewords, etc.
You had sorcs with 10 K fireballs artillery shooting from another area code own PvPing. Barbarians who tele whirlwinded, and the worst plague of all legit dueling, town trap assassins. They exit for a milisecond, throw a trap or two and re enter town.
And it just got worse as time went by in any public dueling game.
So to conclude, I really saw a huge array of flaws in D2 PvP, which could of been prevented with proper PvP implementation/rule system. Unfortunately, the community had to take matters into their own hands and create private PvPing to avoid the plague at every corner of Bnet.
On the other hand, legit and fair dueling was very exciting due to the complexity of D2's fighting mechanics. Fps, To Hit%, Fbr, etc. etc. You could tweak characters like race cars and it really gave D2 a depth that no other game had at that time. So I hope they can build on those good parts to make PvPing a strong and FAIR part of D3.
That's all very true but I loved the challenge of it. Sure they got all hacked out occulus rings and junk like that...but I just killed them legitly. Now what other game could you kill a hacker legitly? Can you go toe to toe with a super hacked out character in WoW? Diablo gave you the tools to fight how you wanted, but def the highlight was going into private class ladders or tournaments.
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TT
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Right, the jump-shift-land thing was what I meant when I said it took longer to execute. But it has a 9 sec cooldown? What about the video that shows the different runes in skills? She teleports a couple times in a couple seconds with no cooldown.
you don't take - Wayne Gretzky"
- Michael Scott
Ahhh, I see. I musta missed that part when looking at the wizards skill trees lol.
you don't take - Wayne Gretzky"
- Michael Scott
Hm... I am curious about those now too. To what extent will these mechanics influence the game?
Call me basic, but I never really payed attention to these stats or factored them into important things to consider in D2. Casters always obliterated mobs regardless of FCR, Melee still got the job done with slower attack speed, etc.
But cooldowns in Diablo... funky. Imagine if Fireball had a 5 second cooldown. Poor Sorceress.
From What I remember reading. Originally it DIDN'T have a CD, but when it became clear at the demo's that people were just speeding through areas that blizzard wanted them to experience (ala Enigma :spam:), they CREATED a cooldown timer system.
1. buff up
2. run out
3. spam skill 1
4. spam skill 2 (if applicable)
5. Repeat steps 3 and 4 over and over and over and over until duel has ended.
Seems silly maybe, but that was fun imo. I'd rather not pvp turn into something like most other MMO's...
Diablo PvP is extremely fast paced, relies on reflexes and aiming your skills, knowing the field and what you are fighting are key things also needed to win good duels.
MMO pvp on the other hand is babied out. Auto aim skills. Jump around for 9 hours doing absolutely nothing but hitting 1 or f1. Knowing map means very little since skills are auto aimed. No need for reflexes since you can't dodge or evade attacks.
Also 90% of duels in MMO's end up with the kid crying and getting 90 guild members to jump you or heal him, MMO duels tend to last an ungodly amount of un-needed time, whereas in Diablo I can run numerous fun challenging duels before 1 boring hit for hit duel in an MMO ends.
To sum it up no game can even hold a candle to Diablo's pvp beside a FPS game cause Diablo's pvp has all the elements of a FPS but as an Action RPG.
I wouldn't go as far as to say that Diablo had the greatest PvP. It definately had it's ups though. The one and only way to actually find fun duels in the D2 era was to join Legit PvP matches held in private games.
No one can deny that public games were sloppy and unsportsman like. Some of the worst dueling in gaming history. It basically went along these lines:
1) Early D2. Amazon spamming "guided arrow" towards town exit, along with the pierce value, a single arrow would hit you 10 times. Anyone fool enough to step out would instantly die, or be trapped in an endless blocklock until death. Then came the Naked Kills when you wanted to grab your stuff. Lead to alot of people logging out in order to recover stuff but losing all their cash.
2) Mid D2: Sorceress spamming Teleport in random locations with the lightning storm skill actively striking anyone in sight without any requirements for the sorc char to actually aim. It plagued the community for a good 3 months.
3) pre 1.09 Hacked characters. Hacked Javazons, hacked Pallys, hacked Bowazons, hacked sorceresses. It was an unholy rape of D2. Then came level 30 characters equiped with a crystal sword who were invincible with millions of life points. They were the end of all public D2 PvP pre 1.09.
4) 1.09 most duped, hacked chars are finished, including legit ones who had their skills nerfed vonluntarily, and involuntarily. (e.g. my thrower barb who had 10 K damage per jav legit, had his physical damage nerfed to oblivion. ) Then came the age of elemental damage, and magic damage, runewords, etc.
You had sorcs with 10 K fireballs artillery shooting from another area code own PvPing. Barbarians who tele whirlwinded, and the worst plague of all legit dueling, town trap assassins. They exit for a milisecond, throw a trap or two and re enter town.
And it just got worse as time went by in any public dueling game.
So to conclude, I really saw a huge array of flaws in D2 PvP, which could of been prevented with proper PvP implementation/rule system. Unfortunately, the community had to take matters into their own hands and create private PvPing to avoid the plague at every corner of Bnet.
On the other hand, legit and fair dueling was very exciting due to the complexity of D2's fighting mechanics. Fps, To Hit%, Fbr, etc. etc. You could tweak characters like race cars and it really gave D2 a depth that no other game had at that time. So I hope they can build on those good parts to make PvPing a strong and FAIR part of D3.
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
Exactly what I was trying to express. +1
Yeah, but part of the fun was overcoming and getting back at these jerks, whether it meant taking a portal to a close-by area when the choke point had blizzards/traps/hammers everywhere, or calling in your friends to help you out.