maybe this has been done, but i didn't saw it so i'll make it anyway
this is to all to give their opinions on what skills you want to have on the actual classes or the two that are yet to be seen...
for the wiz:
I'd like to see some sort of solar burst that makes damage to all the enemies surrounding you, something like a big flash that incinerates all the lil demons around.
for the WD:
spirit summoning, a lot of damned souls called to kill are your enemies, they hunt your enemies and inflict damege to them.
for the barb i don't know because i never played it and don't even know what he has already so i let those to you...
Wizard/WD: Monster explosion. If we can have corpse explosion get this. An active monster w/ less than X health will explode if the spell is cast on it. If not, he will just take X damage. Eh?
i'd like to see an improved version of telekinesis... something to make levitate walls and throw it to a bunch of zombies...
maybe is too much to ask, but it would be great to be able to combine skills... imagine making levitate some rock a setting it on fire with a fire ball... that would be awesome
Witchdoctor: astral projection: projects into the unformed land (change in scenery obviously here) and does damage to multiple enemies as a spirit entity for a short period
i'd like to see changes in the characters as they level with a sin/virtue system or something...so that eventually you can become angelic or demonic, which has their own skill trees...
you can fight your way through either realm (hell or heaven) to become the ruler of one and the conqueror of the other. or, you can stay human and destroy both because you are sick of them all.
How 'bout a "possession" skill? Where the WD or some TBD class can actually possess and completely control a monster of his/her choosing, gaining access to that monster's abilities until slain. I suppose when said monster is under the player's influence, that monster would go through a minor physical transformation that reflects the user and also serves to make the controlled monster stand out amongt the other monsters.
In order to pull this off in real-time, the skill would require the player to make use of some sort of sanctuary spell that immobilizes the players actual body while he/she is controlling the chosen monster. Or the player could actually "jump" into the chosen monster and possess the creature that way. Just thinkin' out loud...
i'd like to see an improved version of telekinesis... something to make levitate walls and throw it to a bunch of zombies...
maybe is too much to ask, but it would be great to be able to combine skills... imagine making levitate some rock a setting it on fire with a fire ball... that would be awesome
Why not just throw a magic fireball and skip the middle man?
Quote:
Originally Posted by Wyndorf How 'bout a "possession" skill. Where the WD or some TBD class can actually possess and completely control a monster of his/her choosing, gaining access to that monster's abilities until slain. I suppose when said monster is under the player's influence, that monster would go through a minor physical transformation that reflects the user and also serves to make the controlled monster stand out amongt the other monsters.
In order to pull this off in real-time, the skill would require the player to make use of some sort of sanctuary spell that immobilizes the players actual body while he/she is controlling the chosen monster. Or the player could actually "jump" into the chosen monster and possess the creature that way. Just thinkin' out loud...
That could be pretty cool.
Rollback Post to RevisionRollBack
"A wizard is never late Frodo Baggins. Nor is he early.
He arrives precisely when he means to."
"Losers always whine about their best, winners go home and Fvck the prom queen."
How 'bout a "possession" skill. Where the WD or some TBD class can actually possess and completely control a monster of his/her choosing, gaining access to that monster's abilities until slain. I suppose when said monster is under the player's influence, that monster would go through a minor physical transformation that reflects the user and also serves to make the controlled monster stand out amongt the other monsters.
In order to pull this off in real-time, the skill would require the player to make use of some sort of sanctuary spell that immobilizes the players actual body while he/she is controlling the chosen monster. Or the player could actually "jump" into the chosen monster and possess the creature that way. Just thinkin' out loud...
That could be pretty cool.
Rollback Post to RevisionRollBack
"A wizard is never late Frodo Baggins. Nor is he early.
He arrives precisely when he means to."
"Losers always whine about their best, winners go home and Fvck the prom queen."
"Hurricane," where the spellcaster stands in the eye of the hurricane, and everyone/everything gets thrown into a spin. Just like that old ghost movie.
"Hell's Maw" a bottomless pit into hell opens up and the beasties fall into the abyss. Some monsters might get a saving throw, and cling to the edge, climbing back out -- or teeter on the edge (a stun). Adding a skillpoint could make the edges crumble.
"Animate the Inanimate" the grandfather clock standing in the corner turns into a clockwork soldier, or the very bricks in the wall become a stone golem. Or a table shatters and a stick scarecrow arises. Skill points could increase length of stay, how many summoned, or both.
"Dark Torch" is 'cast' by soldier classes - a semitransparent misty fog bursts forth for a time, causing blindness within, and line-of-sight blockage outside.
"Mirror Mirror" Casts a pair of portals on either side of the monster, two portals in a line. So arrows, stones, and thrown things enter the intervening portal, and exit the one right behind the monster. Monsters become the target of their own hostility. Could also be used to 'hop' to the other side of an intervening monster/barricade/blockage. More skill points increases the 'radius' between them.
"Liquid House" an illusion of shifting walls, floors, and other things that confuse and re-route. The caster is free to move normally, but effected monsters path according to shifting transparent illusionary terrain.
"Evil Twin" cast in the presence of a mirror, the monster's mirror image steps through the mirror and attacks the monster.
1. Barb : "Battle Stance" a skill where you will have the ability to choose a certain stance or pose in order to intimate enemies. (high skill will cause monsters stats to fall dramatically from fear) Just think of the funny/epic pose's you could create while using "battle stance" (barb bends over backwards and roars loudly.. through his legs) There should be hundred's if not thousands of possible combination's for you to choose from. -Barb flips up West Side O' G' pose, and preforms the crip walk, LOL) another feature that could add to the endlessness of Diablo 3.
2. Amazon/Archer: "Skill shot" a skill where you will have the ability to manually aim your arrow shots, with great effect. (monsters shall have weak spots, eyes, throat, crotch, ect) which you will be able pinpoint with an cross hair. Aside from horizontal aiming you will also have to judge the height at which to fire the arrow in accordance with the power used to fire it. Hitting a monster in different places will have different dramatic effect, providing the arrow is not blocked or accidentally sent into another victim, (remember most monsters do not stand still) Hitting a monster in any of these critical locations while using "skill shot" will have effects well worth the challenge of actually hitting them, which should be rather difficult for the majority of hells army.
Wizard/WD: Monster explosion. If we can have corpse explosion get this. An active monster w/ less than X health will explode if the spell is cast on it. If not, he will just take X damage. Eh?
What about if the explosion hurts you and your party? I think that would make it a very strategic skill not to be spammed.
They'd never do that though. You'd get guys in there that like to kill party members with that.
Back on topic.
I'd like to see the skill Blizzard and fanaticism make a come back. I know it isn't anything new and exciting but they were kick ass skills. Not only that but every blizzard game has a skill blizzard in it if I remember correctly.
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The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
"Animate the Inanimate" the grandfather clock standing in the corner turns into a clockwork soldier, or the very bricks in the wall become a stone golem. Or a table shatters and a stick scarecrow arises. Skill points could increase length of stay, how many summoned, or both. (you are on to something)
If i may add, skill points could also add to the "durability" or HP of these objects, as well as the damage..... lets say for example the skill is level 2, when you click on a metal object, it becomes a dagger, however at a higher skill it would be something much more menacing, such as an a solid iron axe or sword, so the higher the level the more damage would be added, as well as a physical change in what is animated (a suiting one I might add)
too many possibilities.... good Idea!~ I think they should go with it............
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[SIGPIC][/SIGPIC]
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this is to all to give their opinions on what skills you want to have on the actual classes or the two that are yet to be seen...
for the wiz:
I'd like to see some sort of solar burst that makes damage to all the enemies surrounding you, something like a big flash that incinerates all the lil demons around.
for the WD:
spirit summoning, a lot of damned souls called to kill are your enemies, they hunt your enemies and inflict damege to them.
for the barb i don't know because i never played it and don't even know what he has already so i let those to you...
Wizard: Idk elements worked for me
wizard: an attack that slashes the insides of a monster idk how they would animate that but would be awesome
Rise and rise again, until lambs become lions
maybe is too much to ask, but it would be great to be able to combine skills... imagine making levitate some rock a setting it on fire with a fire ball... that would be awesome
nuf sed.
"to the worm in horseradish, the world is horseradish."
i'd like to see changes in the characters as they level with a sin/virtue system or something...so that eventually you can become angelic or demonic, which has their own skill trees...
you can fight your way through either realm (hell or heaven) to become the ruler of one and the conqueror of the other. or, you can stay human and destroy both because you are sick of them all.
i like progressive customization....
barb: YOU CURB STOMP THEM!!
In order to pull this off in real-time, the skill would require the player to make use of some sort of sanctuary spell that immobilizes the players actual body while he/she is controlling the chosen monster. Or the player could actually "jump" into the chosen monster and possess the creature that way. Just thinkin' out loud...
Why not just throw a magic fireball and skip the middle man?
Quote:
Originally Posted by Wyndorf
How 'bout a "possession" skill. Where the WD or some TBD class can actually possess and completely control a monster of his/her choosing, gaining access to that monster's abilities until slain. I suppose when said monster is under the player's influence, that monster would go through a minor physical transformation that reflects the user and also serves to make the controlled monster stand out amongt the other monsters.
In order to pull this off in real-time, the skill would require the player to make use of some sort of sanctuary spell that immobilizes the players actual body while he/she is controlling the chosen monster. Or the player could actually "jump" into the chosen monster and possess the creature that way. Just thinkin' out loud...
That could be pretty cool.
"Losers always whine about their best, winners go home and Fvck the prom queen."
That could be pretty cool.
"Losers always whine about their best, winners go home and Fvck the prom queen."
"Hell's Maw" a bottomless pit into hell opens up and the beasties fall into the abyss. Some monsters might get a saving throw, and cling to the edge, climbing back out -- or teeter on the edge (a stun). Adding a skillpoint could make the edges crumble.
"Animate the Inanimate" the grandfather clock standing in the corner turns into a clockwork soldier, or the very bricks in the wall become a stone golem. Or a table shatters and a stick scarecrow arises. Skill points could increase length of stay, how many summoned, or both.
"Dark Torch" is 'cast' by soldier classes - a semitransparent misty fog bursts forth for a time, causing blindness within, and line-of-sight blockage outside.
"Mirror Mirror" Casts a pair of portals on either side of the monster, two portals in a line. So arrows, stones, and thrown things enter the intervening portal, and exit the one right behind the monster. Monsters become the target of their own hostility. Could also be used to 'hop' to the other side of an intervening monster/barricade/blockage. More skill points increases the 'radius' between them.
"Liquid House" an illusion of shifting walls, floors, and other things that confuse and re-route. The caster is free to move normally, but effected monsters path according to shifting transparent illusionary terrain.
"Evil Twin" cast in the presence of a mirror, the monster's mirror image steps through the mirror and attacks the monster.
Agility like this guy: http://www.youtube.com/watch?v=XVQNt64PxfE
1. Barb : "Battle Stance" a skill where you will have the ability to choose a certain stance or pose in order to intimate enemies. (high skill will cause monsters stats to fall dramatically from fear) Just think of the funny/epic pose's you could create while using "battle stance" (barb bends over backwards and roars loudly.. through his legs) There should be hundred's if not thousands of possible combination's for you to choose from. -Barb flips up West Side O' G' pose, and preforms the crip walk, LOL) another feature that could add to the endlessness of Diablo 3.
2. Amazon/Archer: "Skill shot" a skill where you will have the ability to manually aim your arrow shots, with great effect. (monsters shall have weak spots, eyes, throat, crotch, ect) which you will be able pinpoint with an cross hair. Aside from horizontal aiming you will also have to judge the height at which to fire the arrow in accordance with the power used to fire it. Hitting a monster in different places will have different dramatic effect, providing the arrow is not blocked or accidentally sent into another victim, (remember most monsters do not stand still) Hitting a monster in any of these critical locations while using "skill shot" will have effects well worth the challenge of actually hitting them, which should be rather difficult for the majority of hells army.
What about if the explosion hurts you and your party? I think that would make it a very strategic skill not to be spammed.
They'd never do that though. You'd get guys in there that like to kill party members with that.
Back on topic.
I'd like to see the skill Blizzard and fanaticism make a come back. I know it isn't anything new and exciting but they were kick ass skills. Not only that but every blizzard game has a skill blizzard in it if I remember correctly.
"Animate the Inanimate" the grandfather clock standing in the corner turns into a clockwork soldier, or the very bricks in the wall become a stone golem. Or a table shatters and a stick scarecrow arises. Skill points could increase length of stay, how many summoned, or both. (you are on to something)
If i may add, skill points could also add to the "durability" or HP of these objects, as well as the damage..... lets say for example the skill is level 2, when you click on a metal object, it becomes a dagger, however at a higher skill it would be something much more menacing, such as an a solid iron axe or sword, so the higher the level the more damage would be added, as well as a physical change in what is animated (a suiting one I might add)
too many possibilities.... good Idea!~ I think they should go with it............