I suppose it could work I just don't see them creating 4 different game worlds on each server. They said they want to work on cooperative play.
It just seems like they don't like the idea of PKing at all, I don't know if they'll go out of their way with all that trouble just to appease the people that "would enjoy nothing more than to see others frustrated."
So we'd have PvP softcore, PvP hardcore, PvE softcore, PvE hardcore, (POSSIBLY) PvP Ladder, and PvE ladder.
So that's 5-6 divisions on each realm.
The idea behind PKing is not just griefing, it's the thrill of competition. I was the type of player in diablo2 where I'd go into a game, hostile everybody, then go on my way and do my own thing. It's much more fun to be in the world, encounter someone, and face off against them.
If you were in the game to farm an item or farm experience and somebody else is taking your zone, you get rid of them - plain and simple. It's hardly a quesiton of 'griefing' since that player can, in turn, resurrect and come back after you. Griefing is a terrible word for what it really is - PvP competition. It's dumb sharing a zone when you can have the entire thing to yourself. On a similar note, if I'm doing my thing and somebody wants a piece of it, I'm more than willing to either fight for it or concede by porting out if I feel my experience is too valuable. Everybody puts their cards in the middle and the winner is decided.
On a similar note, back before the expansion when getting to level 99 took a team of players playing on a 24/7 shift to achieve, I was helping my friend level his mid 90s sorceress. We'd join an 8 person game (since anything less simply didn't give any experience), hostile everybody in the game, and run through to the CS and clear the people out. This would open things up so he could come through behind us and tag the diablo kill, giving him that small fraction of an experience bar. Without the active PK system, you would have to hunt through about 10 different games to find one where the chaos sanctuary was open and diablo wasn't killed. This was a huge waste of time compared to the alternative.
Another example of a similar system is a WoW - PvP server. Sure you don't lose experience when you die, but Blizzard has stood behind the fact that corpse camping is not against the TOS. In a case like that, you could be killed by an opposing player while you are at 20% hitpoints and then corpse camped until you log off. The time you waste not being able to play is just as much if not longer than the amount of time it takes to recover lost experience if you're leveling since WoW takes a heck of a lot longer to progress through.
What a WoW PvP server does add is player interaction. You don't like somebody taking your mobs? You kill them. You're completing a quest alone and the enemy comes through with a few people for the same quest? You're going to die over and over until they're done. Allowing players unrestrained PvP access adds a huge dynamic to the game. The "kill or be killed" mentality means you are always on your toes and always concerned about being prepared. Removing this dynamic turns the game into one where people hold hands, sing songs, and act against the theme of the game. It would be like if you could only play CoD4 against the computer over XBOX-Live. Multi-player games that are played online should be played against other players as well as with them. Eliminating one aspect of the game is like cutting off one of its legs.
The idea behind PKing is not just griefing, it's the thrill of competition. I was the type of player in diablo2 where I'd go into a game, hostile everybody, then go on my way and do my own thing. It's much more fun to be in the world, encounter someone, and face off against them.
If you were in the game to farm an item or farm experience and somebody else is taking your zone, you get rid of them - plain and simple. It's hardly a quesiton of 'griefing' since that player can, in turn, resurrect and come back after you. Griefing is a terrible word for what it really is - PvP competition. It's dumb sharing a zone when you can have the entire thing to yourself. On a similar note, if I'm doing my thing and somebody wants a piece of it, I'm more than willing to either fight for it or concede by porting out if I feel my experience is too valuable. Everybody puts their cards in the middle and the winner is decided.
Except PKing wasn't just about dealing with someone who was being rude. It was abused plenty to TPPK and to kill lower levels all the time.
That all could be remedied with a boot system. Then you could still have normal PvP.
I really cannot see the reason for PKing unless you enjoy killing people, specifically lower levels.
On a similar note, back before the expansion when getting to level 99 took a team of players playing on a 24/7 shift to achieve, I was helping my friend level his mid 90s sorceress. We'd join an 8 person game (since anything less simply didn't give any experience), hostile everybody in the game, and run through to the CS and clear the people out. This would open things up so he could come through behind us and tag the diablo kill, giving him that small fraction of an experience bar. Without the active PK system, you would have to hunt through about 10 different games to find one where the chaos sanctuary was open and diablo wasn't killed. This was a huge waste of time compared to the alternative.
That's the exact behavior they are acting against...
Hopefully in D3 the exp won't be so hard you'll need 8 person games to gain some.
How about I just play SP with mods?
I once met a level 15 Pally while being level 18 and he had 15k Smite attack because of all his gear or something. Level means nothing.
TPPK?
What if the guy is chasing you?
I wasn't either.
Doesn't sound like you very well know what your talking about to me. You even said yourself you've never been PK'ed so how big of a problem is it really? I do not agree with TPPK btw that in it self is a hack or falls under the category of cheating. Chase you lol, I mean I've actually been PK'ed myself and I happen to love PK as part of the game. I was never chased game through game, that's kinda silly, your talking about the most extreme situations like it always happens and there are ways to prevent that.
Except PKing wasn't just about dealing with someone who was being rude. It was abused plenty to TPPK and to kill lower levels all the time.
You have plenty of notice if someone is chasing you. If you're cautious about where you join, you can avoid being killed by pretty much anyone. And even if you do? Who cares. The experience you lost at a low level can be got back in 5 minutes. If you're complaining about PKing with the aid of a hack or a cheat, then which are you truely complaining about?
I really cannot see the reason for PKing unless you enjoy killing people, specifically lower levels.
That's the exact behavior they are acting against...
I did enjoy killing people, no I didn't farm lower levels. It's much more rewarding to kill someone at or above your level.
If you're so concerned about low level griefing, why not settle for something where you can 1-way hostile someone within 10 levels of you.
Hopefully in D3 the exp won't be so hard you'll need 8 person games to gain some.
I hope it isn't a carebear game that has no in-game player interaction. Duels are fun, but they get boring fast unless you have a large community to play with. Duel games are retarded since all you do is run around and kill people - most of which are terrible. That's fun for oh, 5 minutes?
You need a more dynamic pvp system to keep interest - especially if you have a game where a large part of improving your character is repetition. Farm this, reload, farm again, reload, farm gain. Over and over and over. Something to spice that up would be greatly appreciated - and the repetition of that is what caused people to create the first farming bots.
How can you PvP fairly in an unbalanced game? How can a level 90 PvP a level 99 if they both improved equally? How can a player with Enigma PvP a player without it? It's simply uneven, and uneven PvP is bullshit.
Is that it? It's also going to come down to your talent trees and skill, you act if everyone plays the same @ the highest lvl.
You have plenty of notice if someone is chasing you. If you're cautious about where you join, you can avoid being killed by pretty much anyone. And even if you do? Who cares. The experience you lost at a low level can be got back in 5 minutes. If you're complaining about PKing with the aid of a hack or a cheat, then which are you truely complaining about?
I and any others shouldn't have to change their gameplay to avoid PKs, the initial point of the game is the storyline. No one should have to avoid being killed over and over or make their game private so they aren't PKd
I did enjoy killing people, no I didn't farm lower levels. It's much more rewarding to kill someone at or above your level.
Unfortunately that wasn't the case in most situations. Also similar levels = duel game, there was plenty of those.
If you're so concerned about low level griefing, why not settle for something where you can 1-way hostile someone within 10 levels of you.
I'd settle for something like that.
I hope it isn't a carebear game that has no in-game player interaction. Duels are fun, but they get boring fast unless you have a large community to play with. Duel games are retarded since all you do is run around and kill people - most of which are terrible. That's fun for oh, 5 minutes?
How are duel games any less fun that PKing I don't get that. You'd expect people in a duel game to put up more of a fight because they're prepared and not killed in a second when you surprise attack them.
You need a more dynamic pvp system to keep interest - especially if you have a game where a large part of improving your character is repetition. Farm this, reload, farm again, reload, farm gain. Over and over and over. Something to spice that up would be greatly appreciated - and the repetition of that is what caused people to create the first farming bots.
PvP is important, but I think it can be kept dynamic without PKing on a large scale, possibly the hostile only people near your level thing could work.
I really cannot see the reason for PKing unless you enjoy killing people, specifically lower levels.
I do.. i really really do enjoy killing people. People of lower level,s of higher levels, of the same level. Old people, young people. SPammers, noble questers, PKers, annoying people, cool people... people who trusted me, people who betrayed my trust... i REALLY enjoy killing them all! THAT is the reason for PKing.
I do.. i really really do enjoy killing people. People of lower level,s of higher levels, of the same level. Old people, young people. SPammers, noble questers, PKers, annoying people, cool people... people who trusted me, people who betrayed my trust... i REALLY enjoy killing them all! THAT is the reason for PKing.
And that's not a good reason that adds something to the game play. For the majority of people that is going to take AWAY from the game play.
not true.. because diablo had so many PKrs (most people id say liked PKing somewhat and did it every so often). THe majority of diablo players probably felt the same way i do! So then.. wouldnt it subtract form the game to take PKing out?
I and any others shouldn't have to change their gameplay to avoid PKs, the initial point of the game is the storyline. No one should have to avoid being killed over and over or make their game private so they aren't PKd
They had the option to avoid PKing by adding passwords to your game. That's the point of it. That's like going into a Starcraft public game and expecting 'no rush' or enforcing some sort of arbitrary rule on another person. You want your rules and to be left alone? You create the game.
Unfortunately that wasn't the case in most situations. Also similar levels = duel game, there was plenty of those.
How are duel games any less fun that PKing I don't get that. You'd expect people in a duel game to put up more of a fight because they're prepared and not killed in a second when you surprise attack them.
Because in those games people just mindlessly ran around. It got really repetitive after the first little bit. Being able to hostile someone in the game is a way to get entertainment while doing other (mandatory, repetitive and less fun) things.
PvP is important, but I think it can be kept dynamic without PKing on a large scale, possibly the hostile only people near your level thing could work.
You can't claim to have a pvp system if everything is consensual. Let's say you zoned into a game and another person was clearing your zone. You ask "hey can we share?" and he retorts back "blow me." That's a situation where you run to town, hostile him, and kill him then proceed to take the rest of his monsters.
There's plenty of griefing that can be done without ever going hostile to someone. Shadowing someone and taking their drops as they happen? Killing important spawns before they can get to them. Training monsters onto them. All will be rampant in the next game if you can't just hostile and kill someone.
not true.. because diablo had so many PKrs (most people id say liked PKing somewhat and did it every so often). THe majority of diablo players probably felt the same way i do! So then.. wouldnt it subtract form the game to take PKing out?
No most certainly not. The majority of Diablo players did not feel the same way.
Not many people like to be betrayed, or betray other people, and just kill people for fun. That's a skewed perspective and if you honestly get pleasure from causing others grief you should seek help.
No most certainly not. The majority of Diablo players did not feel the same way.
Not many people like to be betrayed, or betray other people, and just kill people for fun. That's a skewed perspective and if you honestly get pleasure from causing others grief you should seek help.
Perhaps The Sims would be a better fit for your expectations?
[quote=Timaah']"The ability to repeat the same sequence of actions for a prolonged time in a desaturated environment signifies a simple brain that is easily satisfied and does not require any stimulation. "
This is not about games, though. This is about how people play games...
I play a game, finish it... perhaps replay it if there is something new in it... and drop it. I may return to it later, but again, not for long. I can play multiplayer for a prolonged time, but only if multiplayer does not require severe repetition from me. Diablo's PvP requires me to enter repetition. Why would a sane person do this?
How people play Diablo? They replay the game 300 times to perfect a build. They do RUNS (aka repetition). They FARM (repetition).
Really? I just think that:
a) Fans are not better than normal people
Diablo is not the best game in the world
c) People who make claims "this will ruin the game" have a christ complex or something.
Look at yourself. You claim that you deserve to affect the game while I don't. You claim that PK must stay because you and your "hardcore fans" are better than other people. Fans are fans because they like everything about the game. They NEVER want change! That's why they are fans, for God's sake.
Lol, I was never PK'ed, but I did have my games disrupted by it.
So you do agree that the only good thing about Diablo is PK?
PK is not what made me or my friends like Diablo. PK is what made us hate it. Please understand there are people with different opinions other than yours.
If a game is popular doesn't mean it's good. Or else you have to agree that Sims is the best game in the world. It sold as much as DIII never will. So lets worship Sims now.
Sales do not make a game. Game quality is a subjective value. You love everything about it, I only like parts.
No, that's an expansion. A game where nothing was changed, just added on.
A game is legend because it sells well and is popular. Doom was legend, so was DIablo, so is WoW, so is SC. Because they sold well. Doesn't mean they can't be good games, but just explains why they were "legendary". I don't see anything legendary about Diablo. Just another game. With a lot of hype. Nothing more, nothing less. I want to play it, and I want the sequel to it to be better, and I will buy that sequel.
I do not believe those things make it a great game. Randomization makes it repetative. Fast pace is severly slowed down by certain factors. Game enjoyment is diminished by internet assholes being allowed to be such... Maybe you just need to think more.
Your so stupid, Both D1 and D2 both had sales/popularity and game quality.
They were the best games of "THEIR" time. Both of them when they came out smoked every other PC game, nothing could compare. Both have even won best game of the year 1 or more years. I remember buy Diablo years after it came out and it still would have that lovely sticker saying "best game of the year" such and such.
This game is not hyped up @ all, you don't know what your even spewing.
You can't compare Diablo from 10 years ago to games of this age. Oh and btw don't claim to think you can predict D3 isn't going to make more sales then Sims. Don't even bring that game in here, that game is for kids. We are talking about a mans game not some nerdy game you play on your spare time to meet chicks (is that even possible?) lol.
WHY DO PEOPLE ARGUE REPETITIVENESS IT IS A POINTLESS ARGUEMENT THAT GOES ON AND ON. THE SIMPLE ANSWER IS THAT ALL GAME ARE REPETITIVE IF YOU PLAY THEM LONG ENOUGH AND THAT'S JUST SOMETHING YOU HAVE TO DEAL WITH.
No most certainly not. The majority of Diablo players did not feel the same way.
Not many people like to be betrayed, or betray other people, and just kill people for fun. That's a skewed perspective and if you honestly get pleasure from causing others grief you should seek help.
WTF.. your talking about betraying players as if i slept with your wife and molested yoru son.... were talking about me killing your untangible character made of pixels who will respawn in about 3 seconds in town.. where, dont worry sweatheart, you will be safe in town.
Your so stupid, Both D1 and D2 both had sales/popularity and game quality.
They were the best games of "THEIR" time. Both of them when they came out smoked every other PC game, nothing could compare. Both have even won best game of the year 1 or more years. I remember buy Diablo years after it came out and it still would have that lovely sticker saying "best game of the year" such and such.
This game is not hyped up @ all, you don't know what your even spewing.
You can't compare Diablo from 10 years ago to games of this age. Oh and btw don't claim to think you can predict D3 isn't going to make more sales then Sims. Don't even bring that game in here, that game is for kids. We are talking about a mans game not some nerdy game you play on your spare time to meet chicks (is that even possible?) lol.
Originally Posted by Timaah "The ability to repeat the same sequence of actions for a prolonged time in a desaturated environment signifies a simple brain that is easily satisfied and does not require any stimulation. "
This is not about games, though. This is about how people play games...
I play a game, finish it... perhaps replay it if there is something new in it... and drop it. I may return to it later, but again, not for long. I can play multiplayer for a prolonged time, but only if multiplayer does not require severe repetition from me. Diablo's PvP requires me to enter repetition. Why would a sane person do this?
How people play Diablo? They replay the game 300 times to perfect a build. They do RUNS (aka repetition). They FARM (repetition).
Really? I just think that: a) Fans are not better than normal people Diablo is not the best game in the world c) People who make claims "this will ruin the game" have a christ complex or something.
Look at yourself. You claim that you deserve to affect the game while I don't. You claim that PK must stay because you and your "hardcore fans" are better than other people. Fans are fans because they like everything about the game. They NEVER want change! That's why they are fans, for God's sake.
Lol, I was never PK'ed, but I did have my games disrupted by it.
So you do agree that the only good thing about Diablo is PK?
PK is not what made me or my friends like Diablo. PK is what made us hate it. Please understand there are people with different opinions other than yours.
If a game is popular doesn't mean it's good. Or else you have to agree that Sims is the best game in the world. It sold as much as DIII never will. So lets worship Sims now.
Sales do not make a game. Game quality is a subjective value. You love everything about it, I only like parts.
No, that's an expansion. A game where nothing was changed, just added on.
A game is legend because it sells well and is popular. Doom was legend, so was DIablo, so is WoW, so is SC. Because they sold well. Doesn't mean they can't be good games, but just explains why they were "legendary". I don't see anything legendary about Diablo. Just another game. With a lot of hype. Nothing more, nothing less. I want to play it, and I want the sequel to it to be better, and I will buy that sequel.
I do not believe those things make it a great game. Randomization makes it repetative. Fast pace is severly slowed down by certain factors. Game enjoyment is diminished by internet assholes being allowed to be such... Maybe you just need to think more.
Quote from "Metalgear;291515 »
[quote=Equinox']
Your so stupid, Both D1 and D2 both had sales/popularity and game quality.
They were the best games of "THEIR" time. Both of them when they came out smoked every other PC game, nothing could compare. Both have even won best game of the year 1 or more years. I remember buy Diablo years after it came out and it still would have that lovely sticker saying "best game of the year" such and such.
This game is not hyped up @ all, you don't know what your even spewing.
You can't compare Diablo from 10 years ago to games of this age. Oh and btw don't claim to think you can predict D3 isn't going to make more sales then Sims. Don't even bring that game in here, that game is for kids. We are talking about a mans game not some nerdy game you play on your spare time to meet chicks (is that even possible?) lol.
WHY DO PEOPLE ARGUE REPETITIVENESS IT IS A POINTLESS ARGUEMENT THAT GOES ON AND ON. THE SIMPLE ANSWER IS THAT ALL GAME ARE REPETITIVE IF YOU PLAY THEM LONG ENOUGH AND THAT'S JUST SOMETHING YOU HAVE TO DEAL WITH.
umm.. this wasnt posted by me, idiot. It was posted by Equinox.. and i was against him on it.
I just want to add.. I can't believe blizzard is actually sideing with these carebears. It's like they forgot what we loved about this game. The lawless chaos where the strongest survived and virtual friendships were forged through the necessity of backup.
The idea behind PKing is not just griefing, it's the thrill of competition. I was the type of player in diablo2 where I'd go into a game, hostile everybody, then go on my way and do my own thing. It's much more fun to be in the world, encounter someone, and face off against them.
If you were in the game to farm an item or farm experience and somebody else is taking your zone, you get rid of them - plain and simple. It's hardly a quesiton of 'griefing' since that player can, in turn, resurrect and come back after you. Griefing is a terrible word for what it really is - PvP competition. It's dumb sharing a zone when you can have the entire thing to yourself. On a similar note, if I'm doing my thing and somebody wants a piece of it, I'm more than willing to either fight for it or concede by porting out if I feel my experience is too valuable. Everybody puts their cards in the middle and the winner is decided.
On a similar note, back before the expansion when getting to level 99 took a team of players playing on a 24/7 shift to achieve, I was helping my friend level his mid 90s sorceress. We'd join an 8 person game (since anything less simply didn't give any experience), hostile everybody in the game, and run through to the CS and clear the people out. This would open things up so he could come through behind us and tag the diablo kill, giving him that small fraction of an experience bar. Without the active PK system, you would have to hunt through about 10 different games to find one where the chaos sanctuary was open and diablo wasn't killed. This was a huge waste of time compared to the alternative.
Another example of a similar system is a WoW - PvP server. Sure you don't lose experience when you die, but Blizzard has stood behind the fact that corpse camping is not against the TOS. In a case like that, you could be killed by an opposing player while you are at 20% hitpoints and then corpse camped until you log off. The time you waste not being able to play is just as much if not longer than the amount of time it takes to recover lost experience if you're leveling since WoW takes a heck of a lot longer to progress through.
What a WoW PvP server does add is player interaction. You don't like somebody taking your mobs? You kill them. You're completing a quest alone and the enemy comes through with a few people for the same quest? You're going to die over and over until they're done. Allowing players unrestrained PvP access adds a huge dynamic to the game. The "kill or be killed" mentality means you are always on your toes and always concerned about being prepared. Removing this dynamic turns the game into one where people hold hands, sing songs, and act against the theme of the game. It would be like if you could only play CoD4 against the computer over XBOX-Live. Multi-player games that are played online should be played against other players as well as with them. Eliminating one aspect of the game is like cutting off one of its legs.
Except PKing wasn't just about dealing with someone who was being rude. It was abused plenty to TPPK and to kill lower levels all the time.
That all could be remedied with a boot system. Then you could still have normal PvP.
I really cannot see the reason for PKing unless you enjoy killing people, specifically lower levels.
That's the exact behavior they are acting against...
Hopefully in D3 the exp won't be so hard you'll need 8 person games to gain some.
Doesn't sound like you very well know what your talking about to me. You even said yourself you've never been PK'ed so how big of a problem is it really? I do not agree with TPPK btw that in it self is a hack or falls under the category of cheating. Chase you lol, I mean I've actually been PK'ed myself and I happen to love PK as part of the game. I was never chased game through game, that's kinda silly, your talking about the most extreme situations like it always happens and there are ways to prevent that.
You have plenty of notice if someone is chasing you. If you're cautious about where you join, you can avoid being killed by pretty much anyone. And even if you do? Who cares. The experience you lost at a low level can be got back in 5 minutes. If you're complaining about PKing with the aid of a hack or a cheat, then which are you truely complaining about?
I did enjoy killing people, no I didn't farm lower levels. It's much more rewarding to kill someone at or above your level.
If you're so concerned about low level griefing, why not settle for something where you can 1-way hostile someone within 10 levels of you.
I hope it isn't a carebear game that has no in-game player interaction. Duels are fun, but they get boring fast unless you have a large community to play with. Duel games are retarded since all you do is run around and kill people - most of which are terrible. That's fun for oh, 5 minutes?
You need a more dynamic pvp system to keep interest - especially if you have a game where a large part of improving your character is repetition. Farm this, reload, farm again, reload, farm gain. Over and over and over. Something to spice that up would be greatly appreciated - and the repetition of that is what caused people to create the first farming bots.
Is that it? It's also going to come down to your talent trees and skill, you act if everyone plays the same @ the highest lvl.
I and any others shouldn't have to change their gameplay to avoid PKs, the initial point of the game is the storyline. No one should have to avoid being killed over and over or make their game private so they aren't PKd
Unfortunately that wasn't the case in most situations. Also similar levels = duel game, there was plenty of those.
I'd settle for something like that.
How are duel games any less fun that PKing I don't get that. You'd expect people in a duel game to put up more of a fight because they're prepared and not killed in a second when you surprise attack them.
PvP is important, but I think it can be kept dynamic without PKing on a large scale, possibly the hostile only people near your level thing could work.
I do.. i really really do enjoy killing people. People of lower level,s of higher levels, of the same level. Old people, young people. SPammers, noble questers, PKers, annoying people, cool people... people who trusted me, people who betrayed my trust... i REALLY enjoy killing them all! THAT is the reason for PKing.
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
And that's not a good reason that adds something to the game play. For the majority of people that is going to take AWAY from the game play.
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
They had the option to avoid PKing by adding passwords to your game. That's the point of it. That's like going into a Starcraft public game and expecting 'no rush' or enforcing some sort of arbitrary rule on another person. You want your rules and to be left alone? You create the game.
Because in those games people just mindlessly ran around. It got really repetitive after the first little bit. Being able to hostile someone in the game is a way to get entertainment while doing other (mandatory, repetitive and less fun) things.
You can't claim to have a pvp system if everything is consensual. Let's say you zoned into a game and another person was clearing your zone. You ask "hey can we share?" and he retorts back "blow me." That's a situation where you run to town, hostile him, and kill him then proceed to take the rest of his monsters.
There's plenty of griefing that can be done without ever going hostile to someone. Shadowing someone and taking their drops as they happen? Killing important spawns before they can get to them. Training monsters onto them. All will be rampant in the next game if you can't just hostile and kill someone.
No most certainly not. The majority of Diablo players did not feel the same way.
Not many people like to be betrayed, or betray other people, and just kill people for fun. That's a skewed perspective and if you honestly get pleasure from causing others grief you should seek help.
Perhaps The Sims would be a better fit for your expectations?
Your so stupid, Both D1 and D2 both had sales/popularity and game quality.
They were the best games of "THEIR" time. Both of them when they came out smoked every other PC game, nothing could compare. Both have even won best game of the year 1 or more years. I remember buy Diablo years after it came out and it still would have that lovely sticker saying "best game of the year" such and such.
This game is not hyped up @ all, you don't know what your even spewing.
You can't compare Diablo from 10 years ago to games of this age. Oh and btw don't claim to think you can predict D3 isn't going to make more sales then Sims. Don't even bring that game in here, that game is for kids. We are talking about a mans game not some nerdy game you play on your spare time to meet chicks (is that even possible?) lol.
WHY DO PEOPLE ARGUE REPETITIVENESS IT IS A POINTLESS ARGUEMENT THAT GOES ON AND ON. THE SIMPLE ANSWER IS THAT ALL GAME ARE REPETITIVE IF YOU PLAY THEM LONG ENOUGH AND THAT'S JUST SOMETHING YOU HAVE TO DEAL WITH.
WTF.. your talking about betraying players as if i slept with your wife and molested yoru son.... were talking about me killing your untangible character made of pixels who will respawn in about 3 seconds in town.. where, dont worry sweatheart, you will be safe in town.
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
umm.. this wasnt posted by me...
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
"The ability to repeat the same sequence of actions for a prolonged time in a desaturated environment signifies a simple brain that is easily satisfied and does not require any stimulation. "
This is not about games, though. This is about how people play games...
I play a game, finish it... perhaps replay it if there is something new in it... and drop it. I may return to it later, but again, not for long. I can play multiplayer for a prolonged time, but only if multiplayer does not require severe repetition from me. Diablo's PvP requires me to enter repetition. Why would a sane person do this?
How people play Diablo? They replay the game 300 times to perfect a build. They do RUNS (aka repetition). They FARM (repetition).
Really? I just think that:
a) Fans are not better than normal people
Diablo is not the best game in the world
c) People who make claims "this will ruin the game" have a christ complex or something.
Look at yourself. You claim that you deserve to affect the game while I don't. You claim that PK must stay because you and your "hardcore fans" are better than other people. Fans are fans because they like everything about the game. They NEVER want change! That's why they are fans, for God's sake.
Lol, I was never PK'ed, but I did have my games disrupted by it.
So you do agree that the only good thing about Diablo is PK?
PK is not what made me or my friends like Diablo. PK is what made us hate it. Please understand there are people with different opinions other than yours.
If a game is popular doesn't mean it's good. Or else you have to agree that Sims is the best game in the world. It sold as much as DIII never will. So lets worship Sims now.
Sales do not make a game. Game quality is a subjective value. You love everything about it, I only like parts.
No, that's an expansion. A game where nothing was changed, just added on.
A game is legend because it sells well and is popular. Doom was legend, so was DIablo, so is WoW, so is SC. Because they sold well. Doesn't mean they can't be good games, but just explains why they were "legendary". I don't see anything legendary about Diablo. Just another game. With a lot of hype. Nothing more, nothing less. I want to play it, and I want the sequel to it to be better, and I will buy that sequel.
I do not believe those things make it a great game. Randomization makes it repetative. Fast pace is severly slowed down by certain factors. Game enjoyment is diminished by internet assholes being allowed to be such... Maybe you just need to think more.
umm.. this wasnt posted by me, idiot. It was posted by Equinox.. and i was against him on it.
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
http://www.bingegamer.net/index.php/2008/an-open-letter-to-diablo-iii-fanboys
So true...
Yeah it was directed @ him obviously.