all the mercs need are 1 or 2 more items, better skills, better ai, more to choose from and maybe hire two max
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh they are pretty good, i just like the iron wolves/barbars better
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I think we should keep to one merc for the sake that they are suppose to help not to take over your job. if you need anyone to take over, it would be better to play those that have summoning power.
I would like to see that if a skill tree for the merc where they learn new ability and increases stats instead of just increases stats.
And that probably it would be fun if we dont limit a particular kind of class in one act instead we can cap the max level you can intially example maybe those merc found in act one that you can hire is 10 then you can train it to whatever level you can in the whole act...
Maybe but if we have someone like the iron wolves in act 1 then you wouldndt be able to die. that is why they only appear in act 3 because that is the only time when there are swarms of enemies that are super quicl and powerful. So u can use the iron wolves to slow the little bastards down.
If Andarials moved at that speed you could kill her without her even attacking
d3
unknown(at this point)
so should the mercs be classes from d2/d2lod
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
d3
unknown(at this point)
so the mercs will be classes from d2/d2lod
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
hmm, yeh but hed probably only summon low level skeletons or something like that
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
all the mercs need are 1 or 2 more items, better skills, better ai, more to choose from and maybe hire two max
I would like to see that if a skill tree for the merc where they learn new ability and increases stats instead of just increases stats.
And that probably it would be fun if we dont limit a particular kind of class in one act instead we can cap the max level you can intially example maybe those merc found in act one that you can hire is 10 then you can train it to whatever level you can in the whole act...
If Andarials moved at that speed you could kill her without her even attacking
d1
warrior/rogue/sorcerer
hellfire
warrior/rogue/sorcerer/monk/bard/barbarian
d2
barbarian/sorceress/necromancer/paladin/amazon
rogue/warrior/sorcerer (well kind of)
d2lod
barbarian/sorceress/necromancer/paladin/amazon/druid/assassin
rogue/warrior/sorcerer (well kind of)/barbarian
d3
unknown(at this point)
so should the mercs be classes from d2/d2lod
the logicical porgression fo classes/mercs is
d1
warrior/rogue/sorcerer
hellfire
warrior/rogue/sorcerer/monk/bard/barbarian
d2
barbarian/sorceress/necromancer/paladin/amazon
rogue/warrior/sorcerer (well kind of)
d2lod
barbarian/sorceress/necromancer/paladin/amazon/druid/assassin
rogue/warrior/sorcerer (well kind of)/barbarian
d3
unknown(at this point)
so the mercs will be classes from d2/d2lod
that would own