yep, higher max skills, better upgrades, new items, its all in my list
so anyone got any new ideas to add in the master list or have we covered it all
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yes, it has been said right at the start of the list infact, next to gambling and booze
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
of course, why do you think i put it at the top of the list
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i sent them the whole list in its entirety (at this point, i've been meaning to do an update soon)
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
The thing they should do is a complete world where you can walk around more like world of warcraft. D1 and 2 was great but it's too linear, too mutch go to point a to point b. with a complete world there a better replay factor because you have a lot of posibility to find hidden quest.
yeh, larger world, but still have the acts, and yeh not so linear.
hmmm just about time for a repost of the list, with a few new additions
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
1. harder
2. have more bosses
3. have more mercenaries.
4. way more items.
5. more charcters to choose from
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
i think that there should be ALOT more spells. and i also agree with CinX. NO IMMUNITIES IN HELL!!!
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"You are like a rose in a great rose field. Each rose is so beautiful to me. But if one dies... I can still look at many other roses..." God of Darkness.
imunities are thier for a reason... we want d2 to be hard... immunitys incourage more creative builds insted of a fireball sorc you have a meteorb sorc
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
well maybe some immunities, hell needs to be hard, but not impossible, it sucks when your the sorc, and the unique guy is cold/fire/lightning/physical immune, magic resist, extra strong/fast, stone skin, mana steal.
then hell sucks balls, hard.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
so anyone got any new ideas to add in the master list or have we covered it all
i sent them the whole list in its entirety (at this point, i've been meaning to do an update soon)
hmmm just about time for a repost of the list, with a few new additions
1. harder
2. have more bosses
3. have more mercenaries.
4. way more items.
5. more charcters to choose from
fix the damn lag problem thats it i will be happy.
then hell sucks balls, hard.