Hey guys, today I give you my aggregate thoughts on the major problems in Diablo 3 and some possible solutions. The game goes in waves with every patch and I believe there are certain reasons for that, specifically moving too far away from the 'standard' ARPG model of Diablo 2. I discuss the uselessness of most features of the game, flaws of endgame grifting, power creep, solo vs. group play, itemization (lack of scaling, most items being bad, sets being replaced), ever-increasing damage multipliers, too many nerfs, lack of synergies, loot tables, and more. Enjoy & discuss!
preoblems is dev doesnt listen to players (post ROS), never improve what need to be for ages (or promise it in 10yr) and only do bad new stuff that no one asked about or needed, then eveyrone complain about it cause its bad.....
preoblems is dev doesnt listen to players (post ROS), never improve what need to be for ages (or promise it in 10yr) and only do bad new stuff that no one asked about or needed, then eveyrone complain about it cause its bad.....
There have been changes, just not very quick a lot of times.
In my opinnion, the biggest problem about itemization is, damage multiplier. ""500% more damage"" , doesnt ad something spezial to your char and is just boring. Like 90% of items only ad more damage. The second problem is, Items targeting spezific abilitys, for example: there are lot of 2hweapon that ""reduce resource cost"" + ""30+40% dmg of skill XX"", basicly you have to wear those weapons if you use that skill. I think regardless of item-Affix, abilitys should have their own reason to be used, give them utility: Their is no reason to use more then 1 generator and/or spender.
About endgame, reason why it always becomes boring is, evryone already knows how it is, their isnt much randomness involved. I would realy love if they would give bosses unique and random affix, it could mix it up. Or multiple bosses in rifts like 2-5. Green elite Mobs, with only 2 affix but packsize of 6-9. Or rift-map rolls (like in poe), like ""cursed by diablo"" consistantly spawn shadows attacking you.
Right, itemization needs effects rather than numbers. The numbers will come anyway.
Skill modifiers on items would be awesome. They already do that on some items (Blessed of Haul is a good example, but Hammers suck), but it's generally for skills no one uses.
Hey guys, today I give you my aggregate thoughts on the major problems in Diablo 3 and some possible solutions. The game goes in waves with every patch and I believe there are certain reasons for that, specifically moving too far away from the 'standard' ARPG model of Diablo 2. I discuss the uselessness of most features of the game, flaws of endgame grifting, power creep, solo vs. group play, itemization (lack of scaling, most items being bad, sets being replaced), ever-increasing damage multipliers, too many nerfs, lack of synergies, loot tables, and more. Enjoy & discuss!
https://youtu.be/fQEFMle-I3U
MeatHeadGaming - YouTube - Twitch - Facebook - Web
dude u must be super high...your bashing the game that makes u money somehow...i think aod gaming /ze has it right..prepare before kill
preoblems is dev doesnt listen to players (post ROS), never improve what need to be for ages (or promise it in 10yr) and only do bad new stuff that no one asked about or needed, then eveyrone complain about it cause its bad.....
I want the game to be better. Constructive criticism (even if it's negative) isn't a bad thing.
There have been changes, just not very quick a lot of times.
Right, itemization needs effects rather than numbers. The numbers will come anyway.
Skill modifiers on items would be awesome. They already do that on some items (Blessed of Haul is a good example, but Hammers suck), but it's generally for skills no one uses.
MeatHeadGaming - YouTube - Twitch - Facebook - Web