Frenzy+Smite gives you a consistent single-target stun, and Seismic Slam+Stagger for your Fury dump gives you a consistent means of stunning and dealing with groups.
Leap+Iron Impact gives you an on-demand AOE snare combined with a massive armor boost as well as mobility. Ignore Pain+Mob Rule gives you and your entire team a huge damage reduction cooldown.
Threatening Shout+Demoralize forces monsters to focus on you, letting you peel for your teammates, and War Cry+Hardened Wrath gives everyone a large armor boost. If your team is light on CC, you might want Terrify instead of Demoralize; the overall goal is to reduce incoming damage and also have an ability you can use to peel monsters off your teammates.
All of your abilities (except Ignore Pain) generate Fury, which is then spent on Seismic Slam.
Take Nerves of Steel since you'll be stacking VIT anyway. Inspiring Presence makes your shouts last longer and gives you some constant regen on top of everything else. I opted for Superstition over Juggernaut primarily due to the Fury generation mechanic, which will allow you to spam Seismic Slam (AOE stun) more often.
You'd want a speedy weapon gemmed for life-per-hit, which is why we went with Frenzy+Smite over Bash+Clobber, though pretty much any weapon is speedy once Frenzy starts going.
I haven't had an opportunity to test this, but it seems like it'd be the most effective overall build. You'd need to tweak it for some packs, but I'd expect this would be able to handle most anything at least decently well.
Frenzy+Smite gives you a consistent single-target stun, and Seismic Slam+Stagger for your Fury dump gives you a consistent means of stunning and dealing with groups.
Leap+Iron Impact gives you an on-demand AOE snare combined with a massive armor boost as well as mobility. Ignore Pain+Mob Rule gives you and your entire team a huge damage reduction cooldown.
Threatening Shout+Demoralize forces monsters to focus on you, letting you peel for your teammates, and War Cry+Hardened Wrath gives everyone a large armor boost. If your team is light on CC, you might want Terrify instead of Demoralize; the overall goal is to reduce incoming damage and also have an ability you can use to peel monsters off your teammates.
All of your abilities (except Ignore Pain) generate Fury, which is then spent on Seismic Slam.
Take Nerves of Steel since you'll be stacking VIT anyway. Inspiring Presence makes your shouts last longer and gives you some constant regen on top of everything else. I opted for Superstition over Juggernaut primarily due to the Fury generation mechanic, which will allow you to spam Seismic Slam (AOE stun) more often.
You'd want a speedy weapon gemmed for life-per-hit, which is why we went with Frenzy+Smite over Bash+Clobber, though pretty much any weapon is speedy once Frenzy starts going.
I haven't had an opportunity to test this, but it seems like it'd be the most effective overall build. You'd need to tweak it for some packs, but I'd expect this would be able to handle most anything at least decently well.
Frenzy+Smite gives you a consistent single-target stun, and Seismic Slam+Stagger for your Fury dump gives you a consistent means of stunning and dealing with groups.
Leap+Iron Impact gives you an on-demand AOE snare combined with a massive armor boost as well as mobility. Ignore Pain+Mob Rule gives you and your entire team a huge damage reduction cooldown.
Threatening Shout+Demoralize forces monsters to focus on you, letting you peel for your teammates, and War Cry+Hardened Wrath gives everyone a large armor boost. If your team is light on CC, you might want Terrify instead of Demoralize; the overall goal is to reduce incoming damage and also have an ability you can use to peel monsters off your teammates.
All of your abilities (except Ignore Pain) generate Fury, which is then spent on Seismic Slam.
Take Nerves of Steel since you'll be stacking VIT anyway. Inspiring Presence makes your shouts last longer and gives you some constant regen on top of everything else. I opted for Superstition over Juggernaut primarily due to the Fury generation mechanic, which will allow you to spam Seismic Slam (AOE stun) more often.
You'd want a speedy weapon gemmed for life-per-hit, which is why we went with Frenzy+Smite over Bash+Clobber, though pretty much any weapon is speedy once Frenzy starts going.
I haven't had an opportunity to test this, but it seems like it'd be the most effective overall build. You'd need to tweak it for some packs, but I'd expect this would be able to handle most anything at least decently well.
There is no frenzy in that build?
Derp, it didn't update. It's interchangeable; you'd use Bash+Clobber until you unlock Smite for Frenzy.
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I am running in a party with DH and WD.
What would be the best tanking spec and stats for me?
What numbers should i aim for?
We are at inferno atm.
And i would like an allover tanking build, so i can keep the MF stacks.
Just looking for an all-round tanking build
Frenzy+Smite gives you a consistent single-target stun, and Seismic Slam+Stagger for your Fury dump gives you a consistent means of stunning and dealing with groups.
Leap+Iron Impact gives you an on-demand AOE snare combined with a massive armor boost as well as mobility. Ignore Pain+Mob Rule gives you and your entire team a huge damage reduction cooldown.
Threatening Shout+Demoralize forces monsters to focus on you, letting you peel for your teammates, and War Cry+Hardened Wrath gives everyone a large armor boost. If your team is light on CC, you might want Terrify instead of Demoralize; the overall goal is to reduce incoming damage and also have an ability you can use to peel monsters off your teammates.
All of your abilities (except Ignore Pain) generate Fury, which is then spent on Seismic Slam.
Take Nerves of Steel since you'll be stacking VIT anyway. Inspiring Presence makes your shouts last longer and gives you some constant regen on top of everything else. I opted for Superstition over Juggernaut primarily due to the Fury generation mechanic, which will allow you to spam Seismic Slam (AOE stun) more often.
You'd want a speedy weapon gemmed for life-per-hit, which is why we went with Frenzy+Smite over Bash+Clobber, though pretty much any weapon is speedy once Frenzy starts going.
I haven't had an opportunity to test this, but it seems like it'd be the most effective overall build. You'd need to tweak it for some packs, but I'd expect this would be able to handle most anything at least decently well.
There is no frenzy in that build?
Derp, it didn't update. It's interchangeable; you'd use Bash+Clobber until you unlock Smite for Frenzy.