Hi guys,
I've been watching many of the latest gameplay videos from Blizzcon 2010 and I've noticed that loot drops are really rare as compared to D2. It seems only one or two gear drops only happen every 10 or so mobs. In comparison D2 had mobs shitting out full sets of armor every 2 seconds (exaggeration ofc).
I'm a bit worried that we're going to loose that feeling of loot fever we had in D2 where any experienced player was well versed in identifying what gear dropped based on the sound in amongst all the sounds.
Is there are info on Blizzards stance of loot drop rates?
No information as of yet, just keep in mind, those videos are made to showcase certain aspects of the game aside from loot drop. I'm sure if it needs to be tweaked it will be. Magic find will also help this problem.
No information as of yet, just keep in mind, those videos are made to showcase certain aspects of the game aside from loot drop. I'm sure if it needs to be tweaked it will be. Magic find will also help this problem.
I had assumed that myself. But even so, the game is almost ready to go into open beta, so I don't see how much more tweaking you could do short of minor stuff. As of late 2010 loot drops are seriously scarce.
Yeah I can understand that - Maybe they're trying to reduce the amount of times you sit there trying to decide what semi-junk to dump for another item in your inventory. But, some of me is sitting here thinking I'm really going to miss those days trashing half an army, looking back, and seeing just fields of gear.
I mean, based on what we know now (From videos), gear is really rare. Take a look yourself. Does this mean that when gear does drop, it'll almost always be good? I'm not sure I want this.
Not at all. Tweaking item drop isn't something that takes a whole lot of time. It could be unfinished, and the way magic find worked in D2 was the whites had a % chance to be a magic set or unique item that went up with your magic find. So in ridiculous circumstances like 500% magic find you'd never find any whites.
So basically in order to find good items, you'll have to find regular ones also.
I think they don't want to spoil too many items ;). Hence the demos probably have a reduced pool of items that can drop.
That would actually make sense. "No drop" would just be the result of the game trying to drop the cool item of awe, whose tick-box in the "loot that can drop"-list has been turned off.
I hope so Don. The other popular theory would be the due to gold and crafting actually being useful now, the distribution of good items may now to spread out among those systems too. Which means gear drops on the whole are reduced. This is what I hope isn't going to happen. I love the masses of loot that drops in D2. To me thats a staple part of the experience.
I think this is something they can easily tweak. If say the players are getting a lot of drops and getting too much gold, they can just lower the sell value for most items to compensate. Gold still keeps its value and items still keep their high drop rates.
My issue isn't really with the quality of drops in the game - I'm confident Blizzard well find an exceptional balance. My issue is with the simple act of loot drops. How many of you scrambled for the ground when you heard the distinctive BING or SCHIK of a gen or rune respectively. I always lament the loss of 'after-math' in games these days - Where you turn around to see the carnage you've wrecked. Too often you turn around to only a few dead bodies where the rest popped out of existence in a sour attempt to keep your FPS in check. Its a similar situation in D2 - The body count and loot drops were often the mark of truely epic battle. I loved that. Bodies already disappear quick enough in D3, so loot drops are the only remaining mark of a battle.
My issue isn't really with the quality of drops in the game - I'm confident Blizzard well find an exceptional balance. My issue is with the simple act of loot drops. How many of you scrambled for the ground when you heard the distinctive BING or SCHIK of a gen or rune respectively. I always lament the loss of 'after-math' in games these days - Where you turn around to see the carnage you've wrecked. Too often you turn around to only a few dead bodies where the rest popped out of existence in a sour attempt to keep your FPS in check. Its a similar situation in D2 - The body count and loot drops were often the mark of truely epic battle. I loved that. Bodies already disappear quick enough in D3, so loot drops are the only remaining mark of a battle.
Do the bodies really disappear? I thought I saw them stay in the trailers. In Torchlight, monster bodies stick around in until you leave the zone. If a game like that designed for netbooks can have bodies staying, I don't see why D3 made for higher end computers can't do the same.
My issue isn't really with the quality of drops in the game - I'm confident Blizzard well find an exceptional balance. My issue is with the simple act of loot drops. How many of you scrambled for the ground when you heard the distinctive BING or SCHIK of a gen or rune respectively. I always lament the loss of 'after-math' in games these days - Where you turn around to see the carnage you've wrecked. Too often you turn around to only a few dead bodies where the rest popped out of existence in a sour attempt to keep your FPS in check. Its a similar situation in D2 - The body count and loot drops were often the mark of truely epic battle. I loved that. Bodies already disappear quick enough in D3, so loot drops are the only remaining mark of a battle.
Do the bodies really disappear? I thought I saw them stay in the trailers. In Torchlight, monster bodies stick around in until you leave the zone. If a game like that designed for netbooks can have bodies staying, I don't see why D3 made for higher end computers can't do the same.
Yeah the corpses do disappear, and fairly quickly. They all fairly nice animations that make them disappear in a good fashion. But it still happens unfortunately.
In the first Diablo III demo video, the corpses did disappear fairly quickly, but now they take some time to go away. The development team felt that there should be the feeling of aftermath after a battle.
In the first Diablo III demo video, the corpses did disappear fairly quickly, but now they take some time to go away. The development team felt that there should be the feeling of aftermath after a battle.
You got a video to back that up? I thought I had watched all the latest ones.
Orphin, you are definitely right in that is probably exact Blizzards thoughts. But all of that can be designed around if necessary.
Corpses or no, the main point of this thread was the loot - There is really no reason why loot shouldn't cover the ground.
I dunno I'd imagine it's just the fact that there really is no reason for it. Or it could just be like Don said the demos we saw had very few items on the drop list.
How many pairs of cracked boots do you want to drop? The further you progressed in diablo 2 the less loot would even care to look at. I wouldn't mind having less junk drops when I wouldn't ever pick them up anyways.
in the artisian video dude playing put to destroy for mats the grey boots with no bonus stats ..
so looks like you gonna pick up every single grey item that drops ;] the more mats the faster you get artisians to higher lvls
Ahh yes if breaking down every single item helps with crafting then I wouldn't mind all the cracked boots.
I've been watching many of the latest gameplay videos from Blizzcon 2010 and I've noticed that loot drops are really rare as compared to D2. It seems only one or two gear drops only happen every 10 or so mobs. In comparison D2 had mobs shitting out full sets of armor every 2 seconds (exaggeration ofc).
I'm a bit worried that we're going to loose that feeling of loot fever we had in D2 where any experienced player was well versed in identifying what gear dropped based on the sound in amongst all the sounds.
Is there are info on Blizzards stance of loot drop rates?
I mean, based on what we know now (From videos), gear is really rare. Take a look yourself. Does this mean that when gear does drop, it'll almost always be good? I'm not sure I want this.
So basically in order to find good items, you'll have to find regular ones also.
I hope so Don. The other popular theory would be the due to gold and crafting actually being useful now, the distribution of good items may now to spread out among those systems too. Which means gear drops on the whole are reduced. This is what I hope isn't going to happen. I love the masses of loot that drops in D2. To me thats a staple part of the experience.
Do the bodies really disappear? I thought I saw them stay in the trailers. In Torchlight, monster bodies stick around in until you leave the zone. If a game like that designed for netbooks can have bodies staying, I don't see why D3 made for higher end computers can't do the same.
Corpses or no, the main point of this thread was the loot - There is really no reason why loot shouldn't cover the ground.
You sell enough junk and it amounts to something.
I dunno I'd imagine it's just the fact that there really is no reason for it. Or it could just be like Don said the demos we saw had very few items on the drop list.
Zillions of items, and a permanent item toilet, err, I mean "pet".
Ahh yes if breaking down every single item helps with crafting then I wouldn't mind all the cracked boots.