Rating
+3

Necromancer Blood Mage Speed GR's and Rifts

Seasonal
Hybrid
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Skills

  • Skeletal Mage Life Support
  • Blood Rush
  • Devour Cannibalize
  • Command Skeletons Freezing Grasp
  • Bone Armor Dislocation
  • Bone Spikes Sudden Impact
  • Final Service
  • Extended Servitude
  • Life from Death
  • Commander of the Risen Dead

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Enforcer
    • Esoteric Alteration

Kanai's Cube

  • Scythe of the Cycle
  • Tasker and Theo
  • Ring of Royal Grandeur

This is a build that is where no cooldown is needed thank god. This build is awesome and survives really well do to its mobility with Blood Rush and Steuart's Greaves. This is a speed build not recommended for pushing. I am able to do up to 70 GR with this build in about 4 minutes or so. GR 60's and T13 runs in about 2 minutes for each rift. Other builds require a lot more resource baby sitting. This has a resource generator that also procs krysbin'ss Sentence for damage multiplication. Tasker and Theo and the Steuart's Greaves are interchangeable in the cube as your better rolled option is warn.

If I am Low on Gold I have another variation of this build that use Goldwrap/Avarice/Boon of the Hoarder but its much slower but better survive-ability. My Build is similiar to both Bludsheds speed farming setup, Dropaduski speed farming setup, and of course deadset's speed farming there all very similiar to this.

The 5th hellfire from hellfire is dark reaping.

The 5th stat on the weapon is % Damage increase

If you have an extremely fast group you could switch out Scythe of the Cycle for in-geom and swap out bone spikes for land of the dead - Frozen lands. But you are providing a lot less damage to the group but more utility with the effect of land of the dead constantly being available and the unlimited teleporting with bloodrush while in-geom is active i find the loss in dps in solo way to much. And in most groups.


Youtube video here of gear and 2 minute gr 60.

https://youtu.be/u8dAgS3o5oU

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Critical Hit Damage
Critical Hit Chance
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide