Necromancer Blood Mage Speed GR's and Rifts
Skills
Items
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Head
- Trag'Oul's Guise
- Stat Priority: Int CHC Skill: Skeletal Mage Socket
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Shoulders
- Trag'Oul's Heart
- Stat Priority: Int Vit Life AD
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Amulet
- Hellfire Amulet
- Stat Priority: Socket Physical % CHD CHC
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Torso
- Trag'Oul's Scales
- Stat Priority: Int Vit Armor + Socket
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Wrists
- Nemesis Bracers
- Stat Priority: Physical % Int CHC Vit
-
Hands
- Trag'Oul's Claws
- Tasker and Theo
- Stat Priority: Int AS CHD CHC
-
Waist
- The Witching Hour
- Stat Priority: Int Vit AS CHD
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Legs
- Trag'Oul's Hide
- Stat Priority: Int Vit Armor + Socket
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Feet
- Trag'Oul's Stalwart Greaves
- Steuart's Greaves
- Stat Priority: Int Vit Armor + Skill: Skeletal Mage
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Rings
- Circle of Nailuj's Evol
- Krysbin's Sentence
- Ring of Royal Grandeur
- Stat Priority: Socket AS CHD CHC
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Weapon
- Jesseth Skullscythe
- Stat Priority: Max Dmg Int Socket AS
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Offhand
- Jesseth Skullshield
- Stat Priority: Int CHC Vit Elite %
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Legendary Gems
Kanai's Cube
This is a build that is where no cooldown is needed thank god. This build is awesome and survives really well do to its mobility with Blood Rush and Steuart's Greaves. This is a speed build not recommended for pushing. I am able to do up to 70 GR with this build in about 4 minutes or so. GR 60's and T13 runs in about 2 minutes for each rift. Other builds require a lot more resource baby sitting. This has a resource generator that also procs krysbin'ss Sentence for damage multiplication. Tasker and Theo and the Steuart's Greaves are interchangeable in the cube as your better rolled option is warn.
If I am Low on Gold I have another variation of this build that use Goldwrap/Avarice/Boon of the Hoarder but its much slower but better survive-ability. My Build is similiar to both Bludsheds speed farming setup, Dropaduski speed farming setup, and of course deadset's speed farming there all very similiar to this.
The 5th hellfire from hellfire is dark reaping.
The 5th stat on the weapon is % Damage increase
If you have an extremely fast group you could switch out Scythe of the Cycle for in-geom and swap out bone spikes for land of the dead - Frozen lands. But you are providing a lot less damage to the group but more utility with the effect of land of the dead constantly being available and the unlimited teleporting with bloodrush while in-geom is active i find the loss in dps in solo way to much. And in most groups.
Youtube video here of gear and 2 minute gr 60.
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Attack Speed |
Critical Hit Damage |
Critical Hit Chance |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
Nice build. i like the gameplay more then the non primary builds. Just a tip but you could also add wisdom of kalan as an option to wear as i do that now and works fine for it.
It can be a good option just the roll on my Hellfire Amulet is way better so I haven't been able to fully test it with that option. There are things I can do to make it tougher. Such as wearing string of ears belt or Dayntee's Binding for more toughness. However if you choose Dayntee's binding You will have to trade out Bone Spikes - Sudden Impact for your favorite curse I would choose Decrepify - Dizzying Curse (this would also make resource management even harder) I would suggest maybe in a group where someone is out dpsing you . Another slot that you can switch things out for more toughness is you can switch out Nemesis Bracers for ancient Parthan Defenders. Another options would be for you to slow down as well meaning no Royal Ring of Grandeur in the cube and no Steuarts Greaves for boots so you would be wearing your Trag_ouls Stalwart Greaves. And cubing Unity ring for solo with the follower being equip accordingly with the items that the follower cannot die and another unity. Or for multiplayer Wisdom of Kalan in the cube. I find unless your in a high dps group this is a slower option. But still and option. You could also Switch out the Scythe of the Cycle for in-geom and switch out Bone Spikes - Sudden Impact for Land of the Dead - Frozen Lands. Only if other teammates are killing elites fast to keep the in-geom buff up since your going to lower your damage by 400% just by doing that. Then all of a sudden your only doing damage while in land of the dead. I really hate this option unless your in the perfect group dynamic. Much more issues with resource management I found its faster and more efficient in most cases to run the full damage and speed variation. But this give you some more options.
Another option for more toughness you can put a (Flawless Royal Amethyst in your helm) and you can add (Flawless Royal Diamonds in your Torso and Legs for more Toughness) I like this better then loosing that much dps. At lower difficulties You Could Swap out the Amethyst out of your helmet for Diamond so you can use blood rush a lil more often. Again I am almost 800 paragon now and for me speed farming setup I have 5 of my ancient with level 50 augments and 4 other ancients to recieve primals very soon. So loosing the Intel from removing Flawless Royal Topaz's out of the Torso and Legs. Makes less of a difference.
I also found that I have a lot more ancients then this video it looks like i didn't have any augments for this build.
Maybe there's something I don't know and this is a dumb question, but idk why you have Ring of Royal Grandeur in the cube.
You have all 6 of Trag and Jesseth is a 2 piece, making that ring useless....? Is there no other ring that would be better or does it not matter?
I think he made a error adding something on the build. Tasker and theo can be worn or cubed. He mentions it in comments. You wear Stuart's greaves or the gloves and put the other in the cube. That's where the Ring of Royal Grandeur comes in place.
Ok fair enough. I just thought it was an option to add as a adequate sub if you didn't have a good hellfire neck
Mobywangames answered the question you cube Tasker and Theo or Steuart's Greaves and wear the other I just by picking what has the best rolls.
Would Cord of the Sherma be viable for this? Just wondering, because it makes sense with building CC DPS on this. Any reasons against or for?
I can see how Cord of sherma will work. Angry roll player uses it in his variation. Sorry for the late reply. had some issues logging in after linking it with twitch.