Rating
+2

Whirlwind Speed T13 (goldwrap)

Seasonal
Hybrid
BBCode Link
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Skills

  • Battle Rage Bloodshed
  • Whirlwind Dust Devils
  • Ignore Pain Bravado
  • Sprint Marathon
  • Wrath of the Berserker Insanity
  • War Cry Veteran's Warning
  • Berserker Rage
  • Rampage
  • Pound of Flesh
  • Brawler

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Boon of the Hoarder

Kanai's Cube

  • The Furnace
  • Hexing Pants of Mr. Yan
  • Skull Grasp

CDR : damage in this build can seem lacking with low quality gear and gems, in order for this to build to be effective, enough cooldown must be obtained in order to provide 100% up-time on wrath of the berserker with the obsidian ring procs, this occurs around 40% CDR but 45-50% CDR is much more reliable in case there are large gaps in between mob packs


WEPS : ancient weapons seem to be a huge damage increase as non ancient weapons cause T13 to be a bit iffy without other good rolled gear, look for area damage on weapons instead of %dmg, and group elites to help if your weapons are lacking


ELE DMG : necklace and bracer elemental damage can be rolled to match each other, as it doesn't really matter which whirlwind rune you use, just use your best rolled piece with highest ele dmg and match it with the proper runes.


GEMS : use rubies in chest and legs since goldwrap should take care of all of the needed toughness


WHY SPRINT? : sprint is chosen for increased bounty speed, however normally there is not enough fury generation to use this consistently while maintaining the berserker rage bonus unless we use lightning ww rune.

to account for this lack of fury, running goldwrap + boon instead of chain and say bane of the powerful, allows for us to run hexing pants in the cube instead of mantle of channeling, increasing our fury generation thus giving us fury to spend on sprint while maintaining the damage buff, making us super fast.


if you want cc instead of random toughness/ fury generation, you can run ground stomp rather than war cry, it is really up to you


DON'T GET ONESHOT: ignore pain is used to move even faster and allow for startup toughness before getting gold for the goldwrap, build up taeguk and kill some small mobs first


CUBE: furnace in the cube due to lack of other options and to just help with the yellow packs/ RG


LEGENDARY GEMS : taeguk is a strong dps option however u can run bane of the powerful, boon, trapped


HELLFIRE AMULET : look for any main damaging passives or nerves of steel just to save some time from respawning in case of a mishap


OBSIDIAN : reroll resource cost :)

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

750 paragon barb easily clears T13 rifts with non ancient weapons extremely quickly solo


for easier group play damage (which seems to be lacking without ancient weapons currently) be sure to have higher rolled gear with more optimized stats


Lots of tweaking went into my personal version of this, but without ancient weapons this is what i came up with before i was satisfied, my taeguk is only 60 and my trapped is 95. I hope it explains a little better how to survive with this crazy fast ww build.


Good Luck!