Build Guide
if you like see more my gameplay look at my yt channel.
https://www.youtube.com/channel/UCiSgQB7UgCkkEFhF8XyJowQ?view_as=subscriber
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 230% weapon damage as Arcane.
Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be Frozen for 1 second.
Enemies cannot be Frozen by Glacial Spike more than once every 5 seconds.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Enemies hit by your attacks restore up to 3 Arcane Power.
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
You deal 30% additional damage to enemies within 15 yards.
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
if you like see more my gameplay look at my yt channel.
https://www.youtube.com/channel/UCiSgQB7UgCkkEFhF8XyJowQ?view_as=subscriber
I like the build ideas. I’m struggling with pushing a similar build. I will say, however, that this video doesn’t match the listed build. Without Hergbrash, you’d be using more Arcane Power. Aquila Cuirass would not be useful. Also, I saw the Unstable Anomaly icon pop up. I think this video reflects a Hergbrash setup with an Unstable Anomaly skill. Can you post a push video using the listed build and state which level?
If this video actually lacks a Hergbrash, maybe Magic Weapon Conduit and the Etched Sigil’s APoC are better than I thought.