Rating
+1

[SWK WoL] Hellz Bellz - (TXIII Rift Speedfarm Edition)

Seasonal
Hybrid
BBCode Link
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Skills

  • Wave of Light Explosive Light
  • Sweeping Wind Inner Storm
  • Epiphany Insight
  • Dashing Strike Way of the Falling Star
  • Mystic Ally Air Ally
  • Mantra of Conviction Annihilation
  • Fleet Footed
  • Seize the Initiative
  • Momentum
  • Beacon of Ytar

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Boon of the Hoarder

Kanai's Cube

  • Incense Torch of the Grand Temple
  • Nemesis Bracers
  • Ring of Royal Grandeur

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

Hey guys, Xinryu here!


So here's my go-to build for Nephalem Rift farming in TXIII (Also very suitable for bounties!)


>>>>>>> STAT PRIORITIES

>>> GENERAL
1) Fire Skill % Damage: Stacks multiplicitavely with other damage sources, and usually only appears on bracers and amulets. (You can also get an additional 20% on a Stone of Jordan, if that's what you're using)
2) Critical Strike Chance (CHC) & Critical Hit Damage (CHD): Get this on everything you can (gloves, rings, amulet)
3) Cooldown Reduction (CDR): Makes your life easier! Faster movement via dashing strike, more uptime on Epiphany: Insight (for that sweet spirit regen), and Mystic Ally will be up more often (if you need it)
4) Area Damage (AD): Boosts your clearspeed on everything but the RG (assuming adequate density)
5) Dexterity & Vitality: Bread and butter stats, usually found on everything. Always useful


>>> WEAPONS
1) Attack Speed (AS): Boosts your base attack speed (which stacks multiplicatively with other sources)
2) Cooldown Reduction (CDR): Each weapon can roll up to 10%
3) Area Damage (AD): Like CDR, weapons can roll high values (up to 24%). Pretty decent "icing" stat, but not necessary


>>>>>>> GEMS
Emeralds in weapons, chest, legs, and helm


>>>>>>> FOLLOWER (Templar preferred)

Skills: Intervene, Loyalty, Charge, Inspire

Relic: Enchanting Favour (REQUIRED)

Weapon: Thunderfury

Shield: Freeze of Deflection

Rings: Unity & Occulus

Amulet: Ess of Johan


>>>>>>> WHY GOLDWRAP?
- Combined with a level 50 Boon of the Hoarder & Avarice Band, Goldwrap essentially makes you invincible in a TXIII rift
- Massive gold generation -> Huge pickup area -> You'll end up with several million armor, as long as you can keep on collecting gold


>>>>>>> I play this build pretty often, if you want to see it live here: https://www.twitch.tv/xinryu_