Build Guide
Frozen Orb Wizard with Tal. I love this build for spamming of Frozen orb. Quite a lot of fun, and no hassles with having to put up bubbles like with DMO. On top of that, the damage bonuses are easier to manage.
Halo of Karini grants a large boost to defense. The Power of the Storm rune combined with Arcanot give massive AP cost reduction and regen. APoC on source and Topaz in helm also give us nice benefits in regard to resource. Shame of Delsere also provides a nice means to replenish AP. These let us spam frozen orb and Teleport as much as required.
We slot area damage to kill close groupings of enemies. We place Supermassive as our primary means of grouping of targets. Ess of Johan on your follower is an option for the additional pull. This can also work against you, but still a strong option I think.
Attack Speed is also really good for the build. AS Breakpoint table below:
1.94 AS (1.96 AS with perfect rolls) is recommended as a minimum, which would put you at the 30 frames / tick BP. This would be from AS on paragon, chest, weapon, and both rings. You can opt for quad gloves, this would give an additional AS affix, and let you hit 29 frames / tick.
Use your Conflagrate to refresh Triumvirate, F&R and time the subsequent spamming of Frozen Orb so that you are dealing maximum damage. When possible, stand in Oculus ring procs (item also on follower).
Conflagrate is nice because it is ranged, pierces enemies, and has a fairly quick travel speed, which is nice to have for these speed runs.
Teleport and Aether Walker are included for the increased mobility and defense. In combination with Illusionist, you get increased run speed as well, great for helping re-position, kite mobs, and dodge attacks.
FB2 is placed for the extra revive. Nilfur's, are an adequate alternate, but the double revive for speeds is nice, it can save you that extra gem roll.
Power Hungry for the 30+ yard multiplier. Blur is placed for the defense.
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Alternates:
- Shielding setup (for slightly higher speed runs, tad slower, but more defensive):
- Run with ABBs instead of Nemesis bracer. Swap Arcanot for MW:Deflection. Place Galvanizing Ward, and Astral presence (swap out Blur, and Illusionist. Consider also swapping Powerful for Stricken.
- Nilfur's Boast: additional meteor damage can be nice at times, but still only about an 8% overall damage increase. I prefer the double revive.
- Skeleton King Pauldrons: shoulder filler, with rare chance to revive.
- Unwavering Will for the extra damage, and defense when standing still.
- Elemental Exposure: Try for Fire, Lightning, or Arcane damage type on your weapon, since the weapon damage type will be applied on any attack.
- Conflagration: Fairly good choice considering our fire signature spell.
- Astral Presence: Another good means of AP regen.
- Absolute Zero: Great rune choice on black hole for the damage increase. Would have to swap out Arcanot though, and to me this was too much of a resource loss. The extra range on Supermassive is a great option for quickly dispatching the larger groupings too.
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Also check out the solo push Tal Frozen orb build:
EDIT: no longer recommend LoH on weapon, moved to bracer. This will allow for INT or AD on weapon in it's place. You can opt for amethyst in pants for more VIT.
Hey Cratic, 3 Firebird's pieces and 5 Tal Rasha's?
Tal6 / FB2. The revive from FB2 is the best bonus you can get for the shoulder and boot slot. Nilfur's / Skeleton king pauldrons would be a fairly good alternate though.
EDIT (10/25/2017): Completed main guide section. Updated build guide with possibility of quad gloves (even higher AS), though I think the 1.96 AS, 30 frames / tick BP should be more than enough.
EDIT (11/7/2017): Added alternate shielding setup for the purpose of a higher pushing speed build. These changes make the build more defensive, but give up the progression from Nemesis bracer, and either utility or damage from passives.
Thanks to AdamADisco (https://www.twitch.tv/adamadisco) for testing these changes.
Shielding setup (for slightly higher speed runs, tad slower, but more defensive):
What about Electrocute: Forked Lightning?
Thanks. Well, the Lightning meteor speed is not as strong, but it does have higher defense. Pain enhancer can be a fun part of that build too. Pixel pull via ranslor is used often and regularly to help trash clear better. Very cool lightning explosions.
Frozen orb will be stronger, less defensive, but does feel very rewarding. Still offers CC mechanic via Black hole, albeit on a longer cooldown. Frozen orb's high aoe and ability to deal area damage helps to trash clear efficiently.
I think out of the two, Frozen orb is the more efficient GR speed to go with, and it will get you more paragon quicker. That said, the triumvirate buff is harder to keep up, and it is less defensive, but both offer rewarding gameplay experience.