Rating
+2

The Dyson Spiky Ball (Tank/Thorns [No Pets])

Regular
Hybrid
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Skills

  • Grim Scythe Cursed Scythe
  • Death Nova Bone Nova
  • Corpse Lance Blood Lance
  • Land of the Dead Plaguelands
  • Bone Armor Thy Flesh Sustained
  • Frailty Aura of Frailty
  • Stand Alone
  • Draw Life
  • Spreading Malediction
  • Swift Harvesting

Items

More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Molten Wildebeest's Gizzard
    • Bane of the Stricken

Kanai's Cube

  • Trag'Oul's Corroded Fang
  • Heart of Iron
  • Briggs' Wrath

So I'll start out by saying that the point of this build is to be able to roll through and force the mobs to come to you and kill themselves. No need to spend time chasing them down. Keep that in mind when choosing gear and stats. You'll need to be tanky.

Preferred stats:
1. Thorns
2. Increase Gold and Health Pickup Radius
3. Tank stats. (Armor, Resistances, Life, etc)


Gear reasoning:

    • [Main Set] - Inarius
      • This is required for two major reasons. One, you need the damage reduction that bone armor brings. Two, the damage bonus that bone armor brings. Not much else to say there.

    • [Secondary Armor] - Demon's Hide / Sanguinary Bracers
      • This is a torns build. It's pretty obvious why you need this.

    • [Amulet] - Wisdom of Kalan
      • Damage reduction is pretty key. The more stacks of Bone Armor, the harder you are to kill.

    • [Ring 1] - Ring of Royal Grandeur
      • This allows you to use both the Inarius set and Demon's Hide sets together. It's replaceable if you ditch Demon's Hide.

    • [Shield / Ring 2] - Stormshield / Justice Lantern
      • I've toyed around with a bunch of different shields, but the melee damage reduction of this shield is what has kept me using it for quite a while. I found I survive quite a bit longer because of it. The ring is fairly obvious I think. You need damage reduction anywhere you can get it.

    • [Weapon] - Hack + Yellow Gem
      • I feel the weapon in this build could be changed out for whatever one prefers. The reason I've started using Hack lately is because it allows my Grim Scythe to be fairly deadly. Without ancient gear I'm at about 140k thorns and I'm killing normal mobs in torment 11 with a few swipes.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Vitality
Primary Stat

Offense

Attack Speed
Critical Hit Chance
Cooldown Reduction
Critical Hit Damage

Defense

Resist All
Life Regeneration
Armor
Life

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

This really is personal preference. I prefer to be able to move fast, hit fast, and not take as much damage as possible. This is a tank build after all.

Build Guide

There are a lot of variations to this build and I've tried most of them. They are all fun, but this one I liked the most. If you want to add pets, or change stuff... go for it. It's why I like this build so much, because it's so flexible. If you do decide to change skills, Corpse Lance and Land of the Dead are the skills to get rid of and use whatever you prefer.


I'm not going to spend a lot of time describing why this build does what it does. Looking at the skills, it becomes fairly obvious. This is a tank/thorns build, when you get right down to it. The real fun comes with turning the frailty aura into a way to pull mobs into you. It's pretty much a faceroll after that.


The reason why I call it the Dyson Spiky Ball is because when ever I play, I feel like a deadly vacuum cleaner. Without ancient upgrades and only having level 25 legendary gems, I'm able to solo Torment 13 slowly. I can roll Torment 11 without issue. I suspect as I keep upping my stats, Torment 13 will fall easily.


How to play this build:

  • Get Bone Armor to 15 stacks.
  • Run around and collect groups of mobs using Frailty Aura (because of Briggs' Wrath).
  • Swipe groups with Grim Scythe to further curse the group and to cause them to attack you (because of Boyarsky's Chip).
  • Clean up with Death Nova.
  • Kill bosses with Land of the Dead + Corpse Lance.