Rating
+2

T13 Decay and Profit! Low Paragon/Ancient Count OK!

Regular
Solo
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Skills

  • Bone Spikes Sudden Impact
  • Command Skeletons Freezing Grasp
  • Blood Rush Metabolism
  • Frailty Scent of Blood
  • Skeletal Mage Skeleton Archer
  • Devour Devouring Aura
  • Extended Servitude
  • Life from Death
  • Final Service
  • Fueled by Death

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Enforcer

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Krysbin's Sentence

Build video coming soon https://www.youtube.com/KineticGTR


This version of the Rathma/Jesseth build I've aimed to smooth the experience without sacrificing damage or toughness. Thanks to the update to Dayntee's, the end result feels like a tankier build that doesn't shy from going toe to toe with enemies, and doesn't require Decripify.


Blood Rush to travel, Frailty to begin curse and damage reduction, Summon Mages, and then Bone Spikes + Command Skeletons to finish them off. It's a fun and proactive playstyle that's fast and fun!

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide