Rating
+3

T13/GR 70~ Necro Speed-Addict (speedfarm build, VIDEO demo included)

Seasonal
Hybrid
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Skills

  • Simulacrum Reservoir
  • Command Skeletons Freezing Grasp
  • Blood Rush Molting
  • Devour Cannibalize
  • Skeletal Mage Singularity
  • Land of the Dead Frozen Lands
  • Final Service
  • Life from Death
  • Blood is Power
  • Overwhelming Essence

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Boon of the Hoarder
    • Enforcer

Kanai's Cube

  • In-geom
  • Tasker and Theo
  • Krysbin's Sentence

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Cooldown Reduction
Critical Hit Damage
Critical Hit Chance

Defense

Life
Resist All
Armor
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Core: Movement Speed till you got 25

Maximum Essence, int or vit if you feel you need.


Offense: Attack speed, cooldown, then cd/cc as you need.


Defense: Life, all res.


Utility AD, etc.

Build Guide

So basically the idea is:


Have command skeletons on right mouse button.

Start by num-locking Devour.

Enter rift, pop land of the dead, summon skeletal mage, let essence pool fill up again (goes really fast since all the health-globes that spawns from devour), pop more skeletal mages, find elite to trigger in-geom, spam right-mouse on everything (to keep Jesseth's setbonus up constantly) while you teleport around killing elites and popping new skeletal mages whenever your essence pool is maxed..


Be sure to have at least 1.61 attack-speed to hit skeletal mages breakpoint.

The more CDR the better, 45-50 should be optimal, as much as you can get without sacrificing too much damage.

Thanks to in-geom you'll reset the cooldowns on LOTD and simulacrum really fast,so you'll have simulacrum up permanently once you're in flow,

And in case you have some time between elites where the buffs drop the cooldown on LOTD should'nt be too far away, so you can pop that to get back on track again and get your mages up.

Toughness wont be a problem once you start picking up gold, just be careful right in the beginning before you get the goldwrap buff up.

Be sure to always cast command skeleton before you pop more skeleton mages to keep the set bonus up. Also make sure you always have a little essence to command skeletons on those rotten doors in case there's no health globes around. So in essence, get a feeling for how to cast command skeletons on a mob of like atleast 3-4 enemies,then pop up some mages up to be sure you get a globe or two from the corpses to have some essence to cast command skeletons again. Worst case you can teleport around a few times till a globe drops.

Thanks to Avarice bands buff you'll have huge radius for picking up gold and globes, so even while teleporting around fast, you'll be able to grab the globes spawned by the corpses left behind by your bloodrush.


Works great for speedy bounty's too, might wanna swap to Steuart's greaves in cube to make bounty's a bit faster.


Quick rift for demonstration, check top.

For Grift 70, check bottom.


Possible to cube nemesis instead of tasker's, however I think you hop around so fast anyways that you'll find plenty of elite packs.

In groups i just skip the shrines and let other people take them.


For grift i'd switch avarice for a good obsidian ring + bane of the powerful, and goldwrap for either witching hour, vigilante belt or String of ears. Esoteric Alteration instead of BOTP is an option too if you lack toughness. Oh yea for grifts you might want health globe pickup radius on a couple of pieces too.


Demo of a gr 70 run:

https://youtu.be/X3ew5fNRa94