Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Reilena's Shadowhook
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Warzechian Armguards
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Ring of Royal Grandeur
Try to get + Max Essence as a secondary stat on both your weapon and off-hand.
Prioritize CHC over CHD until you get a minimum of 50% as we really need it for Pain Enhancer. Right now I'm running around with a crap Kalan that's Int, 7IAS, 94CHD, and I'm sitting at 53% CHC.
Equip whichever two best-rolled rings you have and cube the other. RoRG and Krysbin's both have a guaranteed attack speed roll which isn't helpful here and Krysbin's has a 25% variance range on the damage bonus so both of these can be kinda difficult to get well-rolled. Convention of Elements has a guaranteed CHC roll and a socket so it's comparatively easy to get a good one (though there is a 50% variance range on the damage bonus).
There are several options for legendary gems here - Bane of the Trapped and Pain Enhancer are required but the third slot is optional. Bane of the Trapped is giving us a huge damage buff both from itself and from Krysbin's and Pain Enhancer (combined with Bone Armor) is great for killing enemies simply by walking up to them thanks to our bone storm critting (Gem of Efficacious Toxin helps with this as well which is why it's listed as the third gem). Pre-hotfix, WoL and Mirinae were really great choices, but now not as much. WoL is too unreliable for this setup now, in my opinion. You could do worse, but it's not my preference at this point. BotP is an option too. Basically we just want to maximize our passive murdering potential through Inarius to get a corpse ASAP and then just start blasting away. Gizzard actually isn't a bad option either, because it gives some nice recovery and the shield that it provides helps keep up the Krelm's movespeed buff. So long as enemies are only hitting the shield portion of Gizzard, you don't lose the Krelm buff. You don't lose it from self-inflicted damage (teleport) either, before anyone asks.
Warzechian Armgards are interchangeable with Steuart's Greaves, but I found that I actually preferred Warzechian - the bone storm will break stuff very frequently just by walking around so Warzechian gives us a very consistent move speed boost just by walking around. I also find that I actually walk more than I teleport in most cases (because this is based around move-speed rather than teleporting) just continually blowing up dudes as I move along. I really only teleport when there's empty space and I want to jump to another group of enemies or if I hit a dead end and need to backtrack.
The build as-listed is for maximum speed/DPS. If you're having trouble with survivability, try out these changes, which will drop your speed a little bit but should help you survive easier:
Swap Gem of Efficacious Toxin for Molten Wildebeest's Gizzard and then change Dark Reaping to Draw Life. This will give you a metric ton of regen and only slow you down a little bit. And as an added benefit, it can help you keep Krelm's speed buff up a bit longer too. I've done GR60 in right at 2 minutes with this setup so it's still very fast.
Use an amethyst in the helm and topaz in your armor.
Use the Templar as your follower, equip him with Ess of Johan (grouping) and Oculus Ring (damage) - the other ring is whatever you want (I normally just leave a Unity on him even though we're not using it here, and it doesn't matter). If he has a weapon with lightning damage on it you can give him a Wyrdward for stuns. Azurewrath is preferable for the weapon (25% chance to freeze) and Freeze of Deflection for the shield (also freeze). Azurewrath's weapon damage can be rerolled to lightning as well. Use the left-side skills all the way down.
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Life Regeneration
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Armor
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Life
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Resist All
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Build Guide
GR60 1m47s clear gameplay: https://www.youtube.com/watch?v=UNvTmqNAGIg
GR65 3m1s clear gameplay: https://www.youtube.com/watch?v=ZrGBM7Klsjg
T13 3m47s clear (with possible brain injury) gameplay: https://www.youtube.com/watch?v=NgFMWb9NZfQ
GR60 Gizzard version clears: https://www.youtube.com/watch?v=rYbRY1ZzPz0
This is my current speedfarming build. There are several optional things here like some of the passives, gems, and even some of the skills. There is no Land of the Dead to be found in this build, in my continuing mission to avoid that skill like the plague. You can throw it in if you want, replacing Grim Scythe. But a skill that you're literally using once, maybe twice (without going far out of your way into CDR) for 10 seconds each over the course of the rift seems like a waste/overkill/unnecessary.
Stand Alone and Final Service are required, but the other two passives are optional. Overwhelming Essence is straight damage and Dark Reaping is some extra survivability.
Originally I had Rigor Mortis in the fourth passive slot but realized it's mostly unnecessary because of Lost Time which is essentially serving the same purpose (applying a 5-second slow for BotT+Krysbin's damage bonuses that persists even if they're not in your BotT range). Rigor Mortis does give you the ability to hit enemies with a slow that are outside your BotT range (through exploding corpses which have a 20 yard blast), but this is really only relevant on enemies in front of you that you haven't actually walked near yet - as soon as you hit them with your Bone Storm (or casting Bone Armor itself, which has a much larger range than the actual bone storm) it's the same as if you'd used Rigor Mortis for the purposes of damage bonuses from BotT and Krysbin's. I've replaced this with Dark Reaping (still use Draw Life if you put in a Gizzard).
Fueled by Death is currently bugged: https://www.reddit.com/r/Diablo/comments/6l2nzu/travis_day_talks_upcoming_necromancer_changes/djqp4r2/
Were this not the case, I'd have it in here, probably replacing either Dark Reaping or Overwhelming Essence. I'll definitely be coming back to it once it's fixed. Currently, you can barely feel the difference at all.
Basically the entire build is 1) hold left click in the direction of enemies 2) press bone armor when it's off cooldown 3) start hitting corpse explosion. Teleport if there are gaps in groups of enemies, then repeat. Use your Flesh Golem skill in the event that you run into a straggler elite/champion pack without trash nearby. In a good-density rift, you may only end up using it for the RG (who has a habit of spawning a bit away from the enemies that you killed to spawn him).
Maximum move speed with all bonuses up is 140%:
25% Paragon
15% Bone Armor
25% Lost Time
50% Warzechian Armguards
25% Krelm's Buff Belt
My advice would be to farm a GR/Torment that you can do efficiently until you improve your gear and can use what's listed in the build.
what gem for helm socket?
Glad it's working well for you
I see you have Reilena's Shadowhook in the cube but I don't see Bone Spikes as an ability you use.Nevermind, I see now. I read it as only increasing using Bone Spikes.Does the Efficacious Toxins gem work well even though mobs don't live 10 seconds?
Would Briggs Wrath be a good replacement for Convention of Elements?
Efficatious Toxin helps make them dead in that less than 10 seconds It's more passive damage. More passive damage means faster corpses and more corpses means more explosions. It's still pretty darn fast even with the Gizzard setup though. That said, if you can manage the Toxin setup, it'll shave a little bit of time off (not a huge amount, but enough that it's noticeable to me).
You can try Brigg's Wrath but I wasn't a fan of it with this setup honestly. I didn't find that it sped up clear speeds at all and just feels a little weird to play - when you're constantly moving forward at a fast speed you end up with enemies kindof lined up behind you with Briggs.
How would Bane of the Powerful work instead of Efficacious Toxins? I'm more curious because I haven't been lucky on set drops, I just looted the 4th piece to the set after 31h of S11.
To me Brigg's is good if you aim to where you're headed, although I'll admit I haven't played a speed meleemancer yet. Again all curious until I can get the items to test myself.
I really wish Blizzard had an import/export hash... I can dream though.
Regarding Briggs, you understand that "where you're headed" is... forward... constantly... right? Short of elites, you're basically always moving forward. You're welcome to try it, but it's just not as beneficial as you think here. Also keep in mind that outside of an Avarice Band+Briggs+BotH setup, you're only going to be pulling in enemies within 15 yards and Corpse Explosion itself has a 20 yard range so...
It's also a damage loss to drop CoE. CoE benefits all of our damage, not just poison. The bone storm is cold damage, Pain Enhancer is physical damage, and everything else (Corpse Explosion, Toxin, and Grim Scythe) is poison. The bone storm and Pain Enhancer (and Toxin if you're using it) is what's giving us passive killing, and Corpse Explosion is killing anything left (elites).
I'll try it as is. Was looking at my leveled gems and realized I'll have to get a new one up and was curious. Thanks for the insight!
Last question, I think.
How do you start in a GR? I know to get BA stacks though that first few minutes it can be difficult, any tips for that?
What Paragon/LGem levels would a person need to safely farm T13/G60, let's say no ancient weapon/offhand? I'm 500 paragon with ~55 level gems and It seems I'd need closer to 60-70 gems to solo T13, although it feels better hitting T12 for the lower mob HP.
I am loving the build! Feels great to see sub 6m GR50 runs! Which I know will get faster as I get better gear.
Higher gems will help but honestly I'd probably stick to T11-ish until you get an ancient weapon and off-hand - you really want a minimum of 50% CHC and an ancient weapon and off-hand in order to do T13/GR60 efficiently. Gems are definitely important, but they're secondary to that. Ancient armor isn't a big deal - that just provides a little more damage and toughness.
After using this build for a while, I think the krelm's belt is too inconsistent. In about 75% of my rifts there is atleast one mob that prevents me from keeping the buff up and its very frustrating. I started using goldwrap in the belt slot and it helps with survivability a ton. great guide tho
Thanks for the great guide Zombeaver.
Question, I'm only 550 Para atm, which build should I focus on? The "Splosion" build or your newest "EZ-Bone Armor" build you used for GR70+?
Take care
Sorry, maybe this doesn't help Basically I'd just say pick one that you want to try and if you happen to get a Grasps of Essence before you get a Blind Faith, try SpeedSplosion and vice versa, because otherwise the gear is basically the same.
Update: I posted the info below to the wrong build, I'm using Zom's Lazy GR Speed Build: http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm
For kicks I tried clearing a GR73 with 579 Paragon, missed it by 30sec. I don't have the Helm yet, gems are 50 and my sheet dps is 991k. This build is so tanky, love it!
Take care
Hey, awesome build. Even though I'm not clearing things really fast, it works great on T13.
I was messing around and found a neat change that gives you really good defense and pulls all the enemies on screen to you to utilize corpse explosion. This was inspired by your comment of "Godmode" with BotH and Goldwrap, which I've never tried O.o Wow Bob Wow.
-Get rid of CoE, and swap Rorg with Avrice Band and Brigg's Wrath
-Swap a legendary gem with Boon of the Hoarder
-Swap the belt with Goldwrap
-Possibly replace the amulet with a Hell's Fire (IDK Spreading Malediction?). I don't see many other amulets that could work with this.
- Replace all of your defense stats on gear for offensive and possibly CD for something.
You loose the bonus from CoE and a legendary gem, but instead you get a huge buff in defense. Gameplay wise, with each increase from Avrice Band, your Brigg's has a bigger pull radius from Aura of Fatality. This pulls everything on screen towards you making killing Elites much easier/faster via corpse explosion. I'm honestly not nearly as geared as I could be, I only have a badly rolled ancient Trag'Ouls Corroded Fang, a level 60 BotT and a 40 Pain Enhancer, and the only other ancient is a primal Grasps of Essence (int, crit damage(rerolled stat), as, and life per hit). I do have Rorg cubed with FrostBurns, so maybe there's improvement there. I can't test this to its full potential aside from the damage mitigation.
If anyone sees this and can test it, it'd be much appreciated.
I'm a PS4 only player (the controls are too good) and I hate pushing Grifts for exp/gear. I only do it if you can in a few minutes, 8 or less. I also hate not having a constant skill that you can spam, like Grim Scythe. I hate even more so skills that revolve around CD and waiting awile.... You're builds are fun, nice job and thanks for posting!
absolute shit, run into rift absolutely nothing happens, use my golem still nothing replaced scythe with land of the dead still nothing. Do about 100k dmg and thats it