Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Reilena's Shadowhook
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Warzechian Armguards
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Ring of Royal Grandeur
Try to get + Max Essence as a secondary stat on both your weapon and off-hand.
Prioritize CHC over CHD until you get a minimum of 50% as we really need it for Pain Enhancer. Right now I'm running around with a crap Kalan that's Int, 7IAS, 94CHD, and I'm sitting at 53% CHC.
Equip whichever two best-rolled rings you have and cube the other. RoRG and Krysbin's both have a guaranteed attack speed roll which isn't helpful here and Krysbin's has a 25% variance range on the damage bonus so both of these can be kinda difficult to get well-rolled. Convention of Elements has a guaranteed CHC roll and a socket so it's comparatively easy to get a good one (though there is a 50% variance range on the damage bonus).
There are several options for legendary gems here - Bane of the Trapped and Pain Enhancer are required but the third slot is optional. Bane of the Trapped is giving us a huge damage buff both from itself and from Krysbin's and Pain Enhancer (combined with Bone Armor) is great for killing enemies simply by walking up to them thanks to our bone storm critting (Gem of Efficacious Toxin helps with this as well which is why it's listed as the third gem). Pre-hotfix, WoL and Mirinae were really great choices, but now not as much. WoL is too unreliable for this setup now, in my opinion. You could do worse, but it's not my preference at this point. BotP is an option too. Basically we just want to maximize our passive murdering potential through Inarius to get a corpse ASAP and then just start blasting away. Gizzard actually isn't a bad option either, because it gives some nice recovery and the shield that it provides helps keep up the Krelm's movespeed buff. So long as enemies are only hitting the shield portion of Gizzard, you don't lose the Krelm buff. You don't lose it from self-inflicted damage (teleport) either, before anyone asks.
Warzechian Armgards are interchangeable with Steuart's Greaves, but I found that I actually preferred Warzechian - the bone storm will break stuff very frequently just by walking around so Warzechian gives us a very consistent move speed boost just by walking around. I also find that I actually walk more than I teleport in most cases (because this is based around move-speed rather than teleporting) just continually blowing up dudes as I move along. I really only teleport when there's empty space and I want to jump to another group of enemies or if I hit a dead end and need to backtrack.
The build as-listed is for maximum speed/DPS. If you're having trouble with survivability, try out these changes, which will drop your speed a little bit but should help you survive easier:
Swap Gem of Efficacious Toxin for Molten Wildebeest's Gizzard and then change Dark Reaping to Draw Life. This will give you a metric ton of regen and only slow you down a little bit. And as an added benefit, it can help you keep Krelm's speed buff up a bit longer too. I've done GR60 in right at 2 minutes with this setup so it's still very fast.
Use an amethyst in the helm and topaz in your armor.
Use the Templar as your follower, equip him with Ess of Johan (grouping) and Oculus Ring (damage) - the other ring is whatever you want (I normally just leave a Unity on him even though we're not using it here, and it doesn't matter). If he has a weapon with lightning damage on it you can give him a Wyrdward for stuns. Azurewrath is preferable for the weapon (25% chance to freeze) and Freeze of Deflection for the shield (also freeze). Azurewrath's weapon damage can be rerolled to lightning as well. Use the left-side skills all the way down.
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Life Regeneration
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Armor
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Life
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Resist All
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Build Guide
GR60 1m47s clear gameplay: https://www.youtube.com/watch?v=UNvTmqNAGIg
GR65 3m1s clear gameplay: https://www.youtube.com/watch?v=ZrGBM7Klsjg
T13 3m47s clear (with possible brain injury) gameplay: https://www.youtube.com/watch?v=NgFMWb9NZfQ
GR60 Gizzard version clears: https://www.youtube.com/watch?v=rYbRY1ZzPz0
This is my current speedfarming build. There are several optional things here like some of the passives, gems, and even some of the skills. There is no Land of the Dead to be found in this build, in my continuing mission to avoid that skill like the plague. You can throw it in if you want, replacing Grim Scythe. But a skill that you're literally using once, maybe twice (without going far out of your way into CDR) for 10 seconds each over the course of the rift seems like a waste/overkill/unnecessary.
Stand Alone and Final Service are required, but the other two passives are optional. Overwhelming Essence is straight damage and Dark Reaping is some extra survivability.
Originally I had Rigor Mortis in the fourth passive slot but realized it's mostly unnecessary because of Lost Time which is essentially serving the same purpose (applying a 5-second slow for BotT+Krysbin's damage bonuses that persists even if they're not in your BotT range). Rigor Mortis does give you the ability to hit enemies with a slow that are outside your BotT range (through exploding corpses which have a 20 yard blast), but this is really only relevant on enemies in front of you that you haven't actually walked near yet - as soon as you hit them with your Bone Storm (or casting Bone Armor itself, which has a much larger range than the actual bone storm) it's the same as if you'd used Rigor Mortis for the purposes of damage bonuses from BotT and Krysbin's. I've replaced this with Dark Reaping (still use Draw Life if you put in a Gizzard).
Fueled by Death is currently bugged: https://www.reddit.com/r/Diablo/comments/6l2nzu/travis_day_talks_upcoming_necromancer_changes/djqp4r2/
Were this not the case, I'd have it in here, probably replacing either Dark Reaping or Overwhelming Essence. I'll definitely be coming back to it once it's fixed. Currently, you can barely feel the difference at all.
Basically the entire build is 1) hold left click in the direction of enemies 2) press bone armor when it's off cooldown 3) start hitting corpse explosion. Teleport if there are gaps in groups of enemies, then repeat. Use your Flesh Golem skill in the event that you run into a straggler elite/champion pack without trash nearby. In a good-density rift, you may only end up using it for the RG (who has a habit of spawning a bit away from the enemies that you killed to spawn him).
Maximum move speed with all bonuses up is 140%:
25% Paragon
15% Bone Armor
25% Lost Time
50% Warzechian Armguards
25% Krelm's Buff Belt
Sick build. Upvoted!
I like this build, could you try this and see if it lowers your time?
Instead of Warzechian Armguards cube Grasps of Essense. Use your 6 set, and for your ring cube Briggs Wrath. Briggs Wrath + Aura of frailty actually draws a ton of enemies closer to you, meaning a single corpse explode may kill more enemies. Although you are moving slightly slower, because your grouping enemies more effectively your time may actually decrease.
I've added a T13 clear run to the description that people should find very informative
i really like this build, thanks for sharing (y)
It is awesome but very squishy... sometimes HP just drops instantly without really noticing why, I am thinking that this might be better without CoE and instead RorG equipped and in cube then Band of Avarice, Belt you take Gold and Boon Gem... just to push for Deff when you farm T13 rifts, as it seems the damage is still friggin' high enough xD
If you're having problems with survivability, you could try swapping out either GoET or PE for Gizzard and swapping Rigor Mortis for Draw Life. That should give you a really nice survivability boost and help keep the Krelm's buff up to boot. I'm not sure which of the two gems would be better to swap honestly, you may want to mess around with it and see which way works best for you.
I've added a video in the description for the Gizzard version. Clear times are still pretty good with it, so if you're having trouble surviving, I'd recommend trying that out.
Excellent build and guide. Thanks!
I've updated the written guide with more information and the video guide is now available.
"T13 3m47s clear (with possible brain injury)"
I laughed my ass off!
Thanks for sharing the build - will look into this, when we get started on S11
Let me know how it goes for you!
Was wondering if you did any testing with Bone Spikes (Sudden Impact) instead of Grim Scythe? Wouldn't the 1s stun from that allow the triple damage with Krysbin's from the BoneStorm?
I wonder if that would help with the survivability or squishy-ness of this build?
P.S. A buddy and I tried out your NovaLancer build last night and it's the most fun we've had with the Necromancer since making the characters!! Looking forward to trying SpeedSplosion tonight!
Glad you're having fun with NovaLancer! Let me know how this works out for you!
Great build until you meet up with high density Bogan Trappers and Dark Moon Clan lol. Range really needs to be toned down!
I do appreciate the idea though! I hope you have fun with the build
I FREAKING LOVE IT!
I put together a few pieces (nothing really awesome) and I'm currently blazing through T11 (P361 currently), with 2 other people.
Sure, it lacks toughness - but as you've mentioned; there's hardly any need, as they tend to die before doing much anyway.
Many thanks for this build!
Got lucky with finding all set items on first day of Season now and this is awesome... especially if you pair up with a pull monk, everything just explodes