After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds.
While below 50% Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%. (Requires Rank 25)
Kanai's Cube
Solanium
Legendary Mace
5.4 Damage Per Second
Primary Stats
Sockets (1)
Secondary Stats
Critical Hits have a 3 - 4% chance to spawn a health globe.
One of 7 Magic Properties (varies)
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+ 3 Random Magic Properties
Solanium
Requiem Cereplate
Legendary Chest Armor
51 - 68 Armor
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Sockets (1)
Secondary Stats
Devour restores an additional 75 - 100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
+ 4 Random Magic Properties
Requiem Cereplate
Briggs' Wrath
Legendary Ring
Primary Stats
+416 - 500 Strength
+416 - 500 Dexterity
+416 - 500 Intelligence
Critical Hit Chance Increased by 4.5 - 6%
Secondary Stats
Uncursed enemies are pulled to the target location when a curse is applied to them.
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