Build Guide
Disclaimer: This build is completly different from all the other builds here and uses some unique mechanics. The gameplay is very smooth and easy but requires practice first. Please read carefully, watch the video closely and make sure you understand how the build works. For clearing grift 100 you will need ~2.000.000+ screen dps.
2.6.1: From my first testings this setup will remain one of the best Rathma solo builds in 2.6.1 and got even better because of some Skeleton Mage bug fixes and the 6p Rathma buff from 2.500% to 4.000%. In 2.6.0 we saw GR106 clears on EU with only ~1300 paragon, so with a 60% buff (2.400to4.000) GR110+ could be easily doable with para 2000+. I will test other setups this weekend.
About the build:
- Smooth and easy to play real summoner build.
- incredible strong for high level group/solo speedgrifts and also very good for solo pushing
- permanent 10 powerful singularity mages
- Massive essence generation (bone spikes-> reilenas shadowhook + globes-> reapers + corpes->devour) results in extremly strong singularity mages.
- No bonearmor and curses because its a pain to cast them with mage on autocast and you dont need them.
- Pets will block all incoming dmg, if you dont skip monster.
Gameplay:
- singularity mage on autocast (numlock trick! remember: numlock trick only casts, while you dont hold/hit a button)
- Devour on autocast (numlock trick!). Get used to cast in manually because most of the time you will hold a button to reg essence.
- Left klick to stun+generate essence. Try to hit as much monster as possible because thanks to Reilenas Shadowhhok you gain more essence per enemy hit.
- Use command skeletons to proc Jess 400% bonus. You need to activate it once and it will keep going until there are no enemys left on the screen. Pay attantion to the voice of the charge. Hold a button to walk or bone spike to gather enougn essence for initial cast. Use it also to fokus fire / freeze dangerous targets like ghost or jumpers.
- If you have 10 mages, dont leftKLICK, hold leftklick to break autocast on mage and regen to full essence for more powerfull mages (read singularity rune, more essence spent means more dmg per mage).
- Dont skip monsters for density, its called facerool for a reason. Just stand behind and let your mages tear through everything. Again: KILL ALL THE MONSTERS or you will die.
- Hit land of the dead + simulacrum if there is high density/elitepack(s) or danger (massive dmg increase and crazy health regen). This is pure Armageddon and your mages will nearly oneshot Yellows at 90++. Hold the mouse and spam devour manually, to generate globes/essence and get full 600+ essence mages.
- The time from the buff on devour [satiated] stacks, so its a permanent 50% life bonus (but is additive with other life%).
- Zei's counts distance from player to monsters (not pet to monsters)
Autocast / Numlocktrick:
- how to numlock by quin69: https://www.youtube.com/watch?v=JaAI8s8rft4&t=
- if numlocking 2 spells doenst work for you, try mage on button 2 and devour on button 4
- if this doesnt work also, put mage on autocast and hit devour manually (or use aura)
- you can break autocast by press enter (chatmode) if you need to rez/identify/townportal
- you can break autocast by holding a key (hold leftklick till essence is full)
- while hitting land of the dead+simulacrum: hold mousklick to walk, spam devour manually (because holding breaks autocast), gather globes and stop holding mousklick to summon powerful mages.
Haunted Visions + CoE
- Haunted Visions + CoE instead of endless walk seems to be a solid / equal choice. Especially in season take whatever is better rolled.
- The approach can also a little bit different here. Get some more CDR and use Simu always when ready, your goal is to get high simu uptime to clear also trash faster. Safe LotD for elitepacks.
About facerolling, fishing and pushing
- People who say its a fishy, glassy setup are just bad at this game and dont understand how the builds works. When you are pushing to your personal grift limit, no build is actually "facerolling" because if you could facerolling this griftlevel, this wouldnet be your limit.
- Its also not more fishy than other builds, most builds need one of the open maps with high density but without ranged mobs (+good pylons). Corpselance need many yellows. For my build any map oder mobs can work, ranged mobs are really no problem, only those jumpers can be difficult, if there are too much of them.
- The term "facerolling" is also referring to the originally idea of the build, to create an easy to play but strong mage build without getting cancer from spamming the mage button. Gameplay is very smooth, just use leftklick, sometimes command skeletons and a little bit devour, nuke elitepacks with simu+lotd. Stay behind. Eazy.
- Just 5-10 griftlevels below your max, it will facerolling everything because mage tear trough everything the moment it appears on the screen. It also clears whole t13 maps at an insane speeed while you just run and loot.
For T13 rifts:
- switch compass rose to avarice band (or cube it and wear the other 2 rings)
- goldwrap belt
- boon of the hoarder
- Fueled by death passive is bugged, so avoid it. Take this when its fixed (from finale service or overwhelming essence)
- If your gear is really good and dmg is over the top, also change Jesseths to Reilenas Shadowhook, cube in-geom (and nemesis) and change command skeletons to bloodrush
New speed meta:
https://www.youtube.com/watch?v=r_SNFd0Z4ug
Special thanks to my friends, teammates and clanmates: Chris, Ellen (Crionnacht) & Nico (Verstrahlt)
This build is my favorite Necromancer build so far, but something is really killing me. Mobility. This build feels slow as hell getting around anywhere. While strong and lazy are great, that's starting to really bug me. I can't keep up in any group play at all, whatsoever. Any ideas on how to improve that?
Those "Maximal" DPS though, not Maximum? lol
This is definitely my favorite build, thanks dude.
I just got Circle of Nailuj Evol through upgrading rare (yellow) to Legendary. Holy molly. Sometimes I don't even see the elites. I only see the purple globes after they die offscreen lol.
Greater Rift guardian dies instantly. Not even an animation. Just drops dead.
The 10 skeletons are up permanently basically. New ones pop after they die. Cool beans build.
No. Thank... you. Finished Greater Rift 70 solo. Can now do Torment 13 group.
I am still dying a lot at GRift 75 tho, but getting there soon.
OK, I play on PS4 and I am finding this build to be amazingly good at killing stuff for sure. Too bad we don't have a way to numlock trick but I am managing quite fine without it. Excellent work.
I haven't shifted back to the PC yet, have been playing on PS4...really enjoy this build...squishy yes but keeps me on my toes they entire rift...cleared 90 on first try...I have 9 of 13 items ancient and plvl 1200ish...cleared in 12 more me as well. Interested to see what it will do with some 85ish augments.
I really wanted to play a summoner build but this one has about as much durability as a fart in the wind.
Well done!
"6. Dont skip monsters for density, its called facerool for a reason. Just stand behind and let your mages tear through everything. Again: KILL ALL THE MONSTERS or you will die."
Wow, counter-intuitive from a WD background, but very much something I always like.
I wonder if top players will eventually meta away from that rule.
This build is awesome. First time I ever ran a T13 Neph rift to completion, one handed. only using the mouse. Never once had to touch the keyboard to fire off any skills. Would be the ultimate beer and tv mode if could up the toughness on it. Can't wait to try it out on GR's this weekend. THank you for the build.
Skull Mage is an ability you can add to items now
For the most part, this build is fun. However, with the lack of a quick defensive CD, it can be a bit squishy. Many instances have occurred when one unlucky elite pack has cost me the rift
So, after playing this build extensively, I will say this.
This build has GREAT damage, however, you are squishy as f*ck as you progress into higher GRs.
You constantly tell us to "hide behind the mages." Not really helpful when you got leapers, thunderstorms, mortars, a bad elite combo, or for some reason super precise shamans with their spears that will navigate its way through all the mages and land a direct hit onto you.
This build is fun...until you keep dying to random arrows thrown by regular enemies and the GR timer beats you...
What about the recent hot fix?
The six-piece bonus will now grant 625% (up from 250%) damage to your minions and Army of the Dead skill for each active Skeletal Mage with a total cap of 2500%. With this, players will only need to summon four (down from ten) Skeletal Mages to receive the full six-piece set bonus. Additional Skeletal Mages can still be summoned to attack your enemies, but aren’t needed to maintain the bonus. This makes maintaining the bonus less time consuming and allows damage to ramp up more quickly at the start of combat. The total number of Skeletal Mages that can be active at a time is unchanged (ten).
Army of the Dead worth an add now? What skill could you reaplace?
I love this build, i did a 95 in 11.55 min. with some good gear 100 could be done.
But you need to kill all and don't skip any mobs.
when you get hang of it how to play it its pretty funny and doing a lot of damages.
DMFVisuals
Thanks for the build. It helped me getting from gr55 to gr70
But i can't manage to set the numlock trick for both devour and mage. It works either one or the other.
I does work for command skeleton AND mage. But i guess numlock-ing command skeleton isn't the best ideea right?
So could anyone tell me how to numlock devour AND mage?
Cheers
Hey. Run Trang's Fang and w/e phylactery, get rid of the shield. Replace skeletons with Aura of Frailty. Stack 10+ pickup radius. You can also sub out extended servitude (you will have more essence from not using skeletons anyways) for spreading malediction now. You get 200% from Trang's from the Aura, and however many more % from spreading. You lose so much from having to take a shield anyways and its not like the thing is keeping you alive.
Awesome build man! Here are some our of GR105 and whatnot runs with your build:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/226353-s11-2x-pet-necro-2-zdps-gr105-clear-new-meta-nd
We tested the following with your build:
S11 - 2x Necro Rathma + 2x ZDPS GR100 Speeds 10 minutes
S11 - 3x Necro Rathma Speed 90's [New Meta] 5 minutes!
S11 - 4x Necro Rathma Speed 90's [New Meta]
S11 - 4x Necro Rathma Speed 95 [New Meta] 8 minutes clear!
Really love this build, after some time off from Rathma (squishiness frustrations) I used this to push the highest GR I've managed so far.
One question though, the play guide says to Num lock BOTH devour AND skeleton mage, how? I haven't been able to numlock both so have had to choose one or the other (ended up finding devour the easier one). I've tried clicking both at the same time, each individually and nothing