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Raiment of the Thousand Storms Set Dungeon Build

Regular
Solo
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Skills

  • Crippling Wave Tsunami
  • Mystic Ally Air Ally
  • Epiphany Insight
  • Mantra of Salvation Agility
  • Dashing Strike Radiance
  • Sweeping Wind Inner Storm
  • Beacon of Ytar
  • Exalted Soul
  • The Guardian's Path
  • Chant of Resonance

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Bane of the Trapped
    • Bane of the Powerful

Kanai's Cube

  • Burst of Wrath
  • Cindercoat
  • Obsidian Ring of the Zodiac

Disclaimer: All credits to teambrg & Nanut. I just want to have a visual guide derived from their original builds that's why I created this. You can check their guides here http://teambrg.com/diablo-3/raiment-set-dungeon-build-guide-mastery/ and here https://www.youtube.com/watch?v=OAv4qENS5vY.



Options & Notes:

-I actually cleared this easily using the Wave of Light combo (Pinto, Kyoshiro’s Blade) I figured people might not like that suggestion - if you get desperate though, it’s an option.

-Envious Blade isn’t really needed, so is Fleshrake - it just gives some peace of mind that your DS may be powerful enough to one-shot even without the 6 piece buff.

-That being said, Burst of Wrath in the cube really really helps. You can wield the Axe and cube In-geom if you like. (In-geom being mandatory).

-NEMESIS IS A MUST

-Belt can be anything (Vigilante, Saffron, Witching Hour...)

-Jawbreaker & Vengeful Wind is a variant. So is Crudest boots instead of Cindercoat in the cube. Or wear Crudest boots and cube RoRG and equipped Obsidian ring.


Raiment Set Dungeon Location & Map

Where is Raiment Set Dungeon? It’s located in ACT I - Old Ruins.

-Teleport to the said waypoint, in Act I - Old Ruins.

-Walk to your upper left a bit, and the Raiment set dungeon entrance is there!


Raiment Set Dungeon Map / Layout?


How to Beat & Master Raiment Set Dungeon

This all depends on how experienced you are with Raiment - I’m not too hot at it so it took a fair amount of tries. Completing the objectives are easy - mastering, on the other hand... is challenging.


Map & Pathing

-First of all, familiarize yourself with the map. Look above, it shows a sample path. There’s only one “option” when clearing the dungeon, the main path/method is quite set.

-Run past and clear the Great Bend, clearing all enemies in the main path (at least)

-Race to the Golden Chest (GC).

-Backtrack and kill as many guys as you can in the Maze, then cross your fingers.

-The Junkyard is your only crossroads.

-Completely clearing it is nice, but you may not make it to the GC.

-Loosely clearing it leaves you at the mercy to bonus kills off Nemesis.


Tips & Explanations

The Golden Chest - is quite easy given the map advice above... Don’t worry about backtracking, you’ll have to do it anyway!


Succubus sucks - well, you can dodge ’em about half the time. Agility and Guardian’s Path give us some room for error. This mechanic is a little stupid, but we have a plan for it!


WHY NEMESIS? Well, there are a ton of pylons here, that is exactly why we are using it.

In-geom: There are no naturally spawning elites in this map!

Kill Count: Extra mobs actually count toward the mastery.

As you can see for the simple reasons above, In-geom and Nemesis are definite keepers in the build! It doesn’t make this easy, though.


Junkyard - what to do!? COMPLETELY clearing the junkyard translates into some precious lost seconds. Personally, I just try to grab the pylons there and go. Hopefully, the bonus kills from Nemesis make up for it.

Only very very experienced players can get through this fairly without the Nemesis cheese. Again, I only use raiment for Monk Bounty Speeds, and this...


Dashing Strike-Radiance is a MUST. You might think Falling Star is better but we take it primarily for the rune ELEMENT. As we’re using Cindercoat - the Spirit cost is reduced.


The needed Stats: As seen in the options above, there’s countless ways to adjust this to your needs. One thing set in stone is you need a bunch of Resource Cost Reduction (RCR) and to a lesser extent, Cooldown Reduction (CDR). Given the statement above, crafting some yellow rings and an amulet with those stats is a massive help, at the loss of DPS.

Well, all of that being said, you probably won’t clear this on your first try - but that’s ok! A little practice goes a long way... Good luck out there!

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find