Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Uhkapian Serpent
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Mask of Jeram
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Ring of Royal Grandeur
This is full ZOO everything is about your pet's dealing MAX dmg and the rest is about you being able to withstand a lot of hits
Uhkapian Serpent can be switched with The furnace for more damage but that will make you alot more squishy so this is designed to keep you alive while still mashing things
Hellfire Amulet priorities would be Jungle fortitude / Pierce the veil / Spirit vessel depending on whether you want more output or more reduced DMG
Mozart over and out! =)
Paragon Priorities
Core
Primary Stat
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Movement Speed
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Vitality
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Armor
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Life
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Resist All
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Life Regeneration
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Utility
Life on Hit
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Resource Cost Reduction
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Gold Find
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Area Damage
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Build Guide
This is a work in progress might still be some optimizations to make but the is doing pretty well right now
Always welcome to add mee on Battle.net Mozart#2231 and ask for tips or facebook Adam Mozart Hansen my picture is me in a suit
Nice try on the build. I've thought about it myself it just doesn't have damage to do anything too high. You will hit a ceiling really fast because you can't incorporate the F/R or EW sets in. 100% extra damage is HUGE!
I just did a 67 with it and changed it up a little bit. I used Haunt and Piranhado. Without Piranhado your Gargs don't do enough damage fast enough to get through a 70 or 80. This is just what I have found, but I don't have a lot of ancients so that might be where my downfall is.
This build does have ridiculous survivability though. Only time I died was on the RGs because I couldn't get my stacks.
I'm surprised to see a zoo build without Tasker & Theo in it. I had an idea very similar to yours, but here's what mine looks like.
Wearing: Zuni gloves, pants, boots, ring, & mojo. HT Chest & shoulders. Mask of Jeram, Lakumba's Ornament, Belt of Transcendence, Hellfire ammy, RoRG and Soul Harvester.
Cubed: Uhkapian serpent, tasker & theo, short man's finger.
That way you get both the T&T's increased attack speed for the entire menagerie, Jeram's pet damage bonus, and still benefit from 6p Zuni/2p HT. Sadly, none of my zuni pieces are ancient yet, so i'm not sure what the ceiling for this build is, but I can do 70+ easily, even without piranhado. I suspect that Submortal is right though, without Focus/Restraint, Endless Walk, or even Convection of Elements (if you could find one element to settle on), this most likely won't be able to reach the same heights as a standard HT garg or bats build would.
For some reason, I can't seem to edit my post on this website... whatever though lol. Anyway, I find that having the Fetish Sycophants passive along with the Belt of Transcendence to be redundant. I'd much rather have Spirit Vessel, just in case things go south before you get your soul harvest stacks up. Just a thought though.
I have been using a build very similar to this and having a lot of fun with it. My only difference is I'm using Wilken's Reach in the cube and Grasp of the Dead with the no mana cost option (as opposed to Acid Cloud in the build above). This allows me to constantly spam GotD, getting the 60% damage reduction from it as well as applying necrosis to everything around me.
At p450 I'm doing GR70 in around 10 minutes. Like others have said, the ceiling for this build is lower than some variants but the survivability is really nice. I'm glad somebody posted it!