Skills
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Firebats Vampire Bats
- Firebats
Cost: 125 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.- Vampire Bats
Firebats has an initial Mana cost of 250 mana but no longer has a channeling cost.
Firebats' damage type turns into Physical. -
Piranhas Piranhado
- Piranhas
Cost: 250 Mana
Cooldown: 8 seconds
Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.- Piranhado
The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds. Nearby enemies are periodically sucked into the tornado.
Increases the cooldown to 16 seconds. -
Fetish Army Legion of Daggers
- Fetish Army
Cooldown: 120 seconds
Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical.- Legion of Daggers
Increase number of dagger-wielding Fetishes summoned by 3.
-
Spirit Walk
- Spirit Walk
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire. -
Big Bad Voodoo Slam Dance
- Big Bad Voodoo
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds.- Slam Dance
The Fetish increases the damage of all nearby allies by 15%.
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Gargantuan Humongoid
- Gargantuan
Cooldown: 60 seconds
Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 450% of your weapon damage as Physical.- Humongoid
The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 585% of your weapon damage as Cold.
-
Grave Injustice
- Grave Injustice
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.
The range is extended by items that increase your gold pickup radius. -
Confidence Ritual
- Confidence Ritual
You deal 25% additional damage to enemies within 20 yards.
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Midnight Feast
- Midnight Feast
The damage of your Zombie Dogs and Gargantuan is increased by 50%.
Additionally, you may have 1 additional Zombie Dog summoned at one time. -
Jungle Fortitude
- Jungle Fortitude
Reduce all damage taken by you and your pets by 15%.
Items
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- Mask of Jeram
Legendary Voodoo Mask- Primary Stats
-
- +128–163 Intelligence
- +3 Random Magic Properties
- Secondary Stats
-
- Pets deal 75–100% increased damage.
- Empty Socket
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- Mantle of Channeling
Legendary Shoulders- Primary Stats
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- +85–108 Vitality
- +3 Random Magic Properties
- Secondary Stats
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- While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20–25% increased damage and take 25% reduced damage.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
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- The Traveler's Pledge
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Zunimassa's Marrow
Set Chest Armor- 398 - 472 Armor
- Primary Stats
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- Sockets (1)
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- Zunimassa's Haunt
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Zunimassa's Finger Wraps
- Zunimassa's Cloth
- (2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set: You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set: Enemies hit by your Mana spenders take 5500% increased damage from your pets for 8 seconds.
- + 4 Random Magic Properties
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- Coils of the First Spider
Legendary Bracers- Primary Stats
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- Regenerates 6448–7678 Life per Second
- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
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- While channeling Firebats, you gain 30% damage reduction and 60000–80000 Life per Hit.
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
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- Zunimassa's Finger Wraps
Set Gloves- Primary Stats
-
- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
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- Zunimassa's Haunt
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Zunimassa's Finger Wraps
- Zunimassa's Cloth
- (2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set: You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set: Enemies hit by your Mana spenders take 2500% increased damage from your pets for 8 seconds.
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- Belt of Transcendence
Legendary Belt- Primary Stats
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- +85–108 Vitality
- +3 Random Magic Properties
- Secondary Stats
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- Summon a Fetish Sycophant when you hit with a Mana spender.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
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+85–108 Strength
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+85–108 Intelligence
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- Zunimassa's Cloth
Set Pants- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
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- Zunimassa's Haunt
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Zunimassa's Finger Wraps
- Zunimassa's Cloth
- (2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set: You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set: Enemies hit by your Mana spenders take 5500% increased damage from your pets for 8 seconds.
- + 4 Random Magic Properties
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- Zunimassa's Trail
Set Boots- Primary Stats
-
- +220–349 Vitality
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
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- Zunimassa's Haunt
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Zunimassa's Finger Wraps
- Zunimassa's Cloth
- (2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set: You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set: Enemies hit by your Mana spenders take 2500% increased damage from your pets for 8 seconds.
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- The Compass Rose
Set Ring- Primary Stats
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- +10–12% Movement Speed
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Zunimassa's Pox
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
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- Zunimassa's Haunt
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Zunimassa's Finger Wraps
- Zunimassa's Cloth
- (2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set: You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set: Enemies hit by your Mana spenders take 2500% increased damage from your pets for 8 seconds.
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- Starmetal Kukri
Legendary Ceremonial Knife- Primary Stats
-
- +128–163 Intelligence
- Critical Hit Damage Increased by 31.0–35.0%
- +2 Random Magic Properties
- Secondary Stats
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- Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
- One of 7 Magic Properties (varies)
-
+(32–39)–(39–49) Arcane Damage
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+(32–39)–(39–49) Poison Damage
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+(32–39)–(39–49) Lightning Damage
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+(32–39)–(39–49) Holy Damage
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+(32–39)–(39–49) Cold Damage
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+(32–39)–(39–49) Fire Damage
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+(32–39)–(39–49) Damage
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- Zunimassa's String of Skulls
Set Mojo- Primary Stats
-
- +1.471363E-43 Maximum Damage
- +130 - 149 Vitality
- Critical Hit Chance Increased by 6 - 6.5%
- Secondary Stats
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- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
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- Zunimassa's Haunt
- Zunimassa's Vision
- Zunimassa's Marrow
- Zunimassa's String of Skulls
- Zunimassa's Pox
- Zunimassa's Trail
- Zunimassa's Finger Wraps
- Zunimassa's Cloth
- (2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set: You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set: Enemies hit by your Mana spenders take 5500% increased damage from your pets for 8 seconds.
- + 2 Random Magic Properties
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Head
- Mask of Jeram
- Stat Priority: None
-
Shoulders
- Mantle of Channeling
- Stat Priority: None
-
Amulet
- The Traveler's Pledge
- Stat Priority: None
-
Torso
- Zunimassa's Marrow
- Stat Priority: None
-
Wrists
- Coils of the First Spider
- Stat Priority: None
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Hands
- Zunimassa's Finger Wraps
- Stat Priority: None
-
Waist
- Belt of Transcendence
- Stat Priority: None
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Legs
- Zunimassa's Cloth
- Stat Priority: None
-
Feet
- Zunimassa's Trail
- Stat Priority: None
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Rings
- The Compass Rose
- Zunimassa's Pox
- Stat Priority: None
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Weapon
- Starmetal Kukri
- Stat Priority: None
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Offhand
- Zunimassa's String of Skulls
- Stat Priority: None
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Legendary Gems
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Taeguk
- Taeguk
Gem- Primary Stats
-
- Gain 2.00% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
- Gain 2.0% increased Armor for every stack. (Requires Rank 25)
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Enforcer
- Enforcer
Gem- Secondary Stats
-
-
Taeguk
Kanai's Cube
-
- Staff of Chiroptera
Legendary Staff- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
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- Firebats attacks 100% faster and costs 70–75% less Mana.
- One of 2 Magic Properties (varies)
-
+41–53 Intelligence
-
+41–53 Dexterity
- One of 7 Magic Properties (varies)
-
+(8–9)–(10–12) Arcane Damage
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+(8–9)–(10–12) Poison Damage
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+(8–9)–(10–12) Lightning Damage
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+(8–9)–(10–12) Holy Damage
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+(8–9)–(10–12) Cold Damage
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+(8–9)–(10–12) Fire Damage
-
+(8–9)–(10–12) Damage
-
- Aquila Cuirass
Legendary Chest Armor- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
-
- While above 90–95% primary resource, all damage taken is reduced by 50%.
- Empty Socket
- One of 3 Magic Properties (varies)
-
+49–60 Dexterity
-
+49–60 Strength
-
+49–60 Intelligence
-
- The Short Man's Finger
Legendary Ring- Primary Stats
-
- Critical Hit Damage Increased by 15.0–16.0%
- +3 Random Magic Properties
- Secondary Stats
-
- Gargantuan instead summons three smaller gargantuans each more powerful than before.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
yes looks good, for clarification the AC is mainly for when not channeling bats?
Not sure if I'm doing it wrong but Taeguk never procs more than once for me when channeling Firebats with that Rune. Maybe because it consumes no mana after first flat cost?
Pretty sure having taskers would be much better than ac in cube. Would also allow to use either jeram or zuni head so easier to get better gear overall. Taeguk doesn't work with tha bat rune so might as well use striken.