Rating
+2

Hybrid Inna Gen/EP

Seasonal
Hybrid
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Skills

  • Way of the Hundred Fists Assimilation
  • Cyclone Strike Implosion
  • Epiphany Desert Shroud
  • Exploding Palm Impending Doom
  • Mystic Ally Water Ally
  • Dashing Strike Radiance
  • Beacon of Ytar
  • Harmony
  • Seize the Initiative
  • Alacrity

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Simplicity's Strength

Kanai's Cube

  • The Fist of Az'Turrasq
  • Spirit Guards
  • Ring of Royal Grandeur

Pain Enhancer can be swapped to Stricken when pushing high GR's

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

I thought of this build after seeing another post on this site of a Hybrid Inna Gen/EP build but I felt that their build was not as optimized as it could be. This build tries to take the best things from Inna Gen builds and Inna EP and mash them together. It lacks the attack speed of Inna gen and the Generator damage is lower since you don't have R2 or Depth Diggers but the damage is still pretty good. When you pop the Allies on Cold CoE your Shenlong's should trigger and do similar damage, if not more, than the usual Inna Daibo in the EP build. Also, while the Allies are active in that window they will get the 150% buff from Shenlong's and that should clear the screen of enemies and then move and start the process all over again.