Rating
+8

2.5 support Sader ( damage buffer )

Seasonal
Group
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Skills

  • Sweep Attack Gathering Sweep
  • Shield Glare Divine Verdict
  • Condemn Vacuum
  • Laws of Hope Wings of Angels
  • Steed Charge Draw and Quarter
  • Akarat's Champion Prophet
  • Indestructible
  • Long Arm of the Law
  • Fervor
  • Lord Commander

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Esoteric Alteration

Kanai's Cube

  • Golden Flense
  • Strongarm Bracers
  • Obsidian Ring of the Zodiac

Gems:

-Armor == diamonds

-Wep == Gem of ease or LPH gem

5Th passive : Hold Your Ground.


For this version of the build it works great with 2-3 wizards. Condemn and sweep are super powerful for grouping stuff up for long enough for your wizards to just melt everything around. The movespeed bonus from wings of an angel will also allow your group to walk through mobs/walls so they won't get stuck with archon down in a terrible spot. Also the LPS and shields are nice. Pulling elites from where there's no trash or from a shrine into a group with more mobs is super easy and allows quick setup of pretty big piles without much time spent building them.


The general idea is to horsey into a pack of mobs then sweep quickly without going full spam so that you can reset the cooldown on condemn/law/blind to maintain a group of mobs. Try only to cast blind every few seconds to make hitting diminishing returns slower, or atleast try blinding a different group of mobs depending how build your pile is.

Setup variations after testing:

With Barrage WD + RG killer

-Change shield to Salvation for additional heals.

-Can wear aquilla cuirass for additional toughness to allow you to tank more while scouting. (will need to swap oculus ring for RORG)

-Illusionary boots in cube (The monk will bring strongarms so you can swap for mobility)

-Law changed to Laws of Valor-Critical (Gives whole party 50% crit damage, 15% ias)

Notes: Salvation will help make up a bit for the lack of barb IP, but it'll require you stay a bit nearer to the group. Communication with your WD on the progress of his globes will help to know when you can push ahead a bit to grab/scout


Try to get pickup radius on as much of the gear as you possibly can, it's a huge life saver. Especially on the WD variant.

There's a highlight video lower if you scroll down. Just skip through the 2 hours to get get an idea.

https://www.twitch.tv/videos/137806500 Here's the vod since youtube nuked the video.

Paragon Priorities

Core

Movement Speed
Vitality
Maximum Resource
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

don't put anything in area damage or you'll cause lag.


Here's my current profile


https://us.battle.net/d3/en/profile/ADiscoBear-1108/hero/85879863

Build Guide

This build works great to replace a barb in speed clears when you're running with any version of MH wizards. Cleared gr102 with this setup replacing barb (see video).