2.6 GR93 -100+ Best DPS Firebats Arachyr's Solo/Group { Video }
Skills
Items
-
Head
- Arachyr's Visage
- Stat Priority: Skill: Firebats Vit Int CHC
-
Shoulders
- Arachyr's Mantle
- Stat Priority: Int CDR AD Vit
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Amulet
- The Traveler's Pledge
- Stat Priority: CHD CHC Fire % Arcane Res
-
Torso
- Arachyr's Carapace
- Stat Priority: Vit Int Life Cold Res
-
Wrists
- Coils of the First Spider
- Stat Priority: Fire % CHC LOH LPS
-
Hands
- Arachyr's Claws
- Stat Priority: CHD CHC AD Int
-
Waist
- Bakuli Jungle Wraps
- Stat Priority: Armor + Vit Int Life
-
Legs
- Arachyr's Legs
- Stat Priority: LPS Vit Int Lightning Res
-
Feet
- Arachyr's Stride
- Stat Priority: Skill: Firebats Vit Int LPS
-
Rings
- Ring of Emptiness
- The Compass Rose
- Unity
- Stat Priority: CHD CHC AD Elite %
-
Weapon
- Staff of Chiroptera
- Stat Priority: AD Dmg % LOH Int
-
Offhand
-
Legendary Gems
Kanai's Cube
The Spirit of Arachyr set has received numerous buffs and item additions throughout the Patch 2.4 cycle, and again in 2.4.3 bringing it to endgame viability. This guide brings a different playstyles to the table: a flashy, Firebats-centric solo progression spec . Build help from Angry Roleplayer .
This GUIDE My be used on any system . Wearing the 'Staff of Chiroptera' . This adds 25% more DPS damage than wearing One hand & Mojo . This is because Staff always has + Firebats Damage on it up to 60%.Plus another 30% from Feet and Helm = 90% Firebats damage Tested many GR switching from Two Hand and One Hand & Mojo . Two Hand is just better DPS
List of Statistics to aid in maximizing build.
Bonus damage to Elites 15%
I am lacking here try for more : Attack Speed 1.24
CHC 50.5%
CHD 477.00%
Area Damage 132% .
Cooldown Reduction 21.27 not bad go for a little more .
Fire Damage 38% 40 is optimal
Firebats Damage increase 90% good
Life per Hit 54,656.00 go for as much as possible important to get LOH
Total life bonus +78%
Helm Amethyst Life +12.5 %
Chest Topaz
Legs Topaz
If surviving is an i issue : Mollten Wildebeest's Gizzard
Wear either ROE or Unity what ever has the best stats . Note I wear Unity as it rolls with + damage to Elites up15%
Follower
Thunderfurry
Ring Untiy
Ring Oculus/85%
Amulet Ess of Johan
Group Unity may be worn or replace with COE and gem BOTPowerful
Paragon Priorities
Primary Stat |
Vitality |
Maximum Resource |
Movement Speed |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
This build is not working out for me.. Suitability = 0..
You cubed woodworm but there is no locust skill to take advantage of it ... may i know why or am i missing something here ?
Yes you are missing something key to this build. I personally do not like to manually cast Locust Swarm and Haunt from the skill bar mana hungry . That is why Wormwood is in the Cube . Wormwood in the Cube causes a 15 yard Locust Swarm 'Aura' all around your character and Continuously Plagues enemies around you. It is passive and is amplified by The Ring of Emptiness . So the only Skill you need to worry about manually casting is Haunt every 12 seconds to proc The Ring of Emptiness .For maximum damage potential . Thanks for checking out my build .
sweet! thanks for the heads up, i have been playing DH all the while and looking at playing WD so was checking out the builds and gears!
Well most players use 'Sacred Harvester' I would say that is a must. If you do not have The Staff of Chiroptera. Off Hand 'Vile Hive ' But the off hand can be Henri's or Thing of the Deep. I saw a Top Ten Asian Arachyr's player wearing a off hand 'Wilken's Reach' that has a power uses 'Grasp of the Dead' a skill that is not even used in this Firebats build. just get good stats. + Damage, Int, CHC, Area Damage, 15% Firebats damage . Lood luck .Please + Like my build . Hope this helps . Rob Knapp
I personally do not like to manually cast Locust Swarm and Haunt from the skill bar mana hungry . That is why Wormwood is in the Cube . Wormwood in the Cube causes a 15 yard Locust Swarm 'Aura' all around your character and Continuously Plagues enemies around you. It is passive and is amplified by The Ring of Emptiness . So the only Skill you need to worry about manually casting is Haunt every 12 seconds to proc The Ring of Emptiness for maximum damage potential . You can Cube The Scared Harvester instead of Wormwood . That way you will not loose the DPS of wearing 'The Staff Chiropetera'. Wearing the 'Staff of Chiroptera' . This adds 25% more DPS damage than wearing One hand & Mojo . This is because Staff always has + Firebats Damage on it up to 60%.Plus another 30% from Feet and Helm = 90% Firebats damage Tested many GR switching from Two Hand and One Hand & Mojo . Two Hand is just better DPS.If you add Sacred Harvester to cube. Then And Locust Swarm back to the skill bar in place of Zombie dogs. Change Haunt to Rune: Draining Spirits to gain mana. And add the passive 'Rush of Essense' for mana gain. Wear Lakumbra's . You will loose some DPS but gain survival .There are multiple set ups for this build . I teasted them all . There is no 'right or wrong' version . I have other Firebats build guilds with different set ups . But this build set up on my system PS4 yielded me the most damage with fairly good survival to achieve the highest GR clear. Note it took many GR till I was able to get a good one for a descent clear with minimal deaths . Thanks for checking out guide.Please (+ ) thumbs up my build guide if you found it helpful. Thank you.
what ring do you use for group with this build