Rating
+7

Unstoppable strafe!

Regular
Hybrid
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Skills

  • Strafe Demolition
  • Rain of Vengeance Anathema
  • Shadow Power Gloom
  • Vengeance Seethe
  • Marked for Death Valley of Death
  • Companion Ferret Companion
  • Cull the Weak
  • Perfectionist
  • Archery
  • Grenadier

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Pain Enhancer

Kanai's Cube

  • Dawn
  • Hexing Pants of Mr. Yan
  • Ring of Royal Grandeur

This build is all about not stopping.


Vengeance with seethe up will allow you enough hatred to never stop strafing. While hitting enemies you can burn off the cooldown of vengeance faster then it wears off because of ORoZ. Your hellfire amulet should have awareness as a backup or one of the other listed passives. I mastered the set dungeon with this build on the first try without knowing any of the conditions. The Hellcat Waistguard belt provides spike damage consistently. The only abilities meant to be on cooldown are vengeance and rain. The companion is for passive only.


Vengeance provides immunity to freeze and jailer. The only other thing that can slow you down is stun, knockback or waller. I suggest you can deal with the knockback and stun with Krelm's if you want to give up nemesis. Getting a potion of Kulle aid can make the waller a non-issue as well.


After playing the recent lazystorm build I am intrigued with the possibility of pain enhancer working the same with this build to push higher. Will be testing as soon as I have the time. Edit tested and confirmed with minor changes for 2.6.1 power is substantial.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Attack Speed
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

Never stop strafing.