Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Staff of Chiroptera
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Mantle of Channeling
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Ring of Emptiness
Listed here is a SOLO setup for max toughness. Trust me you need LOADS of toughness and recovery to survive SOLO.
For group dps setup with 2-3 supports:
1) Convention of the Elements instead of Unity
2) Gruesome Feast, Pirce the Veil, Confidence Ritual, Creeping Death passives
3) Topaz in helm if mana managment is problematical
4) Pain Enhancer for faster melting of trash insted of Stricken. If you are fishing for insane density that you can also use PE for solo as well but Taeguk's extra Armor is good to have for squishy WD.
6) Haunt - Draining Spirit
Other options for SOLO:
1) Coils of the First spider will give you much much recovery, but less toughness than Lakumba's and less damage than Mantle of Channelling.
2) Molten Wildebeest's Gizzard/Mutilation Guard instead of Taeguk/Esoteric Alteration.
WDs usually have a lot of allres, as INT users. So Esoteric Alteration might not be as good as Mutilation Guard here, i noticed i mostly suffer from heavy-hitting melee attacks. Gizzard can help with recovery if you remove Leeching Beasts and will manually cast Locust Swarm (with Furnace setup for example)
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Cooldown Reduction
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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move speed-> stat
chc/chc-> ias
armor-> life
area damage-> life on hit
Build Guide
Hey guys!
The set, Staff of Chroptera and Bakuli belt were buffed in 2.6.1, now ,more damage! Soul Harvest is also more reliable since a single harvest refreshes all stacks.
Helltooth offers almost the same amount of damage as Arachyr now, but more tankyness.
GR110 cleared as solo (with high paragons) on PTR. GR100 is no big deal even with mediocre gear now.
Some skill options:
1) Rush of Essence can greatly help you maintaining mana drain.
2) Jungle Fortitude is good. That if you need more toughness.
3) Gruesome Feast is not recommended for SOLO, generating globes is usually very slow. But it is possible to use it as well.
4) Use Haunt - Draining Spirit if you have mana problems.
GENERAL TIPS:
1) Area damage is strong in this build. Stack as much as possible
2) Topaz in helm if mana managment is problematical
3) You need ATTACK SPEED on both weapon and gloves to reach higher breakpoint. Each breakpoint gives ~10% more dps. I don't suggest more than 14% ias though. You will start losing CHC/CHD/INT and it's not worth it.
4) Pain Enhancer outdamages Taeguk (of same) level at 12 stacks
Thank you!
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Is this build expected to be the standard DPS setup for WD in Season 9?
My clan is rolling Hardcore for the first time since Season 2 and we have a few people interested in WD but not sure which build they should focus on.
Any pointers?
http://www.diablofans.com/builds/84100-s8-arachyr-firebats-solo-group-gr90-110
What do you think about this ring-shoulder setup:
Kanai: Ring of Royal grandeur Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
Kanai: Armor Coils of the first spider
Rings: Compass + Emptiness
Shoulder: Channeling
(Helltooth 5 parts + Kanai)
May Channeling shoulder give more damage than Convention of elements? i dont know how random this ring's mechanic is
Another question: i have the recomended staff with arcane damage mod.
Is the damage output of the different elemental mods (arcane, fire, etc) the same ?
As for weapon = the element does not matter
It may be something like
(25%dmg+25%reduction against 50%reduction or 200%dmg for 4 sec every 20 sec)
right?
nice, thanks !
nice, thanks !
Correct!