Rating
+37

S7 105+ SUPPORT Monk build

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Skills

  • Epiphany Soothing Mist
  • Inner Sanctuary Safe Haven
  • Serenity Tranquility
  • Mantra of Healing Time of Need
  • Blinding Flash Crippling Light
  • Cyclone Strike Soothing Breeze
  • Resolve
  • Chant of Resonance
  • Beacon of Ytar
  • Harmony

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Esoteric Alteration

Kanai's Cube

  • Flying Dragon
  • The Laws of Seph
  • Ring of Royal Grandeur

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UPDATE : I'm always testing builds/meta on my stream : https://www.twitch.tv/hoxango so if you want an instant answer you might join the stream and say hello !

I will update this build with a video when I'll be pushing with my team


On the item side, you can switch some items , like the off hand ( keep sledge fist to CC mobs). You can use Pig sticker to increase your IAS, you could use in geom ( excellent for speed runs, not for pushing), THunderfury ( I dont really like it because it could slow down mobs while moving but could be cool while pushing since u need more time to kill mobs).


Cube : Flying Dragon is a very good option but I'm currently playing with Ahavarion, since you get Shrine effects and that is excellent for speed runs ( and prbly for pushing...). The law + RoRG and mandatory and can't be removed.


Hellfire amulet : you will need a 5th passive , it could be NDE ,or seize ( ias for healing and better CDR with obsidian), or unity. At some point, you could remove Harmony to get one of those passive.

Why removing Harmony? >>> most of your items have health globes bonus and you wont have a secondary resist ( shoulders for example).

I would recommand to keep NDE by the time to get used to the build or while u get more EHP : this build is a bit tricky since you dont have spirit guards ( -40% EHP).


Except Vigilance, which gives you CDR and help to refresh faster Seph and Serenity, the rest of the items are pretty much the same.


Sanctuary choice : I'm taking Safe Heaven here, but you could (and should) switch to intervene ( a bit tricky so I woudnt recommand it, even though it's efficient when you manage it well). You will have to switch to temple of protection if the other support isn't a barb ( to provide CC immune).

After some tests on 107+, I would definitely recommand to use Intervene since it brings a lot of ehp. but your teamplay ( you + the dps) has to be synchronized).


Cyclone Strike : Soothing Breeze to improve your healing, but I would recommand Implosion for speeds. In the case you have enough cost reduction on gear,

FOR PUSHING : THE BEST option is to use ICEBLINK instead of esoteric. As such , you will have to switch to the wall of wind rune ( to proc the iceblink with a cold spell). but if you remove esoteric, be ready to suffer boys :D


Stats you will be looking for :

- CDR, as much as possible

-Health Globe Bonus

-Cost reduction < mandatory for this build !

-Attack speed

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

I now write articles on https://bonpote.com/ , feel free to reach me out here or instagram ;)

j'écris maintenant pour
https://bonpote.com/ , n'hésitez pas à m'écrire sur le site ou instagram !

Build Guide

Hello everyone,


This build isn't really new since I was using it with my mate tristelune in HC....in Vanilla, 3 years ago :D But since they nerfed the healing from Soothing mist, we need to find ways to protect our allies ! and here you go :


Compared to S6, we swapped Crippling Waves for serenity. You no longer generate spirit while hitting mobs, but get the spirit from The helm 'the laws of seph' ( as you were doing in S4...).


Thanks to that, you gain serenity with the tranquility rune which will allow you to protect your allies. You will spam it as much as you can, but you will try to time it for dangerous situations such as frozen/molten/grotesque explosions.


What to keep in mind, as a support monk :


-you dropped Spirit guards, aka 40% EHP. which means you will be weaker, but playing with serenity, you will feel like Superman and shoudn't have issues ( this season the lvl of GR will be lower anyway compared to S6).

-if I had to list the pros and cons, here is one of the con : to move faster, you will dash with Cyclone strike instead of Crippling Waves, f*cking up the DR on mobs and making them harder to pull ( for barb...or a sup wiz....or a DH.)


IF you have any question or remark, do no hesitate to post constructive remarks and join my stream to discuss ;)


Edit 1 : this build isn't the best one if you are playing the 3 Zdps : if it's the case, just use the classic build, using IAS mantra to get more dps (and breaking wave if your group can afforf it). <<<< drop ehp for more dps.


https://www.twitch.tv/hoxango


I now write articles on https://bonpote.com/ , feel free to reach me out here or instagram ;)

j'écris maintenant pour
https://bonpote.com/ , n'hésitez pas à m'écrire sur le site ou instagram !