Rating
+25

2.4.2 SWK WoL Speed T13 (updated)

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Skills

  • Wave of Light Explosive Light
  • Mystic Ally Air Ally
  • Blinding Flash Faith in the Light
  • Dashing Strike Blinding Speed
  • Sweeping Wind Inner Storm
  • Mantra of Conviction Annihilation
  • Beacon of Ytar
  • Harmony
  • Seize the Initiative
  • Exalted Soul

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • Vengeful Wind
  • The Laws of Seph
  • Ring of Royal Grandeur
Itemisation: what's the difference? Removed the torch and therefore equipped Vengeful Wind in the cube . Why? You will not kill every enemy with one hit, so very often you get attacked and therefore you will loose stacks granted by your equipped belt (needed for maintaining at least 3 stacks while not attacking). Tested some hours, definitely the best setup for speed farming. With Seize the Initiative (absolutely required) you will be quite fast and burn your windy stacks, with Vengeful Wind you will not get below (assumed) 5. Belt only: everytime annoying recasting Sweeping Wind, not effective gameplay. You are free to switch Venegeful Wind vs. In-geom in offhand or cube, whatever you like or has better stats.

Head, mainhand and bracers: of course required (do not switch to cube), +XXX% dmg for your devastating range bells. Equip a topaz in your helmet, you need around 25% RCR (topaz, paragon, obsidian). Formerly a diamond, but with CDR on shoulders, gloves, paragon, beacon, obsidian ring you and in-geom will have enough cooldown reduction to cast dashing strike (+MS% rune also possible), blinding flash and air nearly ally all the time.


No torch? No cindercoat?!! That's right, Laws of Seph, Sweeping Wind, Air Ally, Exalted Sould and RCR will be enough to maintain your spirit needed to slay through the battlefield. Maybe needs some practice, but there definitely more difficult builds out there.


And Epiphany?? *Sigh* same old story - great to have, but bugged in terms of damage: sometime no damage to mobs at all, after one minute of gameplay you will know why to turn down Epiphany ;)


Rings and amulet Sunwuko amulet required, so no Hellfire Passive available. Obsidian is needed (Critchance, RCR, CDR), Stone of Jordan is recommended (more consistent damage), but conviction of elements is also fine (but hard to get 200% dmg increase and monk has still 5 damage element types, so in avergae only +40% -> SoJ in case of elite up to 50%). No F&R (no primary attack, otherwise 2 slots and only +50%), no travellers set (we are way too fast). In cube RoRG needed due to equipped helmet (always worse granted stats than equipped rings)


Mantra of Conviction: for speed and especially OP in groups Mantra of Conviction. Otherwise free to choose, I do not need to much toughness (about 100k), I am too fast for being hit critically :)


What else? Bane of the Trapped will work because of bracers' slowdown, Zei's is a great damage boost (we are range monks)

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find
Paragon priorities pretty clear, D3 is based on speed so Movement Speed is first option to chose. Second in the row is spirit as maximum ressource, can't have enough by constantliy rebulding via Blinding Flash, Sweeping Wind and Air Ally

Stack CDR and RCR first, then move down in priority as listed above. Area Damage still fairly nice, but not crucial for this build due to being insanely fast and not spending one second in creating density.

Build Guide

Basically same as last build of Sunwuko One Punch monk (here: say Two_to_Three-Punch-Monk) in 2.4.1, but some changes for still excellent
speed farming on regular rifts at Torment 13. Based on formerly published build One Punch Monk by Quin69 aka Quinsane aka Quinrex aka...


Basic gameplay:

  • try to kill elites every 15 seconds
  • move permanently by dashing strike (should have no cooldown) and dodge away from any danger (that's most of your "toughness", sometimes a litte bit squishy)
  • place your firebells from farest position possible (bells do cover a large area, Zeis' Stone will boost your damage siginificantely)
  • don't stay too long on one place and "work" on one mob, dodge around and keep your Seize the Initiative up all the time (+30% attackspeed is HUGE), the left mobs will die while smashing down new ones (as mentioned above wide area coverage)

Have fun to play!


Version history:

2016-08-04: InitiallyCreated

2016-08-08: Item stats priorities added, basic gameplay description added

2016-08-09: Build renamed to more common term "WoL" (=Wave of light)

2016-08-11: Gameplay vid added