Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
Kanai's Cube
- Fulminator (weapon) - Procs from Wreath of Lightning
- The Grin reaper (armor)
- Arcstone (ring)
Templar
- Thunderfury (weapon - lightning damage)
- Unity (ring 1)
- Wyrdward (ring 2)
- Dovu Energy Trap (amulet)
- Freeze of Deflection (shield)
Sorceress
- The Sultan of Blinding Sands (weapon - lightning damage)
- Arcstone (ring 1)
- Wyrdward (ring 2)
- Dovu Energy Trap (amulet)
- ..
Scoundrel
- Hellrack (weapon - lightning damage)
- Arcstone (ring 1)
- Wyrdward (ring 2)
- Dovu Energy Trap (amulet)
- ..
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Cooldown Reduction
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Defense
Armor
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Resist All
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Life Regeneration
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Life
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Build Guide
A pet project of mine since he game launched. I have been attempting to create a viable (Torment X) Witch Doctor build that utilizes Asheara's set and focuses on Lightning and Stun locking the enemies. So far it hasn't been all that successful and I am hoping that the community might chime in on how I could improve the build.
Yea its not really possible to perma-stun the mobs but its fun being able to stun them a few times and hope to kill them in that window. I made some changes fopr durability and threw in the Haunt of Vaxo for the heck of it (seems like the shadows do good damage). Also put Fulminator in the cube and it procs off of the Wreath of Lightning which is almost always up it seems. Only able to manage about GR42 with it right now but nothing much is ancient yet.