Build Guide
[Personal Use; Pending; Work in Progress]
[Personal Use; Pending; Work in Progress]
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Resist All |
Armor |
Life |
Life Regeneration |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
[Personal Use; Pending; Work in Progress]
[Personal Use; Pending; Work in Progress]
The Furnace is higher damage, but yes it was definitely a tough choice in the Theorycrafting. If I'm stacking Crit/CHD with already insane attack speed with hammers you can't sustain indefinitely because the rate you use wrath already.. more attack speed isn't exactly necessary after a certain point sustainability is, especially without a generator.
Akarats Awakening and Guard of Johanna is a toss up, though I am using a lot of CD Skills, with Provoke Hit Me Block chance is reaching cap, which in larger groups would allow me to keep almost everything off CD as much as possible
Gems were chosen with a group mentality. 10% more damage from all sources and staggering damage off for higher GRs. With CDs up frequently Falling Sword Flurry is ready due to set bonus and Akarats Awakening.
Flurry gives me the
immobilize andknockback to procHammer Jammers andStrongarm, which is increasing 20% more damage from all sources also. Knockback is considered anything that moves an enemy, i.e. Vacuum, Knock up, Knockback, etc. (Whoops, Falling Sword Flurry is incapacitate not immobilize)Reaper Wraps are first choice because of Johanna's Arguement causing sustainability to be an issue, I would fully intend on swap for Gabriel's when the need is there. Same as Nemesis Bracers. Reaper Wraps just make it more convenient to not have to swap to grab Health Globes.
It's a toss up between Trove and Witching Hour. Trove does do some damage while Witching Hour gives even more Atk Speed and CHD.Sacred Harness may be the best option, requires testing. Unsure if immobilize and Falling Sword Flurry's incapacitate can occur at the same time. Otherwise The Witching Hour is the best option.No harm done. I mean to revisit the build more after I am deeper into 2.4.1, more of a general guide line. This is just an updated version of my First Season RoS build and I haven't played in two years. Still trying to figure out what works best. It's well thought out though, I assure you. I will check yours out also.