Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Furnace
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Tasker and Theo
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Ring of Royal Grandeur
Live Stream: www.twitch.tv/j_macc
As far as the Life on hit on your weapon, it's very possible to drop this for Weapon % instead, but you'll need to fish for better rifts with this change. The Life on Hit gives you a lot of consistency, allowing you to fight potentially worse mob types.
Another option is to roll the Vitality off your bracers for Life on hit, and then going for the %damage on weapon, this is probably the most ideal set up.
CDR Gem in the helm unless you feel like you're getting 1 shot too much then life % gem.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Chance
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Critical Hit Damage
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Cooldown Reduction
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Attack Speed
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Defense
Armor
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Life
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Resist All
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Core
Movement Speed - Max this until you hit the 25% cap on sheet.
Intelligence - After movement speed you'll start maxing your main stat for damage and some All Resist.
Vitality - Only add Vitality if you're having issues staying alive/getting 1 shot.
Maximum Resource - Max Resource is never a good stat for this build.
Offense
Crit Damage - It's typically easier to get a lot of crit chance on gear, so go crit damage first. You always want to balance the two.
Crit Chance - Crit Chance second unless you are just overloaded with crit damage on gear but not much crit chance.
Cooldown Reduction - CDR is great for Piranhado especially, you want to me grouping mobs very tight for Area Damage.
Attack Speed - Attack Speed as a stat does NOT increase attack speed of pets for WD, but actually buffs the pets damage.
Defense
Life % - Life % first, especially if you're getting 1 shot.
Armor % - You get ALOT of Armor % from Soul Harvest but I still prefer it to All Res with how much Intelligence you have.
All Res - Intelligence gives you All Resist, so I typically max this after Armor.
Life Regen - By far the worst defensive stat, always max this last.
Utility
Area Damage - AD is working properly in 2.4.1 and pets now proc it, making AD an amazing DPS stat.
Life on Hit - Max this second for the Leeching Beasts for some nice sustain.
Resource Cost Reduction - This build doesn't use much resource but this stat is still better to max next over Gold Find.
Gold Find - No Gold dropping in GRs, obviously if you run this build in Torment, this stat gets better.
Build Guide
SKILLS
- GARGANTUAN: Humongoid
This is your main damage dealing ability, the Gargs deal massive damage and also cleave for some AoE clear. You always want to be buffing the gargs with gear, for example, Garg damage % on chest/Cold damage on bracers. The AI on the gargs isn't the greatest, the best way to maximize your damage is to recast them right in the middle of a group of mobs that you've gathered together with Piranhado.
- WALL OF DEATH: Communing with Spirits
Communing with Spirits proc's your 6 piece Helltooth and reduces incoming damage by 25% from affected enemies.
- ZOMBIE DOGS: Leeching Beasts
Most of your sustain comes from the Life per Hit from the Leechings Beasts. Getting Life Per Hit on your weapon is recommended.
- PIRANHA'S: Piranhado
Piranhado is very important to the build, paired with Grave Injustice, you're able to group mobs close together to maximize the damage from the Cleave from the Gargantuan's and also the Area damage proc'ing from the pets.
- SOUL HARVEST: Languish
Languish is pretty mandatory to stay alive, paired with the Soul Harvester and Lakumbra's Ornament, you're getting 100% armor, 60% damage reduction, as well as 30% more Intelligence.
-SPIRIT WALK: Jaunt
This will save you against nasty champion and elite affixes as well as give you a bit of movement speed when moving inbetween groups of enemies.
PASSIVES
- MIDNIGHT FEAST
Midnight Feast is mostly to buff the damage of the Gargs but it also buffs the damage of the Zombie Dogs, as well as gives you 1 extra zombie dog.
- SPIRIT VESSEL
Spirit Vessel for a second life, the higher you go in solo GRIFTS, the more needed this is.
- GRAVE INJUSTICE
GI is mainly to reduce the cooldowns of Piranhado/Spirit Walk which will keep you alive. You also get more slows out of Soul Harvest Languish and Wall of Death.
- CONFIDENCE RITUAL/PIERCE THE VEIL
Either of these is fine. Confidence Ritual will give you more damage, but you have to be in melee range basically. Pierce gives you less damage but you're able to stay out of harms way.
Thanks!
I'm going to try this out. Started out as a pet doc back in the day - happy to see similar builds return in good shape.
Do pets proc stricken
thank you
What is a good weapon to cube until i get a furnace?
Does BANE OF THE STRICKEN work of pet attacks???
N/M already answered. Might want to add that into your main guide. I dont think a lot of WD know that it procs off all pets.
A viable option is to replace the Traveler Pledge/Compass rose by an Hellfire amulet/Convention of the elements,put original Heltooth mask,tasker and theo,and use mask of jeram in cube.
Anyway... Even pets don't proc stricken, they benefit from the damage bonus. Stricken is good at very high GR's but not needed until that. Greater rift guardian is problematic because gargantuans shine at cleaving and there is only one rift guardian, that's why we use stricken.
Hey,
I made my first build recently for the Witch Doctor this season.
This build looks really interesting!
You definitely seem like you know what you're doing and I was wondering if you'd 1. take a look at my build and 2. wouldn't mind if I mimic'd your layout in the description fields.
I'll hold off on linking my build until I have your approval - I don't want you to feel like I'm hijacking!
Also, my build focuses more on pets and mob control, with a bit of a dps boost using LS and Haunt.
Take care!
Quick question about the area damage. I don't see the hemisphere-like animation effect of AD when my gargs hit. Do pets really proc AD or is it just me? Anyone else having this issue?