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+4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
- One of 33 Magic Properties (varies)
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Increases Cluster Arrow Damage by 10–15% (Demon Hunter Only)
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Increases Multishot Damage by 10–15% (Demon Hunter Only)
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Increases Elemental Arrow Damage by 10–15% (Demon Hunter Only)
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Increases Strafe Damage by 10–15% (Demon Hunter Only)
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Increases Chakram Damage by 10–15% (Demon Hunter Only)
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Increases Rapid Fire Damage by 10–15% (Demon Hunter Only)
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Increases Impale Damage by 10–15% (Demon Hunter Only)
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Increases Whirlwind Damage by 10–15% (Barbarian Only)
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Increases Seismic Slam Damage by 10–15% (Barbarian Only)
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Increases Ancient Spear Damage by 10–15% (Barbarian Only)
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Increases Hammer of the Ancients Damage by 10–15% (Barbarian Only)
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Increases Meteor Damage by 10–15% (Wizard Only)
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Increases Disintegrate Damage by 10–15% (Wizard Only)
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Increases Energy Twister Damage by 10–15% (Wizard Only)
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Increases Arcane Torrent Damage by 10–15% (Wizard Only)
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Increases Wave of Force Damage by 10–15% (Wizard Only)
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Increases Arcane Orb Damage by 10–15% (Wizard Only)
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Increases Ray of Frost Damage by 10–15% (Wizard Only)
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Increases Acid Cloud Damage by 10–15% (Witch Doctor Only)
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Increases Spirit Barrage Damage by 10–15% (Witch Doctor Only)
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Increases Zombie Charger Damage by 10–15% (Witch Doctor Only)
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Increases Sacrifice Damage by 10–15% (Witch Doctor Only)
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Increases Firebats Damage by 10–15% (Witch Doctor Only)
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Increases Tempest Rush Damage by 10–15% (Monk Only)
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Increases Exploding Palm Damage by 10–15% (Monk Only)
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Increases Wave of Light Damage by 10–15% (Monk Only)
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Increases Lashing Tail Kick Damage by 10–15% (Monk Only)
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Increases Phalanx Damage by 10–15% (Crusader Only)
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Increases Blessed Hammer Damage by 10–15% (Crusader Only)
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Increases Blessed Shield Damage by 10–15% (Crusader Only)
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Increases Sweep Attack Damage by 10–15% (Crusader Only)
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Increases Fist of the Heavens Damage by 10–15% (Crusader Only)
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Increases Shield Bash Damage by 10–15% (Crusader Only)
Damn this build is raping everything appart, lets hope they wont nerf it...
They likely will nerf it, but the real question is by how much. It may still be an awesome build by live!
What do u think about putting CDR on rings instead of AD for better uptime to archon and swap lightning on bracers/amy to arcane.
Is there a huge benefit with ad in this build?
Also, it seems that even with maxed crit of 64%/480%, Frost Nova: Deep Freeze gives you (1+0.74*4.8)/(1+0.64*4.8) = +11.7% of damage, which is still better than 10% from Sparkflint.
Wasn't the archon rune meant to be pure power?
Where do the legendary gems get placed on this set?
Where do we place the legendary gems?
hi rhykker can you see my build for extreme mode mame: (2.4) extreme mode is for wizard.thank you if you can
so i needed to farm some gear up for this build, and decided to swap the furnace in cube for ingeom, and suddenly this build becomes the flashfire build on roids for t10... lol good to know you can add this to the guide!
also havent toyed much with other skill setups, but it could be optimized for speed t10s with a ton of cdr. Teleport cooldown being decreased with channeling pylons makes for huge speed, and ingeom just added to theteleport shenanigans
Sockets of rings and amulet
I don't really see a point about using Pain enhancer since the archon stacks will max out the APS.
wouldn't Gogok or BOTP be better?
I've been using the Gogok instead Pain Enhancer and it's really improved the build, with Gogok your CDR and AS makes you return in Archon mode and stack 20 chantodos very quick, and also improves the damage because sooner you enter in Archon mode you can stack 2 bonuses from Archon Mode, making DMG and Toughness really good.
What do you think about use Fulminator instead of The Furnace at Kanai's Cube? Obviously prioritizing Lightning Skill Damage at wrists and amulet.
On the helmet you put CHD even though you can't get CHD on it..I think you meant CHC right? xD