Rating
+13

(LoN) Exploding Palm Group

Regular
Group
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Skills

  • Way of the Hundred Fists Assimilation
  • Dashing Strike Blinding Speed
  • Epiphany Desert Shroud
  • Seven-Sided Strike Sustained Attack
  • Exploding Palm Impending Doom
  • Mystic Ally Fire Ally
  • Beacon of Ytar
  • Harmony
  • Determination
  • Sixth Sense

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Esoteric Alteration
    • Zei's Stone of Vengeance

Kanai's Cube

  • The Fist of Az'Turrasq
  • Madstone
  • Convention of Elements

Go full ancient because of the Legacy of Nightmares Set Bonus.

We go Dexterity on Hellfire Amulet because it has to be ancient, so 1000 dex > 20% cold.

Full Cool Down Reduction for Epiphany to get Damage Reduction and use Seven Sided Strike more often.

Seven Sided Strike and Madstone combination to apply Exploding Palm.

Aquila Cuirass for more survivability.

Dashing Strike for more movement + survivability.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Cap Movementspeed (25%)

Build Guide

Try to bring back an Exploding Palm Monk for group-play.

Nothing tested yet because I don't have the right gear.

Maybe there are better skill, gem or gear variations I haven't thought of yet.

Just wanted to start people to think about any possible builds and maybe to test it.

Please share your thoughts and results and start a discussion.