Build Guide
- Work in Progress -
Cost: 50 Spirit
Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Increase the distance enemies will be pulled towards you to 34 yards.
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.
Sweeping Wind's damage turns into Holy.
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Each enemy you Blind restores 10 Spirit.
Cost: 50 Spirit
Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.
Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.
Only one Mantra may be active at a time.
Passive: Mantra of Healing also regenerates 3 Spirit per second.
Cooldown: 30 seconds
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Active: You gain 100 Spirit.
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Infuse yourself with sand, reducing damage taken by 50%.
Reduce all cooldowns by 20%.
While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.
Spirit fuels your defensive and offensive abilities.
40% of your single elemental resistances from items instead increases your resistance to all elements.
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+30–36 Dexterity
+30–36 Strength
+30–36 Intelligence
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(732–894)–(877–1111) Arcane Damage
+(732–894)–(877–1111) Poison Damage
+(732–894)–(877–1111) Lightning Damage
+(732–894)–(877–1111) Holy Damage
+(732–894)–(877–1111) Cold Damage
+(732–894)–(877–1111) Fire Damage
+(732–894)–(877–1111) Damage
+(732–894)–(877–1111) Arcane Damage
+(732–894)–(877–1111) Poison Damage
+(732–894)–(877–1111) Lightning Damage
+(732–894)–(877–1111) Holy Damage
+(732–894)–(877–1111) Cold Damage
+(732–894)–(877–1111) Fire Damage
+(732–894)–(877–1111) Damage
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
Maximum Resource |
Movement Speed |
Primary Stat |
Vitality |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Resist All |
Life |
Life Regeneration |
Armor |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
- Work in Progress -
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