Rating
+10

2.4 Disintegrate/Blizzard Tal Rasha's Solo Wizard GRift 60+

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Skills

  • Shock Pulse Piercing Orb
  • Disintegrate Convergence
  • Teleport Calamity
  • Blizzard Frozen Solid
  • Magic Weapon Force Weapon
  • Energy Armor Force Armor
  • Audacity
  • Blur
  • Unwavering Will
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Molten Wildebeest's Gizzard
    • Gem of Efficacious Toxin

Kanai's Cube

  • Aether Walker
  • Cindercoat
  • Ring of Royal Grandeur

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

Note: Text and Guide will be updated further once I have more time on my hands.


Skill Choices:

Skill choices are pretty self-explanatory for the most part. 1 ability of each of the 4 elements for Tal Rasha's stacks. A spender and a generator for Bastions of Will that fits into the 4 elements. CC Tools in teleport and blizzard, along with mobility. Energy Armor: Force Armor prevents annoying one-shots, especially in higher grifts, while magic weapon is a flat out damage increase. In regards to passives: I picked Audacity over Elemental Exposure, because most mobs will only be damaged by your disintegrate and blizzard, not to mention the complications that arise from trying to maintain EE stacks all the time. Since you can spend a significant amount of time standing dead still right next to a group of frozen/stunned mobs even in solo games, I find that Audacity offers a better controllable and more consistent damage increase.


Playstyle:

-The 4 Tal Rasha's stacks are generated by Teleport: Calamity (Arcane), Blizzard: Frozen Solid (Cold), Disintegrate: Convergence (Fire) and Shock Pulse: Piercing Orb (Lightning). Each of these abilities will also drop the corresponding meteor on the targeted enemies.

- Keep 100% up-time of both Focus and Restraint buffs by using Disintegrate with at least 1 Shock Pulse every 5 seconds (Hold down RMB and press LMB while holding shift or targeting enemies to interrupt cast, if you're using the controller setup I did)

- Crowd Control comes from Teleport: Calamity and Blizzard: Frozen Solid

- Extremely mobile with Aether Walker in Kanai's Cube.

- You should never run out of AP if you maintain Bastions of Will set bonus with Piercing Orb correctly.


Gear choices:

- Makes use of Etched Sigil Effect to cover the battlefield with blizzards that slow and freeze enemies, as well as deal considerable amounts of damage.

-Tal Rasha's 6-set required

- Focus and Restrain 2-set required

- Ancient Parthan Defenders synergizes very well with Blizzard: Frozen Solid, Teleport: Calamity and effect from Etched Sigil.

- Cindercoat reduces cost of Disintegrate so that along with the waist in this build, Disintegrate can be fired at any time that it's needed, with only movement and a Piercing Orb ever 5s interrupting casting.

- The Shame of Delsere Increases the AP your Piercing Orb returns, giving the build nearly unlimited AP.

- Ring of Royal Grandeur to complete Tal Rasha's 6-set.

- Nilfur's Boast double's meteor damage, very powerful for a build where a meteor of each element is present.


Legendary Gems:

- Bane of the Trapped for extra damage on enemies under blizzard or teleport stun.

- Gem of Efficacious Toxin for immense DoT and extra damage.

- Molten Wildebeest's Gizzard for survivability. Seriously, this gem is probably my favorite in the game. It turns a squishy wizard into an immortal monster.

- Other gems are also viable (i.e. stricken, powerful) but this is mostly down to personal preference.