Build Guide
Here you can see our GR 74 clear with this exact build.
Teaming up with ChainerFails on HoTA Barbarian.
In this build, we sac Captain Crimson for Laws of Seph and Illusion boots.
This means we swap dasing strike for Blinding flash, and by doing that, its a slower playstyle, but alot safer.
Did swap out several rings/gems during our GR 74-75 runns, but found this to be working the best for our comp and difficulty.
Many ppl are asking: Why Thunderfury, and its just for the attackspeedslow on mosters.
Alot of choices when it comes to weaponslot in the cube, so you just have to play around and see what you like the best.
Options i like to use are: TF, Vigilance, Burning Axe, Wall of Man, Coven`s Criterion. And probably many more.
Movement Speed |
Maximum Resource |
Vitality |
Primary Stat |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Life Regeneration |
Resist All |
Armor |
Life |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
Core i get movement speed until 25% sheet cap, the max Resource, rest in Vitalty
Offence, i max CDR, then attackspeed.
Defence: Life Regen, Resist All, Armor, Life
Utility; RCR, LoH.
Rest is just "bonus"
Here you can see our GR 74 clear with this exact build.
Teaming up with ChainerFails on HoTA Barbarian.
Which 5th passive is your choice? Gratz on the 75 btw
For High GR you need Near death. or Sixt S