Rating
+15

2.3 Unhallowed Essence Torment X Speed Farm

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Skills

  • Evasive Fire Focus
  • Multishot Arsenal
  • Preparation Invigoration
  • Vault Trail of Cinders
  • Caltrops Bait the Trap
  • Companion Bat Companion
  • Ballistics
  • Cull the Weak
  • Blood Vengeance
  • Ambush

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Powerful

Kanai's Cube

  • Calamity
  • Cindercoat
  • Convention of Elements

Hello Everyone!

Gukill here and I'm back (I'm sure you're thinking who am I and was I ever gone?) this season to dish out some punishment with the Demon Hunter class after spinning for days with the Barbarian last season.

... And my class choice has gotten me some confused looks. Why Demon Hunter THIS season? Why would you want to play a class so clearly inferior to Monk's and Barbarian's? Why invest all your time into this?
I'll tell (and show you) why - It's fun and deals a TRUCKLOAD of damage.

I've listed the gear priorities (with alternatives for those lacking the total 6 pieces of the set and need to know what to put in place of the missing item) but here is the basics of the build:

*6 Piece is MANDATORY - Do NOT bother with this build if you do not have the 6 piece set!
*Maximum Discipline on Weapon/Quiver/Cloak is an absolute must for maximizing damage. If you do not have this, ROLL TO IT ASAP!

*Multishot - Arsenal is your spammable spender - use it, and use it frequently. When you run low, use Evasive Fire and/or Bat Companion to regenerate your hatred. Blood Vengeance is amazing for regen as well.

*Ensure you are balancing Evasive Fire with Multishot so your Focus/Restraint buffs do not fall off.

*The farther away from mobs you are, the more damage you deal! Use vault, and use it FREQUENTLY!

*Keep an eye on your buff bar for Convention of Elements. When the buff is on Cold, use Evasive Fire a few times (to maximize the Cold % Damage increase, I've seen as high as 500M Crits) and then get ready to pump out the Multishot because FIRE is next!


This is the build I primarily use when blasting through Torment 7 to Torment X rifts (depending on the group/solo) and its crazy efficient and deals a ton of damage.

For the sake of showing the spec & class capability, I've posted a video with an elaborate explanation, as well as a Torment X rift as a demonstration.


**If your Hellfire Amulet rolls with one of the above Passive's, replace that passive with Steady Aim or Archery (depending on your preference.)**


Alternative Legendary Gems:

Iceblink is a great gem with a built in slow and at Rank 25, offers 10% increased Crit Chance on enemies.

Bane of the Stricken is great if you feel you need that extra MMPH on Rift Guardians (or Bosses for Bounties)


Alternative Skills:

Steady Aim (Passive) is great to replace Blood Vengeance if you feel fine for hatred without globe regen.

Companion (Wolf) is a great damage cooldown if you feel your hatred regen is fine.

Vengeance (Seethe) is another great cooldown which allows you for the duration to have constant hatred regen (= Multishot Spam)
Smokescreen (Displacement)
is a great alternative for Vault with lower mobility, but better survivability.


Kanai's Cube Alternative Options:
Weapon: Thunderfury
(For Bane Procs & Slow), Solanium (For Health Globes), Mad Monarch's Scepter (for AoE)

Armor: Pride's Fall (If no Cindercoat), Reapers Wraps (Extra Regen from Health Globes), Harrington's Waistguard (Opening Chest Dmg %)

Jewellery: Royal Ring of Grandeur (if lacking 6 set, or wishing to use Leoric's/Hexing Pants), Unity (for Damage Reduction), Obsidian Ring (if using alternative cool down skills such as Vengeance)

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide