Rating
+25

2.3 Cubed solo Delrasha Wizard

Regular
Hybrid
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Skills

  • Shock Pulse Piercing Orb
  • Slow Time Time Warp
  • Meteor Meteor Shower
  • Teleport Calamity
  • Magic Weapon Force Weapon
  • Energy Armor Force Armor
  • Glass Cannon
  • Unstable Anomaly
  • Elemental Exposure
  • Evocation

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Molten Wildebeest's Gizzard

Kanai's Cube

  • The Furnace
  • Crown of the Primus
  • Ring of Royal Grandeur

Typical Del Rasha, this build works as a frantic teleport-all-over-the-place as well as a chilled cautious strategic playstyle. Depending on the situation, you can use whatever suits best. This is a build for the solo Wizard.


you can of course intermix the Helm//Chest/Legs slot between Delsere's and Tal Rasha's pieces.

focus/restraint work well enough with piercing orb and meteor swarm, it deals a ton more damage than the mammoth hydra I used before meteor swarm. Needed to change it because mammoth hydra does not trigger F/R buff. Crown of Primus, 4/6 Delrasha and Nilfurs was not possible before 2.3 and this really rocks. CotP makes Slow Time just much better as a defensive option.


In this particular build I use a Ancient Parthan Defender with +20% cold damage. Since it is my only item with +elemental damage, slow time does cold damage, and adds a TR stack.


I like Molten Wildebeest's Gizzard but you can of course substitute it with any (damage) gem. Zei's and BotT are mandatory and too good to pass for this build.


The playstyle is a mix between aggressive Tal Rasha Sort of "port in and wreak havoc" but with the added security the Slow Time bubbles offer. There is a lot of stunning going on, so Ancient Parthana Defenders will skyrocket your defenses without much work.


EDIT: after reading the comments and some experimentation in game, there is one very nice option for this build: switch Evocation for Illusionist (passive skills). It was unknown to me that Slow Time was also affected by Illusionist and this works very well for a more offensive reckless playstyle.

This also allows to change Piercing Orb against something that you like better, my choice was Electrocute.


Stat priorities

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Life
Life Regeneration
Armor
Resist All

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Speed is life, resource is quite important because Meteor Swarm is absolutely capable of running you dry if you don't watch your mana.


Stat priorities:


- Crit Damage / Chance are the most important by far. (keep those in a 10/1 ratio, as in +380% crit damage for 38% Crit chance. Use your paragon points to fine tune this. So if you have +400% chd and only 21% chc, then you should definitely choose chc over chd for your paragon points)

- Int, because damage and defense

- CD reduction helps with laying more slow time bubbles

- attack speed doesn't do much for this build. It's nice for having shorter casting animations, but nothing you should gear or skill for.



For defensive stats, this is my order:


- VIT. I feel it gives the best returns, also it inflates that toughness rating the most

- Regen. I love regen. But the Wildebeest Gizzard gives so much of it that I prefer VIT on my gear when possible.

- Armor.

- Life %. Since I don't exactly have lots of VIT on my gear this tends to net a lot less +life than pure VIT. Just take a look at your toughness rating and compare a +15% roll vs. ~700 VIT. In my case, VIT always won by a large margin.

- life per hit.

Build Guide

Delrasha with F/R, CotP and Nilfurs for maximum Meteor and Slow Time bubble madness.


Playstyle: depending on the situation, but usually like this:


shoot a piercing orb at the pack, place bubble, cast Meteor Shower, teleport into the pack. For lesser mobs this will usually kill the whole pack, if the fight takes longer regularly cast piercing orb to get rid of the Slow Time cd, and Meteor Shower for damage.


It takes a bit of experience with the build to manage the F/R and Tal Rasha stacks. As soon as you have 4 TR stacks and both F/R stacks things just die, fast. I especially love the good performance agains rift guardians and elite packs.


This build has no real disadvantage against any monster class. Since you are not the typical TR melee type you don't have a problem with ranged mobs, Slow Time takes good care of them. You need to get used to slowed missiles inside your bubbles though! It's only a ltp issue, but still. Porting inside of a swarm of slowed poison wasps or succubus flares can instantly kill you.