Rating
+1

Pure DPS WW/Wastes Barb, Comprehensive guide

Regular
Hybrid
BBCode Link
Edit

Skills

  • Furious Charge Merciless Assault
  • Whirlwind Wind Shear
  • Sprint Run Like the Wind
  • War Cry Impunity
  • Battle Rage Bloodshed
  • Wrath of the Berserker Insanity
  • Rampage
  • Superstition
  • Ruthless
  • Berserker Rage

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Taeguk

So a quick note before I start a lot of the stat priorities I prioritized above were stats that I actually enchanted into which is also shown in the video attached in this guide but I will explain in more detail as I go through each piece.


Helm:


Pretty self explanatory here, on top of the core stats that come with the helm you want to change out the bottom stat which is probably +% damage to skill into Critical Hit Chance.


Shoulders:


For these shoulders when I got them they didn't come with Vitality they actually came with some useless +% to skill that I don't use so I changed it out for Vitality and they already came with Resist All, so it will be up to you to decide depending on the stats you get if you need AR more or if AR is already on it enchant into Vitality


Amulet:


Pretty standard here, you always want to prioritize a socket, then Critical Hit Chance, and Critical Hit Damage. I prefer to use one of the amulets that give you an immunity + healing, as I have found them invaluable in greater rifts when fighting bosses with respective elements, I chose Mara's because I found myself running into Arcane and Poison most of the time and Arcane Sentries are generally easy to dodge coupled with kiting if the room becomes full of sentries so I went with Poison. Ess of Johan I just threw in there because I wanted to add another viable option however I found the CD on Ess of Johan to be distasteful and the amulet itself more often than not comes with really bad stats, but any amulet with a socket, Critical Hit Chance, and Critical Hit Damage to be viable here.


Torso:


Another pretty standard slot here, the chest always comes with three sockets, but you really want to shoot for Resist All to the third stat on this piece, it is only safe to use strength gems when you reach the Resist All hard cap without Resist All gems in the chest.


Bracer:


On top of the core stats you usually get on bracer's you want to shoot for Resist All and Critical Hit Chance. I put Krelms in this slot because I am currently using a pair that have held up really well and have found very little in the way of an upgrade in this slot since equipping them, some might argue that there are "staple" bracer's that need to go in this slot but I find any bracer with core stats coupled with Resist All and Critical Hit Chance are a viable option here.


Gauntlets:


With your core stats on these gloves, you ideally want to go for Resist All, Critical Hit Chance, and Critical Hit Damage, pretty standard stuff.


Belt:


I put IK in this slot because I found it to be a valuable piece with the Resist All that it comes with until I had enough Resist All that I didn't need it and was able to change out for the Hellcat Waistguard, again some might argue there is a "staple" item that should go in this slot and there are plenty of viable options here, but I would generally go for anything with I high amount of Strength and Toughness adding to our life pool as you will see in the video.


Legs:


Pretty cut and dry here, go with Strength, Vitality and Resist All to boost survivability.


Boots:


Movement speed is a key stat on your boots because it helps free up those precious Paragon Points in our core tree that we can use to pump up our Strength, if the boots already have move speed fish for Resist All, if the boots already have Resisit All, fish for move speed.


Ring:


One of two center points around this build, since the rings already come with a socket, you ideally want to get rings that have Critical Hit Chance and Critical Hit Damage along with core stats, not always easy to find but even if you are going to lose 5% damage to stat sheet, you are gaining 95% additional damage with these rings equipped. Not a good idea to use one without the other unless it is an obvious upgrade, in place of these rings I was using Skull Grasp, and Convention of Elements.


Weapons:


The second of two center points around this build the BK weapons are irreplaceable, for those of you who have yet to find them Thunderfury and Shard of Hate are both viable alternatives, or you can go for the IK two hander and replace Furious Charge with Call of the Ancients/Ancients Fury instead for the Fury regen.


Legendary gems:


A lot of people have their opinions on what gems should go in these slots, on top of the three listed above Lightning Wreath and Gogok of Swiftness are also viable, however having tested all viable gems at level 40+ I found the best results came from the gems listed here.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Here I will explain why I went with the stats in the order that I did, some might argue that I am wrong and that is fine but I will explain my reasons for doing what I did here.


Core:


Move speed is crucial here, if you have 10% move speed on your boots, and you should. You will want to bring move speed up to 15% on your paragon tree to reach the cap of 25% after that pump as many points into strength as you can, I personally but no points into Vitality as I am sitting just shy of 1mil hp with this current build absent points into Vitality, in my experience Barbarians rely more on mitigation and recovery than overall life total. Maximum resource is completely useless with the amount of regen we currently have with the BK weapons and Whirlwind/Windshear


Offense:


Pretty standard here, Critical Hit Chance and Critical Hit Damage are king here, followed by Attack speed then cooldown reduction, not much explanation needed.


Defense:


Resist All takes priority here as it helps us face tank poison and arcane sentries more efficiently, mind you at higher Greater Rift levels this isn't always possible, life takes 2nd to help boost our health pool, and armor takes third as we get plenty of armor from the gear we have equipped.


Utility:


I went with Life on Hit just because I liked to have that extra recovery, Area Damage came second as we already get plenty of that with Battlerage/Bloodshed, and obviously Resource Reduction takes priority over Gold Find.

Build Guide

I think I have covered pretty much everything in the previous sections but I will leave a few other notes in case I missed something. As you can see in the video this toon sits at a cool 1.9 million damage rating before personal buffs, and 2.1 million damage rating with Battlerage up. With Taeguk full ramped dps sits at a healthy 2.4 million, both rings procced which they are 99% of the time dps sits around 4.8 million and with Wrath you are looking in the area of 7.6 million for it's duration with Critical Strikes anywhere from 1.2 to 2.4 billion. Toughness sits at 29mil, 76 fully buffed, recovery is at 1.2million, 7.6 million fully buffed.


If there are any questions or if some of you want T6 rush for gear I'll be more than happy to help add Battletag Necroclysm#1613. I uploaded the video in 1080 so hopefully it shows up as such if not I apologize


Hope you enjoyed the guide, happy grinding.