Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Shoulders: Fury of the Ancients - Call of the Ancients gains the effect of the Ancients' Fury rune
Bracers: Bracers of the First Men - Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
Neck: Immunity/Hellfire
Rings: Convention of the Elements and Stone of Jordan are equally viable, but I believe Focus and Restraint will come out on top for solo play. I will need to do some testing. SoJ and CotE provides a 75% buff to fire damage and 15% damage to Elite Mobs. So SoJ will stack with Furnace, providing up to 65% damage to elites.
Cube 1: Furnace
Cube 2: Cindercoat
Cube 3: Ring of Royal Grandeur
For runes, Esoteric Alteration for survivability, Pain Suppression for damage.
On all gear, Critical Hit Damage > Strength > Vitality > Resist All > Fire Skills % > CotA/HotA Skill %
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Maximum Resource
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Vitality
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Offense
Critical Hit Chance
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Critical Hit Damage
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Cooldown Reduction
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Attack Speed
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Defense
Resist All
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Life
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Armor
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Life Regeneration
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Utility
Resource Cost Reduction
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Life on Hit
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Area Damage
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Gold Find
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Core
Movement Speed to 25%
Strength (Damage of you, pets, and adds armor for survivability)
Maximum Resource (Don't place any points in unless you can get HotA to 100% Critical Hit Chance)
Vitality (Don't place any points in unless you have the DPS but not the survivability)
Offense
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed (You'll maintain a high attack speed from Frenzy and HotA w/ Bracers of the First Men)
Defense
Standard
Utility
Resource Cost Reduction (will make HotA a fury generator w/ Cindercoat and the Gavel of Judgement)
Build Guide
Maintaining Maximum Fury will be a moot point with this build. Getting Hammer of the Ancients up to max damage with all of the buffs is priority and alternating between Frenzy and HotA is the goal. It will be possible to get HotA to 100% crit chance, which stacks really well with Bloodshed. The CotA pets will provide a significant source of damage all on their own. Maintaining Buffs close to 100% and Debuffs will be key until you can overpower your opponent.
Survivability may prevent the build from pushing too far into greater rifts, as the sustain is low. We'll see.
Please feel free to provide constructive feedback. I plan on using this build when 2.3 goes live and I don't want to waste my time. I want this to work as a viable alternative to WW Solo play. It may not be as effective or efficient, but I think it will be more fun (and that is pretty important to me).
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