Build Guide
Befor everything, if you need 68+ keys you know more than enough about the game, and I won't need to be explaining all minimum details =D
First and most important: if you die it's all about your crusader doing something wrong, or not beeing fast enough. You can back away until he group the mobs, but with a good sader you can stay in the middle of complete caos and still be fine.
Group
- Krider DH
- Zdps sader
- Zdps WD
- EP Monk
How to run
Some ppl asked for a quick sort of "trial guide" on comments, pm, and ingame, so I'll try my best
Specs
Demon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon Hunter ~ Standart GG Krider spec for trials (there are some variations but since I don't usually run DH, don't feel comfortable to share here)
Crusader ~ Standart Condemn build running Ess of Johan, that helps to group mobs faster
obs: the best option is a Condemn/Sweep Crusader, but there are very few ppl that can run it successfully on trials
Witch Doctor ~ items: Thing of The Deep, Tikilandian, Ess of Johan / skills: Mass Confusion - Paranoia, Haunt (20% dmg), Zombie Dogs (cold), bbv, Piranhado
Gameplay
Demon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon Hunter ~ keep shooting straight foward
Crusader ~ try to group the mobs as fast as you can, sometimes it helps to use the horse right in the beginning of the wave to pull those mobs who are far. It gets pretty easy once you follow the "ball of lightning line" from DH using Condemn nonstop
Witch Doctor ~ stay between Sader and DH, and will never move. Aim always at the same place, and keep using Haunt. WD is responsable, 60% of the times, for grouping the mobs in the lower part of the map with Nado + Ess of Johan. And you'll only use Piranhado one time per wave.
(back to the important part)
Monk ~ Basicaly, you'll try to keep stacking all your buffs before the mobs explode. Which means you'll have a 2-4seconds window to do so.
When the crusader groups everything you'll palm the low life mobs, use Inner Sanctuary and wait until last sec to use Blinding Flash - the damage buff is fast so you need to be precise here.
important: be carefull on "stone boys wave" cause usualy spawns zombies and scorpions with them, they die too fast
You'll never need to use your Mistic Ally and your Mantra of Retribution.
Usually, even for a well geared group, takes at least half an hour to get a couple 70s. Its mostly luck on waves for good jumps
*posted this here because i'm running it for a few weeks and noticed nobody actually did... there are, of course a few things you can adapt easier simply by playing it
Hope you enjoy =)
Quote:
Tyrael's Might + Inna's Belt X Inna's Chest + Witching Hour
Have a doubt; Tyraels might + inna belt is better than inna chest with WH?
Also I suppose in the Zdps WD; hes using piranado and BBV for 5th and 6th ability.
Does your Zsader runs Emblazoned or Divine Verdict?
Would be nice if you can upload a youtube video of a trial run.
EDIT: What non season gem would you recommend for non seasons instead of Iceblink?
Nice. I have been running a slightly different build, but most is the same. Will try your build later today when my team is on.
1. Yes, 20% demon dmg > 50% Crit Dmg
2. Yup, didnt pointed because all WD specs run those (:
3. Whatever you rather use. I usualy run "explode mobs with low life", but ppl usualy ask for 20%+ dmg. I'd say, if your DH's pretty GG with 70+ gems, run the 20% aswell
4. I'm trying to, but my internet kept me even from playing these last days
* For NON SEASON gem go for any damage bonus you can get, even if it's from your primary, but honestly idk "/
Any hints you can give with regards to crusader play style and setup?
We just beat a 68 grift and now we're struggling to get 69 keys in the trial. When watching some (very rarely posted) videos of other groups getting high keys, it somehow seems as if the crusader play is still slightly different than what we do.
We also can't manage to have the monk stay in the middle, any hints as to how exactly the crus can avoid all the damage that usually comes in immediately after spawn like the lightning strikes or the poison hands?
for NS, I'm looking to actually forfeit one socket and ideally get another damage stat on the amulet for example. I can't think of a third gem that makes sense really.
Why Combination strike? (Only 10%? Buff) and no Unity?
@aspa23
About the crusader, is pretty much standart build man. The problem is, since we've got that d*mn rng, the waves and mobs are always spawning diferent ways, what makes most of 68+ keys kinda luck, i guess. I would recomend you to use condemn imediatly when the last mob dies, and run in circles. after that, blind. Usualy misses exactly one mob, drag with the horse.
For videos, you should just get to know a few streamers, like Quin69 and DatModz, they usualy highlight a lot of what they do. Quin has a 8h video highlight with he farming 70+ keys... Didn't watch it, tho
The monke definetly need to "kinda kite". When palm explodes, RUN DOWN to the Demon Hunter, wait for the sader to group, go up, buf buf buf palm. But you need to be fast.
For 3rd Gem you can run ZEI on NS, but its pretty hard to make it work since you'll have to Blind, and have 2sec to run away, and it'll have to be the exact time when the mobs explode.
@AlbertoGordo1449
It escalates multiplicative with EP dmg, not just adding.
If you like it better, you can run Momentum, but it's hard enough to use Sanctuary & Blink just before mobs die. With Momentum you'll have to keep runnin around (and remember that those 20% dmg bonus will be another 6sec buff to take care and use right).
@necroman999
You definetly need a "second buff source". WD can buff your damage with: Mass Confusion, Hex (Jyn), Sacrifice/Homunculus (cold rune); Haunt, and, of course, voodoo. Also because voodoo helps with DH Attack Speed, for more lightning balls per second = more dmg
Other than that, i've seen very few ppl running 2monks, COLD + PHYSICAL (mobs with EP take 20% dmg). I ran it a couple times and got same result, so idk.
About communities, there are a few ones, but all of them are closed. One of the best (and easier) to get in is the "T6 Legit Rifters".
@0rd0s
There are two ways to think about it, but on BOTH you EP before:
1. EP + wait, when almost dead, you use Inner for higher EP dmg
2. EP + Inner right after, so DH can get dmg bonus from it
*Blinding Flash is always the last skill you'' use, because of the short 3sec time bonus
Would you mind a guide for zdps sader/wd; biggest problem I see is stacking mobs quickly on middle. Thanks.
What function do The Crudest Boots play in the build. It does not seem like an extra fire ally would push the damage much higher. Am I missing something with another mechanic that these boots help with?
@xMMXZx
I'll update the guide with some more info that can help you with the sader
@akuno182
Cursed Boots double the passive effects of the Mystic Ally. It gets you 10%+ dmg, with it you have 20%.
@neroman999
there are two basic problems with trials (same as rifts, but they show more on trials)
1 - group interaction ~ you need a group that you know what each other will/can do (other than that, have a group of four absolutely good players)
2 - (understanding that your Monk/DH has GG Dmg) your crusader dictates the gameplay/how high you can get