Rating
+14

EP Trial Build (68+ keys)

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Skills

  • Way of the Hundred Fists Assimilation
  • Mystic Ally Fire Ally
  • Blinding Flash Faith in the Light
  • Inner Sanctuary Forbidden Palace
  • Exploding Palm Impending Doom
  • Mantra of Retribution Transgression
  • Unity
  • Determination
  • Mythic Rhythm
  • Relentless Assault

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Iceblink
    • No Gem Selected

Last Edit: June, 8

ITEMS

- Tyrael's Might + Inna's Belt X Inna's Chest + Witching Hour

Tyraels Chest is better cause, if not mistaken, all monsters are demons on trials, except, maybe, for the stone boys

- 15% EP dmg on Helm and Boots is a must

- Utar's Roar with 2800+ dps is a must

- Fist of Az'Rurrasq with 90% EP damage or lower is useless

Ancient happen to be better, as long as you have 80%+

- Attack Speed is useless

- Max your DPS on every place you can


Variations

- Take note I changed Combination Strike for Unity ~ since your mantra affects all allies, should gives you more consistent damage

- Passive: Momentum in place of Determination ~ if you often are left with 2 or less mobs, the problem is you need to keep moving

- Mantra of Conviction - Overwave X Mantra of Retribution - Transgression

* Conviction will be another thing to pop all the time, making the spec harder to run; but clearly the dmg bonus is amazing

* Retribution makes it better for stacking Assimilation, Demon Hunter attack faster (aka more dps), and help WD to proc Ess of Johan


3rd Gem

- Zei's Stone of Vengeance ~ nice combo with Momentum

- Efficacious Toxin ~ remember that if you EP mob, it won't take that 10% dmg, you have to deal damage. But Mystic Ally procs it well

- Gogok of Swiftness ~ better cooldown on your + easier to stack Assimilation

- Taeguk ~ makes the gameplay a complete nightmare to keep watching your spirit/3sec timing, and you`ll need a spirit regen weapon

Paragon Priorities

Core

Primary Stat
Maximum Resource
Vitality
Movement Speed

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Life
Resist All
Armor
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Pragon Points

Core: as much Dext you can get (leave the rest empty)

Offense: Chance and Damage must be on max

Defense: pretty useless, since you are going to be a glass cannon

Utility: Area Damage must be on max

Build Guide

Befor everything, if you need 68+ keys you know more than enough about the game, and I won't need to be explaining all minimum details =D

First and most important: if you die it's all about your crusader doing something wrong, or not beeing fast enough. You can back away until he group the mobs, but with a good sader you can stay in the middle of complete caos and still be fine.


Group

- Krider DH

- Zdps sader

- Zdps WD

- EP Monk

How to run

Some ppl asked for a quick sort of "trial guide" on comments, pm, and ingame, so I'll try my best

Specs

Demon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon Hunter ~ Standart GG Krider spec for trials (there are some variations but since I don't usually run DH, don't feel comfortable to share here)

Crusader ~ Standart Condemn build running Ess of Johan, that helps to group mobs faster

obs: the best option is a Condemn/Sweep Crusader, but there are very few ppl that can run it successfully on trials

Witch Doctor ~ items: Thing of The Deep, Tikilandian, Ess of Johan / skills: Mass Confusion - Paranoia, Haunt (20% dmg), Zombie Dogs (cold), bbv, Piranhado


Gameplay

Demon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon HunterDemon Hunter ~ keep shooting straight foward

Crusader ~ try to group the mobs as fast as you can, sometimes it helps to use the horse right in the beginning of the wave to pull those mobs who are far. It gets pretty easy once you follow the "ball of lightning line" from DH using Condemn nonstop

Witch Doctor ~ stay between Sader and DH, and will never move. Aim always at the same place, and keep using Haunt. WD is responsable, 60% of the times, for grouping the mobs in the lower part of the map with Nado + Ess of Johan. And you'll only use Piranhado one time per wave.

(back to the important part)

Monk ~ Basicaly, you'll try to keep stacking all your buffs before the mobs explode. Which means you'll have a 2-4seconds window to do so.

When the crusader groups everything you'll palm the low life mobs, use Inner Sanctuary and wait until last sec to use Blinding Flash - the damage buff is fast so you need to be precise here.

important: be carefull on "stone boys wave" cause usualy spawns zombies and scorpions with them, they die too fast

You'll never need to use your Mistic Ally and your Mantra of Retribution.


Usually, even for a well geared group, takes at least half an hour to get a couple 70s. Its mostly luck on waves for good jumps


*posted this here because i'm running it for a few weeks and noticed nobody actually did... there are, of course a few things you can adapt easier simply by playing it

Hope you enjoy =)