Build Guide
As I mentioned above, I'm a very scared HC player.
I tried the Fire Natalya's build (stampede/rocket storm), but I didn't like how much damage my character was taking. I did however, like the idea of incorporating rain of vengeance into my arsenal and I liked the mechanics of the new Natalya's set. So I decided to tinker with the build.
First thing I want to clarify: A lot of people seem to be under the assumption that strafe itself cools down your rain of vengeance really quickly. It's not the skill that makes your rain of vengeance cool down quickly. No matter how many mobs are around you or how many mobs you are hitting with strafe, the rate at which it cools down your rain of vengeance is at a steady rate. I believe its the same as how your taeguk stacks. This seems to apply to the channeling spell, Rapid Fire as well. The thing that make strafe so good for this build is it's synergy with your generator. There seems to be no animation to begin strafing (or a very short one). Strafe also seems to ignore whatever animation your character is supposed to have after using a generator and immediately starts hitting with strafe. Therefore while you're strafing you throw in an evasive fire, and as soon as your evasive fire is fired, strafe begins again. So in that split second, you get two procs to cool down rain of vengeance. The frequency at which you can cast evasive fire seems to be limited by the animation that would've played if you didnt cast strafe though, so you can't just cast evasive fire like crazy during strafe. Although this could also be because strafe has a certain amount of time it wants to stay active after you stop holding down the button as well. So whether you're hitting one mob or a group of mobs, rain of vengeance will cooldown at the same rate as long as your hitting with both your strafe and your evasive fire.
In any case, you have to get used to the speed at which you can cast evasive fire while strafing. This will cool down your rain of vengeance very quickly allowing you to call down the beast from crashing rain more frequently. You move back and forth to stay away from the mobs, and call down rain of vengeance on the mobs from afar. By no means, do you have to run into a group of mobs to proc the cooldown effect of natalya's. You use smoke screen to heal/dodge.
With this cold build, you can pretty much keep a group of mobs frozen indefinitely. You can't perma-freeze a rift guardian though. However the rain of vengeance does help to cancel some attacks of the rift guardian because it will periodically freeze them. You have to watch the rift guardian and when they are about to attack you cast smoke screen to hide. When you run low on discipline you use preparation to regenerate discipline and continue. The side-cannons help with reflect packs, or particularly nasty packs that have shields. It also help keep you alive during the rift guardian fight as well.
This build keeps danger to a minimum, albeit you do have to be fairly attentive as with any other natalya's build.
Because I play HC, I have opted for a more defensive build. I feel that this build can go far if you aren't scared of giving up some defense for more offense. For now, I will be sticking to this defensive build until I find some better stuff. Maybe then I will change some things around to make this hit much much harder. If you are a softcore player, don't even bother with the defensive aspects of this build (eg. perfectionist, esoteric alteration, etc). You can probably get some real damage out of this if you opt for more offensive play style. The perma freeze should help keep you alive anyways. You can even put in wolf companion instead of preparation.
At the moment, I'm doing mid-40's comfortably.
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