Build Guide
This build is designed to greatly improve on single target DPS when using a Torch WoL set up. The obvious issue with this build is mobility as you sacrifice dashing strike for Inner Sanctuary - Forbidden Palace for the increased single target DPS. For example Cold Snap took me just over 6 mins to kill on GR 54 where with the 2.1.2 it would be well over a 10 minute battle. The sacrifice in mobility allows for many more RG's to be viable to clear a 50+ GR on time.
While in your Sanctuary w/ Epiphany and well timed pops of your mantra there is very little you can not face tank even on the higher difficulties. Having said that waller/arcane beam are pretty much instant death, for that reason I highly recommend using the Kool-aid potion to quickly escape for wallers.
This build shines when you effectively time your Ep's to corresponded with the ring's cold cycle. I could not find any information to confirm this, but from playing the build it seems that snap shot the EP at the time it was applied not when it explodes making it very easy to magazine your EP damage with the CoE ring (6b Crits).
I personally cleared a GR 53 with over 6 mins spare (first evening playing the build) while being able to face tank Saxtris which I could never do with my Augilds or Inna's torch set up. I think this build has the potential to clear GR 55 maybe even 56 and the addition of Hamlin means that a Grift is never over until there is less then a minute left.
Please note, if you are struggling with survivability you can substitute Dashing Strike - Quick Silver for Inner Sanctuary but you will lose out on single target DPS.
Thanks for viewing and please leave any comments/questions down below!
Hey so how far are you pushing with this now
Why unity passive?
Unity applies to both your air allies and your follower so you have the max bonus other then those few times when your Allies die.
I only did a handful of 54's and 55's and had a 2 pretty close clears but bad RG's but haven't spent much time pushing with this build. Mostly been playing Dashing Strike lately.
I see that this was not updated in awhile, but what about the full innas and full sunwuko with a rorg . Is the full inna set not worth it ?
Your Mystic Allies sadly do not benefit from the Sunwuko bonus so they do very little damage. Inna's 6p in general is pretty much trash ATM.