Rating
+12

GR 53+ WOL 2.2

Regular
Hybrid
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Skills

  • Exploding Palm Impending Doom
  • Wave of Light Pillar of the Ancients
  • Inner Sanctuary Forbidden Palace
  • Mantra of Salvation Agility
  • Epiphany Desert Shroud
  • Mystic Ally Air Ally
  • Beacon of Ytar
  • Sixth Sense
  • Unity
  • Harmony

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Molten Wildebeest's Gizzard
    • Taeguk

The build centers around the use of the Convention of Elements which out side of F/R is the highest DPS boost ring in the game. Because the naturally rolls main stat, CHD or CHC and a socket and bonus element damage it is very easy to find a "perfect" ring as 3 of the four stats you are looking for are guaranteed. In my opinion this ring is far stronger then any extra you could equip using a RoRG especially when you consider you are gaining either 6% CHC or 50% CHD you could not get from a RoRG.


The build obviously centers around the 4 piece Sunwuko bonus for damage and 2 piece Inna's bonus for added toughness and spirit regen. Crudest boots combined with Inna's instantly solves all your spirit issues so all your skills and passives can be dedicated to either damage or survivability

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

This build is designed to greatly improve on single target DPS when using a Torch WoL set up. The obvious issue with this build is mobility as you sacrifice dashing strike for Inner Sanctuary - Forbidden Palace for the increased single target DPS. For example Cold Snap took me just over 6 mins to kill on GR 54 where with the 2.1.2 it would be well over a 10 minute battle. The sacrifice in mobility allows for many more RG's to be viable to clear a 50+ GR on time.


While in your Sanctuary w/ Epiphany and well timed pops of your mantra there is very little you can not face tank even on the higher difficulties. Having said that waller/arcane beam are pretty much instant death, for that reason I highly recommend using the Kool-aid potion to quickly escape for wallers.


This build shines when you effectively time your Ep's to corresponded with the ring's cold cycle. I could not find any information to confirm this, but from playing the build it seems that snap shot the EP at the time it was applied not when it explodes making it very easy to magazine your EP damage with the CoE ring (6b Crits).


I personally cleared a GR 53 with over 6 mins spare (first evening playing the build) while being able to face tank Saxtris which I could never do with my Augilds or Inna's torch set up. I think this build has the potential to clear GR 55 maybe even 56 and the addition of Hamlin means that a Grift is never over until there is less then a minute left.


Please note, if you are struggling with survivability you can substitute Dashing Strike - Quick Silver for Inner Sanctuary but you will lose out on single target DPS.


Thanks for viewing and please leave any comments/questions down below!