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Season 3 Unhallowed Demon Hunter Primer GR45+

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Skills

  • Evasive Fire Focus
  • Multishot Full Broadside
  • Vengeance Seethe
  • Vault Tumble
  • Companion Wolf Companion
  • Preparation Invigoration
  • Awareness
  • Cull the Weak
  • Steady Aim
  • Ambush

Items

More Details
  • Legendary Gems

    • Zei's Stone of Vengeance
    • Bane of the Trapped
    • Iceblink

This is the seasonal unhallowed essence demon hunter build. Most of the stuff is pretty self explanatory so I am going to go over some things in more detail.

Skills:

Evasive fire, focus: Self explanatory, cold damage to proc iceblink and massive hatred regen

Multishot, full broadside: Many people use arsenal rune here instead, this is purely personal preference. In my opinion broadside is better because: the rockets are random and effect a smaller area than the multishot itself. After testing I saw a dramatic damage increase using broadside. While the rockets did do a lot of damage this amount seemed to be lower than the damage produced by using full broadside.

Vengeance, Seethe: This skill is interchangeable. For more AOE damage use vengeance, for more single target damage use "Marked for Death, Mortal Enemy"

Vault, Tumble: Mobility at a reduced discipline = mobility with more damage for unhallowed essence build.

Companion, Wolf Companion: 30% damage MULTIPLIER for 10 seconds, awesome

Preparation, Invigoration: Discipline restore + 15 max discipline = +225% damage on Multishot and evasive fire.


Passives:

Awareness: Survive-ability pure and simple

Cull the weak: great synergy with gems and evasive fire

Steady aim: Because you already have to stay back to proc the 4 set Unhallowed and increased damage from Zei's gem steady aim provides good synergy in the form of a 20% damage multiplier.

Ambush: Designed to put your enemies below 50% health as fast as possible to proc Dead Man's Legacy passive faster

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Standard demon hunter paragon distribution with one exception. Max hatred is a personal preference, feel free to replace that with dex. For your offense paragon points it is best to keep a 10-1 ratio of crit damage to crit chance in order to maximize damage.

Build Guide

For those of you who have played Marauder Demon Hunter in the past this game play is extremely similar. Kite back and avoid damage as much as possible. For those of you new to Demon Hunter the idea is to shoot with evasive fire and Multishot to proc focus restraint buffs and to keep those buffs active as much as possible while casting Multishot for damage and evasive fire to cc enemies or regen Hatred. Long story short, toughness does not matter at all because in high greater rifts you will get one shot by almost anything so the only way to avoid dieing is to do enough damage to kill everything first.


First: On weapon, chest and offhand max discipline secondary is a must, even sacrificing 5% sheet damage for max discipline is often worth it.

Second: On belt and pants evasive fire damage is recommended.

Third: Multishot damage on offhand, helm, and boots is extremely good.

Amulets: Any amulet will do if it has crit chance, crit damage, socket and then either phy% or dex, however cameo, xephirian and hellfire are the best. I am personally a fan of cameo due to the fact that jailer is arcane damage and often one shots you past GR45.

Weapons: High dps and rcr is really the only things you need on the weapon, Calamity is a very good choice as is Windforce for the knockback but for the most part this will be whatever high dps ancient you get as a drop.


Gems: Pretty standard here. The iceblink has insane synery with bane of the trapped, slowing enemies you hit from afar then trapped giving you increased damage on those enemies.

Potion: I highly recommend using a Zultan-Kule aid potion with this build because waller mobs will kill you because vault cannot go through walls.


Disclaimer: The major difference between this build and what a LOT of demon hunters are using currently is that many demon hunters use arsenal of their multishot and ballistics instead of steady aim. This is a viable build. I would recommend this if you have a good fire% amulet and reapers wraps, however that being said my testing has shown the physical version with full broadside and steady aim does appear to have a higher overall dps.


Questions? Leave them in the comments below. Good Luck in season 3!